Player Matchup

Xing Tian
Xing Tian
AlphaHMan
Xing Tian
Level 148
God Stats
2W - 1L
1,652 SR
Queue Stats
105W - 85L
1,624 Elo+
Party 3
Hercules
Hercules
Armandx92
Hercules
Level 65
God Stats
10W - 13L
1,576 SR
Queue Stats
174W - 173L
1,554 Elo+
Party 2
Chiron
Chiron
KaosInfinite
Chiron
Level 147
God Stats
0W - 2L
1,482 SR
Queue Stats
105W - 85L
1,619 Elo+
Party 3
Sol
Sol
Kur0K0Nek00
Sol
Level 141
God Stats
3W - 7L
1,550 SR
Queue Stats
129W - 122L
1,583 Elo+
Party 2
He Bo
He Bo
MikeOxPhatt
He Bo
Level 202
God Stats
2W - 2L
1,791 SR
Queue Stats
143W - 109L
1,646 Elo+
Solo
Team Averages
Level 141
1,610 SR
1,605 Elo+

VS

Team Averages
Level 93
1,610 SR
1,703 Elo+
Ra
Ra
JabariParker
Ra
Level 124
God Stats
4W - 1L
1,916 SR
Queue Stats
45W - 22L
1,781 Elo+
Party 1
Ravana
Ravana
Jjaja
Ravana
Level 45
God Stats
1W - 0L
1,442 SR
Queue Stats
9W - 1L
1,765 Elo+
Party 1
Anhur
Anhur
NudeWa
Anhur
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 15L
1,919 Elo+
Party 1
Chiron
Chiron
Ovechkin0819
Chiron
Level 107
God Stats
1W - 4L
1,361 SR
Queue Stats
252W - 279L
1,525 Elo+
Solo
Ares
Ares
marconapps
Ares
Level 87
God Stats
1W - 0L
1,831 SR
Queue Stats
110W - 96L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AlphaHMan
Xing Tian
13
1 / 4 / 1
7,770
486
5,298
13,726
10,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Armandx92
Hercules
11
0 / 2 / 6
7,096
444
6,785
13,823
12,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
14
4 / 1 / 1
8,080
505
6,836
9,575
4,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 3 / 1
7,512
470
4,910
10,449
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 2 / 5
9,209
576
13,058
9,533
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,472
530
7,190
9,604
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Jjaja
Ravana
16
3 / 1 / 2
9,545
597
7,339
6,599
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
NudeWa
Anhur
15
4 / 3 / 0
9,554
597
10,331
12,612
4,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
15
4 / 1 / 0
9,099
569
9,172
9,245
5,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
0 / 3 / 4
7,554
472
6,109
15,179
13,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
11
Kills
12
12
Deaths
11
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AlphaHMan
Xing Tian
1
4
1
0.38
L
Hercules
Armandx92
Hercules
0
2
6
1.5
W
1
3
1
0.5
W
Ravana
Jjaja
Ravana
3
1
2
4
L
Chiron
4
1
1
4.5
L
1
3
1
0.5
L
5
2
5
3.75
W
Anhur
NudeWa
Anhur
4
3
0
1.33
W
Chiron
4
1
0
4
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,887
Damage
40,141
57,106
Taken
53,239
33,993
Mitigated
32,353
16,295
Healing
18,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AlphaHMan
Xing Tian
5,298
136
0
978
13,726
10,384
0
0
13,726
47,658
112
L
Hercules
Armandx92
Hercules
6,785
1,845
393
4,620
13,823
12,605
0
6,632
7,159
0
29,704
W
7,190
774
852
3,410
9,604
4,852
0
3,857
5,747
80,965
0
W
Ravana
Jjaja
Ravana
7,339
1,727
0
1,554
6,599
3,554
0
2,557
4,000
0
86,457
L
Chiron
6,836
3,166
242
3,319
9,575
4,003
0
4,908
4,667
0
65,007
L
4,910
1,106
0
2,474
10,449
3,968
0
636
9,813
56,929
0
L
13,058
897
0
4,269
9,533
3,033
0
1,023
8,442
85,189
0
W
Anhur
NudeWa
Anhur
10,331
7,757
0
4,824
12,612
4,849
2,633
7,267
4,604
0
74,067
W
Chiron
9,172
5,602
298
3,243
9,245
5,532
856
4,805
4,440
0
72,294
W
6,109
42
0
4,011
15,179
13,566
0
3,885
11,294
17,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,667
Gold Earned
44,224
465
Minions Killed
530
0
Camps Cleared
0
1,602,394
Distance Traveled
1,633,113
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,770
486
89
6
0
314,654
0
L
Hercules
7,096
444
21
1
0
323,877
2
W
Ra
8,472
530
144
9
0
314,738
0
W
Ravana
9,545
597
123
8
0
382,549
0
L
Chiron
8,080
505
107
7
0
325,436
1
L
Sol
7,512
470
114
7
0
307,620
5
L
He Bo
9,209
576
134
8
0
330,807
3
W
Anhur
9,554
597
122
8
0
291,045
0
W
Chiron
9,099
569
126
8
0
310,588
2
W
Ares
7,554
472
15
1
0
334,193
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role