Player Matchup

Rama
Rama
 
Rama
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
CornerPond884
Merlin
Level 42
God Stats
2W - 3L
1,526 SR
Queue Stats
59W - 96L
1,263 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TankEater777
Kumbhakarna
Level 49
God Stats
1W - 0L
1,670 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Shiva
Shiva
WavedPine594415
Shiva
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 81L
1,206 Elo+
Party 2
Nemesis
Nemesis
vDxntLose
Nemesis
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 77L
1,457 Elo+
Party 3
Team Averages
Level 36
1,539 SR
1,385 Elo+

VS

Team Averages
Level 48
1,450 SR
1,291 Elo+
Lancelot
Lancelot
MarsImDrunk
Lancelot
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,064 Elo+
Party 1
Baba Yaga
Baba Yaga
StargazeBen
Baba Yaga
Level 48
God Stats
2W - 2L
1,650 SR
Queue Stats
130W - 122L
1,465 Elo+
Party 4
Danzaburou
Danzaburou
j_fortunee
Danzaburou
Level 8
God Stats
0W - 6L
1,216 SR
Queue Stats
1W - 12L
1,064 Elo+
Party 1
Freya
Freya
liljames3x
Freya
Level 101
God Stats
1W - 5L
1,354 SR
Queue Stats
156W - 141L
1,456 Elo+
Party 4
Loki
Loki
xAlphaxLivex
Loki
Level 44
God Stats
64W - 70L
1,530 SR
Queue Stats
256W - 275L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
11 / 1 / 0
7,718
702
7,004
4,211
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 0
6,158
560
3,973
4,935
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
TankEater777
Kumbhakarna
10
1 / 1 / 11
7,050
641
2,655
7,775
6,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 0
6,209
564
1,156
5,595
3,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
vDxntLose
Nemesis
10
1 / 0 / 2
6,014
547
2,214
7,107
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MarsImDrunk
Lancelot
6
0 / 5 / 2
4,683
426
964
6,557
3,397
Talisman

Talisman

+75
Health
+15
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
StargazeBen
Baba Yaga
10
4 / 2 / 1
5,666
515
4,710
5,584
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Danzaburou
j_fortunee
Danzaburou
4
0 / 1 / 0
4,121
375
105
1,842
559
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
9
1 / 5 / 1
5,454
496
3,691
7,524
2,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 1
5,792
527
2,708
6,485
2,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
6
7
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
11
1
0
11
W
1
4
0
0.25
L
Lancelot
MarsImDrunk
Lancelot
0
5
2
0.2
L
Baba Yaga
StargazeBen
Baba Yaga
4
2
1
2.25
W
Kumbhakarna
TankEater777
Kumbhakarna
1
1
11
6.5
W
0
1
0
0
L
Danzaburou
j_fortunee
Danzaburou
0
1
0
0
L
Freya
1
5
1
0.3
W
Nemesis
vDxntLose
Nemesis
1
0
2
2
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,002
Damage
12,178
29,623
Taken
27,992
14,932
Mitigated
11,738
5,498
Healing
4,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
7,004
5,509
0
2,054
4,211
1,517
860
1,941
2,270
0
52,551
W
3,973
136
0
255
4,935
1,781
0
2,946
1,989
40,884
0
L
Lancelot
MarsImDrunk
Lancelot
964
523
0
0
6,557
3,397
0
925
5,632
0
8,151
L
Baba Yaga
StargazeBen
Baba Yaga
4,710
251
0
788
5,584
2,171
0
2,268
3,316
27,185
0
W
Kumbhakarna
TankEater777
Kumbhakarna
2,655
254
191
1,766
7,775
6,041
0
2,370
5,405
11,779
0
W
1,156
111
0
824
5,595
3,223
212
494
5,101
0
33,343
L
Danzaburou
j_fortunee
Danzaburou
105
42
0
49
1,842
559
0
1,116
726
0
4,211
L
Freya
3,691
1,133
0
1,463
7,524
2,799
0
1,436
6,088
35,509
0
W
Nemesis
vDxntLose
Nemesis
2,214
514
0
408
7,107
2,370
123
650
6,457
0
42,149
L
2,708
1,042
0
1,903
6,485
2,812
0
883
5,602
0
33,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,149
Gold Earned
25,716
286
Minions Killed
176
0
Camps Cleared
0
1,077,056
Distance Traveled
830,016
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,718
702
87
8
0
191,497
0
W
Merlin
6,158
560
57
5
0
187,434
0
L
Lancelot
4,683
426
17
2
0
173,053
0
L
Baba Yaga
5,666
515
31
3
0
183,761
3
W
Kumbhakarna
7,050
641
11
1
0
228,565
0
W
Shiva
6,209
564
57
5
0
211,029
0
L
Danzaburou
4,121
375
2
0
0
74,009
0
L
Freya
5,454
496
61
6
0
177,999
0
W
Nemesis
6,014
547
74
7
0
258,531
0
L
Loki
5,792
527
65
6
0
221,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role