Player Matchup

Vamana
Vamana
 
Vamana
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
SoBM
Chang'e
Level 128
God Stats
5W - 2L
1,851 SR
Queue Stats
224W - 216L
1,565 Elo+
Solo
Xbalanque
Xbalanque
TheDayMan1504
Xbalanque
Level 158
God Stats
2W - 1L
1,218 SR
Queue Stats
94W - 86L
1,552 Elo+
Solo
Ares
Ares
micketymouse
Ares
Level 125
God Stats
7W - 5L
1,658 SR
Queue Stats
426W - 411L
1,536 Elo+
Solo
Team Averages
Level 137
1,545 SR
1,531 Elo+

VS

Team Averages
Level 135
1,450 SR
1,541 Elo+
Hercules
Hercules
CarryMVP
Hercules
Level 159
God Stats
0W - 1L
1,144 SR
Queue Stats
179W - 207L
1,561 Elo+
Party 1
Tiamat
Tiamat
CherryHeaD
Tiamat
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 65L
1,510 Elo+
Solo
Chang'e
Chang'e
Gulancer
Chang'e
Level 129
God Stats
4W - 1L
1,612 SR
Queue Stats
172W - 183L
1,562 Elo+
Party 1
Achilles
Achilles
KriVro98
Achilles
Level 124
God Stats
2W - 6L
1,493 SR
Queue Stats
296W - 314L
1,539 Elo+
Party 1
Ullr
Ullr
jmbkiller
Ullr
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 73L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
9 / 3 / 15
11,227
864
20,187
19,326
23,438
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Khepri
 
Khepri
16
4 / 2 / 20
10,077
775
10,638
18,357
24,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
SoBM
Chang'e
18
12 / 2 / 11
11,292
869
19,577
12,922
7,900
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Xbalanque
TheDayMan1504
Xbalanque
16
1 / 3 / 19
9,820
755
27,215
11,667
7,403
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
1 / 2 / 21
9,289
715
9,227
15,830
19,448
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CarryMVP
Hercules
16
3 / 5 / 6
9,186
707
13,242
24,684
35,682
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
CherryHeaD
Tiamat
14
1 / 6 / 6
8,043
619
9,995
13,887
11,346
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
Gulancer
Chang'e
14
1 / 5 / 7
8,287
637
11,649
18,009
8,903
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
KriVro98
Achilles
15
3 / 6 / 3
8,668
667
8,409
22,913
38,370
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
15
1 / 5 / 8
8,315
640
11,357
15,079
8,377
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
39
27
Kills
9
12
Deaths
27
86
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
9
3
15
5.5
W
Khepri
 
Khepri
4
2
20
7
L
Hercules
CarryMVP
Hercules
3
5
6
1.2
L
Tiamat
CherryHeaD
Tiamat
1
6
6
0.67
L
Chang'e
Gulancer
Chang'e
1
5
7
0.9
L
Achilles
KriVro98
Achilles
3
6
3
0.75
W
Chang'e
SoBM
Chang'e
12
2
11
8.75
W
Xbalanque
TheDayMan1504
Xbalanque
1
3
19
3.5
L
Ullr
1
5
8
1
W
1
2
21
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,844
Damage
54,652
78,102
Taken
94,572
82,782
Mitigated
102,678
33,021
Healing
32,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
20,187
9,480
3,363
4,382
19,326
23,438
1,515
4,962
12,786
0
41,452
W
Khepri
 
Khepri
10,638
780
1,510
3,149
18,357
24,593
753
4,980
13,377
17,647
0
L
Hercules
CarryMVP
Hercules
13,242
2,900
1,334
7,746
24,684
35,682
0
9,323
15,235
0
24,790
L
Tiamat
CherryHeaD
Tiamat
9,995
1,430
380
1,396
13,887
11,346
152
6,739
7,069
21,323
0
L
Chang'e
Gulancer
Chang'e
11,649
696
9,312
6,077
18,009
8,903
0
8,398
9,581
24,119
0
L
Achilles
KriVro98
Achilles
8,409
1,513
674
2,790
22,913
38,370
81
8,675
14,152
0
13,776
W
Chang'e
SoBM
Chang'e
19,577
1,365
12,801
5,133
12,922
7,900
1,501
4,329
8,593
41,604
0
W
Xbalanque
TheDayMan1504
Xbalanque
27,215
7,510
130
655
11,667
7,403
2,420
2,769
8,898
0
50,326
L
Ullr
11,357
4,997
1,174
1,565
15,079
8,377
320
5,986
9,093
0
27,198
W
9,227
229
686
1,212
15,830
19,448
1,299
4,604
10,046
12,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,705
Gold Earned
42,499
163
Minions Killed
118
0
Camps Cleared
0
1,306,520
Distance Traveled
1,125,231
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,227
864
39
3
0
283,411
0
W
Khepri
10,077
775
13
1
0
262,685
0
L
Hercules
9,186
707
21
2
0
259,821
6
L
Tiamat
8,043
619
33
3
0
197,804
0
L
Chang'e
8,287
637
27
2
0
256,686
0
L
Achilles
8,668
667
9
1
0
216,263
0
W
Chang'e
11,292
869
53
4
0
269,092
0
W
Xbalanque
9,820
755
50
4
0
232,988
0
L
Ullr
8,315
640
28
2
0
194,657
0
W
Ares
9,289
715
8
1
0
258,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role