Player Matchup

Ra
Ra
Diamond III
 
Ra
Diamond III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Diamond III
Helerine
Chang'e
Diamond III
Level 201
God Stats
4W - 5L
1,700 SR
Queue Stats
80W - 50L
2,322 MMR
Party 2
Ishtar
Ishtar
Platinum V
ItsMeo
Ishtar
Platinum V
Level 149
God Stats
4W - 1L
1,626 SR
Queue Stats
113W - 94L
1,724 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
NickBosa
Ao Kuang
Platinum III
Level 43
God Stats
2W - 0L
1,964 SR
Queue Stats
79W - 62L
1,856 MMR
Solo
Sobek
Sobek
Platinum III
RiskToWin
Sobek
Platinum III
Level 167
God Stats
12W - 15L
1,626 SR
Queue Stats
332W - 311L
1,716 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,683 SR
1,824 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,708 SR
1,985 MMR
Khepri
Khepri
Platinum V
FreezingFrost
Khepri
Platinum V
Level 127
God Stats
5W - 5L
1,773 SR
Queue Stats
428W - 425L
1,814 MMR
Solo
Rama
Rama
Platinum V
Immortal Don 1
Rama
Platinum V
Level 154
God Stats
10W - 6L
1,789 SR
Queue Stats
569W - 577L
1,658 MMR
Solo
Ares
Ares
Platinum III
PushinP
Ares
Platinum III
Level 155
God Stats
0W - 1L
1,515 SR
Queue Stats
21W - 5L
2,046 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond I
RomanMythology
Morgan Le Fay
Diamond I
Level 156
God Stats
6W - 7L
1,673 SR
Queue Stats
176W - 125L
2,262 MMR
Solo
Da Ji
Da Ji
Diamond V
crēscentmoon
Da Ji
Diamond V
Level 157
God Stats
20W - 11L
1,789 SR
Queue Stats
42W - 24L
2,146 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 1 / 2
7,266
727
6,949
6,583
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Helerine
Chang'e
12
4 / 1 / 1
7,222
722
6,786
6,471
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
ItsMeo
Ishtar
12
0 / 0 / 2
6,799
680
4,178
4,034
1,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
NickBosa
Ao Kuang
12
7 / 0 / 2
7,241
724
4,107
6,950
2,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sobek
RiskToWin
Sobek
9
0 / 0 / 5
5,937
594
4,006
9,897
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
HelAphroditeSurtrNe Zha

VS

Bans
FreyaThorMercuryOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,944
494
2,182
10,028
6,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 0 / 0
5,502
550
1,641
3,316
1,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
PushinP
Ares
9
0 / 5 / 1
5,121
512
2,344
10,710
9,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
RomanMythology
Morgan Le Fay
11
1 / 3 / 0
5,741
574
6,472
7,701
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 1
5,350
535
4,011
9,193
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
14
Kills
2
2
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
2
4
L
0
3
1
0.17
W
Chang'e
Helerine
Chang'e
4
1
1
4.5
L
0
0
0
0
W
Ishtar
ItsMeo
Ishtar
0
0
2
1
W
Ao Kuang
NickBosa
Ao Kuang
7
0
2
8
L
Ares
PushinP
Ares
0
5
1
0.1
W
Sobek
RiskToWin
Sobek
0
0
5
2.5
L
Morgan Le Fay
RomanMythology
Morgan Le Fay
1
3
0
0.33
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,026
Damage
16,650
33,935
Taken
40,948
17,180
Mitigated
22,959
15,485
Healing
8,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,949
1,274
515
3,100
6,583
2,802
360
4,165
2,418
63,045
0
L
2,182
276
0
1,052
10,028
6,411
0
5,560
4,468
10,570
0
W
Chang'e
Helerine
Chang'e
6,786
997
518
4,312
6,471
2,196
968
1,975
4,110
55,728
0
L
1,641
1,475
0
1,937
3,316
1,048
0
546
2,770
0
44,663
W
Ishtar
ItsMeo
Ishtar
4,178
3,087
0
2,072
4,034
1,493
0
374
3,660
0
53,671
W
Ao Kuang
NickBosa
Ao Kuang
4,107
1,158
0
1,200
6,950
2,717
0
1,454
5,496
53,568
0
L
Ares
PushinP
Ares
2,344
29
0
1,000
10,710
9,078
0
6,868
3,842
26,440
0
W
Sobek
RiskToWin
Sobek
4,006
525
0
3,768
9,897
7,972
195
2,642
7,253
17,305
0
L
Morgan Le Fay
RomanMythology
Morgan Le Fay
6,472
623
0
1,487
7,701
2,914
0
5,155
2,484
47,874
0
L
4,011
1,304
0
3,330
9,193
3,508
0
3,657
5,536
0
27,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,465
Gold Earned
26,658
405
Minions Killed
273
0
Camps Cleared
0
1,118,548
Distance Traveled
1,014,382
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,266
727
104
10
0
220,022
2
L
Khepri
4,944
494
11
1
0
196,128
4
W
Chang'e
7,222
722
94
9
0
216,139
0
L
Rama
5,502
550
91
9
0
184,311
3
W
Ishtar
6,799
680
105
11
0
210,480
4
W
Ao Kuang
7,241
724
86
9
0
241,031
0
L
Ares
5,121
512
42
4
0
207,575
0
W
Sobek
5,937
594
16
2
0
230,876
2
L
Morgan Le Fay
5,741
574
82
8
0
211,142
1
L
Da Ji
5,350
535
47
5
0
215,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role