Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Invectous
Cupid
Level 49
God Stats
4W - 0L
1,881 SR
Queue Stats
54W - 53L
1,508 Elo+
Party 1
Zhong Kui
Zhong Kui
TEzZ Spicy
Zhong Kui
Level 67
God Stats
23W - 18L
1,579 SR
Queue Stats
59W - 57L
1,456 Elo+
Solo
Vulcan
Vulcan
YourDecent
Vulcan
Level 77
God Stats
2W - 1L
1,819 SR
Queue Stats
78W - 76L
1,491 Elo+
Party 1
Team Averages
Level 86
1,656 SR
1,491 Elo+

VS

Team Averages
Level 88
1,515 SR
1,512 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
CallMeMellows
Ne Zha
Level 153
God Stats
1W - 3L
1,565 SR
Queue Stats
166W - 164L
1,505 Elo+
Solo
King Arthur
King Arthur
Kulziti
King Arthur
Level 120
God Stats
3W - 7L
1,426 SR
Queue Stats
170W - 122L
1,573 Elo+
Party 2
Maui
Maui
LuvHOTASIxNS
Maui
Level 27
God Stats
0W - 1L
1,779 SR
Queue Stats
4W - 7L
1,518 Elo+
Party 2
Anhur
Anhur
Ttvacorn
Anhur
Level 28
God Stats
3W - 3L
1,304 SR
Queue Stats
67W - 77L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
1 / 1 / 5
6,115
612
2,152
7,224
3,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
 
Nemesis
10
1 / 0 / 4
5,893
589
3,433
5,932
1,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
Invectous
Cupid
11
9 / 0 / 1
6,682
668
9,829
7,925
3,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
TEzZ Spicy
Zhong Kui
10
0 / 1 / 1
5,822
582
3,165
5,443
4,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
YourDecent
Vulcan
11
2 / 0 / 1
7,040
704
3,108
2,461
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 0 / 0
6,038
604
676
3,049
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 4 / 1
4,746
475
3,133
8,906
3,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

King Arthur
Kulziti
King Arthur
10
1 / 1 / 0
5,928
593
4,112
7,061
3,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 2 / 1
4,743
474
1,254
6,650
5,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Ttvacorn
Anhur
7
1 / 6 / 0
4,469
447
3,011
8,583
2,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
13
Kills
2
2
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
1
5
3.5
W
Nemesis
 
Nemesis
1
0
4
3
L
Nu Wa
 
Nu Wa
0
0
0
0
L
0
4
1
0.13
W
Cupid
Invectous
Cupid
9
0
1
9.5
L
King Arthur
Kulziti
King Arthur
1
1
0
1
L
0
2
1
0.25
W
Zhong Kui
TEzZ Spicy
Zhong Kui
0
1
1
0.5
L
Anhur
Ttvacorn
Anhur
1
6
0
0.17
W
Vulcan
YourDecent
Vulcan
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,687
Damage
12,186
28,985
Taken
34,249
14,382
Mitigated
15,642
13,976
Healing
7,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,152
363
2,530
3,732
7,224
3,604
145
1,034
6,190
24,796
0
W
Nemesis
 
Nemesis
3,433
1,532
0
1,019
5,932
1,854
0
44
5,888
0
40,778
L
Nu Wa
 
Nu Wa
676
221
0
699
3,049
1,017
0
1,963
1,086
45,258
0
L
3,133
963
0
2,571
8,906
3,480
0
924
7,982
0
20,555
W
Cupid
Invectous
Cupid
9,829
5,106
164
3,676
7,925
3,109
491
698
7,227
0
43,079
L
King Arthur
Kulziti
King Arthur
4,112
607
0
1,471
7,061
3,213
0
2,634
3,896
0
38,893
L
1,254
391
85
1,552
6,650
5,276
0
1,520
5,130
13,908
0
W
Zhong Kui
TEzZ Spicy
Zhong Kui
3,165
730
0
2,355
5,443
4,971
0
0
5,443
32,291
0
L
Anhur
Ttvacorn
Anhur
3,011
1,851
0
1,239
8,583
2,656
0
853
7,730
0
18,706
W
Vulcan
YourDecent
Vulcan
3,108
556
0
500
2,461
844
0
592
1,829
54,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,552
Gold Earned
25,924
303
Minions Killed
268
0
Camps Cleared
0
1,030,293
Distance Traveled
968,132
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,115
612
30
3
0
182,980
4
W
Nemesis
5,893
589
58
6
0
234,397
1
L
Nu Wa
6,038
604
107
11
0
205,168
0
L
Ne Zha
4,746
475
38
4
0
216,742
0
W
Cupid
6,682
668
54
5
0
203,509
0
L
King Arthur
5,928
593
71
7
0
205,049
2
L
Maui
4,743
474
20
2
0
158,011
0
W
Zhong Kui
5,822
582
56
6
0
185,519
2
L
Anhur
4,469
447
32
3
0
183,162
0
W
Vulcan
7,040
704
105
11
0
223,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role