Player Matchup

Ullr
Ullr
AgustinJAO
Ullr
Level 130
God Stats
3W - 4L
1,500 SR
Queue Stats
577W - 593L
1,465 Elo+
Party 1
Danzaburou
Danzaburou
marcosbq
Danzaburou
Level 87
God Stats
39W - 49L
1,556 SR
Queue Stats
350W - 359L
1,438 Elo+
Party 1
Chang'e
Chang'e
waffleyness
Chang'e
Level 100
God Stats
0W - 2L
1,296 SR
Queue Stats
51W - 61L
1,380 Elo+
Solo
Team Averages
Level 106
1,451 SR
1,428 Elo+

VS

Team Averages
Level 68
1,645 SR
1,491 Elo+
Danzaburou
Danzaburou
Fla-Nico
Danzaburou
Level 69
God Stats
6W - 8L
1,611 SR
Queue Stats
59W - 55L
1,480 Elo+
Solo
Kukulkan
Kukulkan
ICreationI
Kukulkan
Level 18
God Stats
24W - 7L
1,689 SR
Queue Stats
76W - 50L
1,481 Elo+
Party 2
Gilgamesh
Gilgamesh
Swerity
Gilgamesh
Level 117
God Stats
9W - 6L
1,634 SR
Queue Stats
142W - 131L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,747
646
4,344
12,531
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
marcosbq
Danzaburou
13
0 / 4 / 0
7,918
660
6,862
15,308
7,363
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chang'e
waffleyness
Chang'e
10
0 / 3 / 0
6,820
568
4,059
9,824
3,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fla-Nico
Danzaburou
14
3 / 0 / 4
9,435
786
10,577
10,875
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kukulkan
ICreationI
Kukulkan
14
4 / 0 / 5
9,384
782
7,129
6,556
3,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Swerity
Gilgamesh
15
3 / 0 / 7
9,941
828
13,706
14,514
14,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
10
11
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Danzaburou
Fla-Nico
Danzaburou
3
0
4
5
W
Kukulkan
ICreationI
Kukulkan
4
0
5
6.5
W
Gilgamesh
Swerity
Gilgamesh
3
0
7
6.5
L
Danzaburou
marcosbq
Danzaburou
0
4
0
0
L
Chang'e
waffleyness
Chang'e
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,265
Damage
31,412
37,663
Taken
31,945
16,671
Mitigated
23,164
7,062
Healing
11,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,344
1,580
0
287
12,531
5,434
0
2,023
10,508
0
31,647
W
Danzaburou
Fla-Nico
Danzaburou
10,577
4,031
0
5,566
10,875
4,917
960
871
10,004
0
56,486
W
Kukulkan
ICreationI
Kukulkan
7,129
833
0
1,154
6,556
3,845
1,394
1,331
5,225
38,008
0
W
Gilgamesh
Swerity
Gilgamesh
13,706
3,565
0
4,496
14,514
14,402
241
1,954
12,560
0
42,523
L
Danzaburou
marcosbq
Danzaburou
6,862
2,111
17
1,123
15,308
7,363
724
2,346
12,962
0
33,887
L
Chang'e
waffleyness
Chang'e
4,059
343
2,396
3,239
9,824
3,874
41
2,829
6,995
13,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,485
Gold Earned
28,760
126
Minions Killed
175
0
Camps Cleared
0
592,879
Distance Traveled
723,597
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,747
646
54
5
0
213,408
4
W
Danzaburou
9,435
786
80
7
0
242,266
0
W
Kukulkan
9,384
782
53
4
0
232,325
0
W
Gilgamesh
9,941
828
42
4
0
249,006
2
L
Danzaburou
7,918
660
50
4
0
209,236
0
L
Chang'e
6,820
568
22
2
0
170,235
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role