Player Matchup

Tsukuyomi
Tsukuyomi
Kuramita-
Tsukuyomi
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,415 Elo+
Party 2
King Arthur
King Arthur
Mamba-TX
King Arthur
Level 50
God Stats
1W - 0L
1,419 SR
Queue Stats
5W - 10L
1,298 Elo+
Party 2
Sol
Sol
Tucker1285
Sol
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
194W - 253L
1,418 Elo+
Solo
Hachiman
Hachiman
elMozzie
Hachiman
Level 19
God Stats
2W - 1L
1,746 SR
Queue Stats
2W - 6L
1,373 Elo+
Party 2
Athena
Athena
xLEGAx
Athena
Level 122
God Stats
1W - 0L
1,222 SR
Queue Stats
45W - 43L
1,664 Elo+
Party 2
Team Averages
Level 58
1,477 SR
1,434 Elo+

VS

Team Averages
Level 42
1,517 SR
1,526 Elo+
Cliodhna
Cliodhna
Anyte
Cliodhna
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,709 Elo+
Solo
Xing Tian
Xing Tian
LordZaix
Xing Tian
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,395 Elo+
Party 1
Mulan
Mulan
MajorKal
Mulan
Level 126
God Stats
1W - 2L
1,587 SR
Queue Stats
103W - 83L
1,572 Elo+
Party 1
Zhong Kui
Zhong Kui
kingstanky
Zhong Kui
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,446 Elo+
Solo
Serqet
Serqet
ozyman19
Serqet
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Kuramita-
Tsukuyomi
17
7 / 4 / 20
11,276
805
16,419
14,590
7,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Mamba-TX
King Arthur
18
4 / 5 / 28
11,353
811
14,963
16,212
17,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 6 / 27
10,778
770
10,449
12,610
5,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
elMozzie
Hachiman
20
22 / 3 / 15
14,229
1,016
38,438
14,468
7,900
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
xLEGAx
Athena
19
8 / 4 / 26
12,922
923
12,534
21,742
30,714
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Anyte
Cliodhna
16
5 / 8 / 5
10,458
747
7,844
17,472
10,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Xing Tian
LordZaix
Xing Tian
17
2 / 7 / 7
10,260
733
9,547
22,559
33,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
MajorKal
Mulan
17
3 / 6 / 8
9,416
673
11,531
20,757
28,859
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
kingstanky
Zhong Kui
17
3 / 9 / 4
10,627
759
14,014
22,188
16,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
ozyman19
Serqet
16
3 / 13 / 3
9,190
656
9,635
18,010
12,972
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
43
43
Kills
16
22
Deaths
43
116
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Anyte
Cliodhna
5
8
5
0.94
W
Tsukuyomi
Kuramita-
Tsukuyomi
7
4
20
4.25
L
Xing Tian
LordZaix
Xing Tian
2
7
7
0.79
L
Mulan
MajorKal
Mulan
3
6
8
1.17
W
King Arthur
Mamba-TX
King Arthur
4
5
28
3.6
W
2
6
27
2.58
W
Hachiman
elMozzie
Hachiman
22
3
15
9.83
L
Zhong Kui
kingstanky
Zhong Kui
3
9
4
0.56
L
Serqet
ozyman19
Serqet
3
13
3
0.35
W
Athena
xLEGAx
Athena
8
4
26
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,803
Damage
52,571
79,622
Taken
100,986
68,999
Mitigated
101,741
22,495
Healing
16,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Anyte
Cliodhna
7,844
1,252
49
2,240
17,472
10,020
0
3,966
13,506
0
13,820
W
Tsukuyomi
Kuramita-
Tsukuyomi
16,419
3,146
1,836
3,459
14,590
7,747
3,077
4,887
9,511
0
28,300
L
Xing Tian
LordZaix
Xing Tian
9,547
845
1,680
2,130
22,559
33,011
0
3,798
18,761
12,162
0
L
Mulan
MajorKal
Mulan
11,531
1,453
1,507
2,123
20,757
28,859
0
5,959
14,798
0
18,000
W
King Arthur
Mamba-TX
King Arthur
14,963
977
641
322
16,212
17,106
135
5,244
10,632
3,285
16,262
W
10,449
4,425
476
1,800
12,610
5,532
2,145
3,121
9,489
32,821
0
W
Hachiman
elMozzie
Hachiman
38,438
28,875
297
5,248
14,468
7,900
2,010
3,549
9,715
0
65,944
L
Zhong Kui
kingstanky
Zhong Kui
14,014
2,231
1,546
4,778
22,188
16,879
0
6,634
15,554
39,347
0
L
Serqet
ozyman19
Serqet
9,635
2,700
34
302
18,010
12,972
0
5,442
12,568
0
14,794
W
Athena
xLEGAx
Athena
12,534
2,948
3,486
4,930
21,742
30,714
65
6,760
14,796
23,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,558
Gold Earned
49,951
157
Minions Killed
90
0
Camps Cleared
0
1,273,383
Distance Traveled
1,044,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,458
747
13
1
0
201,693
0
W
Tsukuyomi
11,276
805
25
2
0
276,627
0
L
Xing Tian
10,260
733
7
1
0
230,920
0
L
Mulan
9,416
673
11
1
0
220,205
0
W
King Arthur
11,353
811
16
1
0
254,227
0
W
Sol
10,778
770
40
3
0
227,305
0
W
Hachiman
14,229
1,016
58
4
0
256,683
0
L
Zhong Kui
10,627
759
49
4
0
211,948
0
L
Serqet
9,190
656
10
1
0
179,832
0
W
Athena
12,922
923
18
1
0
258,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role