Player Matchup

Horus
Horus
Bronze III
IITJBII
Horus
Bronze III
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 70L
1,454 MMR
Solo
Ares
Ares
Bronze IV
Noubliax
Ares
Bronze IV
Level 69
God Stats
1W - 1L
1,740 SR
Queue Stats
5W - 9L
1,416 MMR
Party 2
Scylla
Scylla
Bronze III
Strity
Scylla
Bronze III
Level 66
God Stats
2W - 3L
1,769 SR
Queue Stats
4W - 7L
1,464 MMR
Party 2
Awilix
Awilix
Platinum V
Xentium
Awilix
Platinum V
Level 156
God Stats
1W - 2L
1,635 SR
Queue Stats
282W - 281L
1,442 MMR
Party 1
Jing Wei
Jing Wei
Gold III
zGodzify
Jing Wei
Gold III
Level 124
God Stats
91W - 80L
1,558 SR
Queue Stats
518W - 505L
1,490 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,640 SR
1,453 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 160
1,476 SR
1,467 MMR
Hun Batz
Hun Batz
Gold I
 
Hun Batz
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold II
DiscelCZ
Chang'e
Gold II
Level 176
God Stats
3W - 6L
1,158 SR
Queue Stats
105W - 104L
1,441 MMR
Solo
Bacchus
Bacchus
Gold III
Gortrax
Bacchus
Gold III
Level 147
God Stats
27W - 20L
1,491 SR
Queue Stats
193W - 179L
1,457 MMR
Solo
Tyr
Tyr
Gold IV
Katalka456
Tyr
Gold IV
Level 157
God Stats
2W - 2L
1,733 SR
Queue Stats
98W - 100L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
IITJBII
Horus
10
0 / 2 / 0
5,647
471
3,695
7,760
6,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ares
8
0 / 2 / 1
5,402
450
5,168
8,048
5,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Strity
Scylla
10
0 / 6 / 1
5,614
468
3,973
8,467
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Xentium
Awilix
12
2 / 2 / 1
7,061
588
2,126
10,746
4,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
zGodzify
Jing Wei
12
2 / 3 / 0
6,785
565
2,471
8,291
3,030
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AnubisThorFreyaHel

VS

Bans
AphroditeSusanoBakasuraMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
6 / 3 / 3
7,552
629
5,218
9,524
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
 
Danzaburou
12
2 / 2 / 1
7,488
624
5,839
6,202
2,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
DiscelCZ
Chang'e
13
2 / 0 / 5
7,587
632
5,478
6,606
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Bacchus
Gortrax
Bacchus
12
4 / 0 / 7
7,505
625
9,195
7,736
6,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 0 / 3
6,984
582
5,043
11,457
6,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
15
15
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
3
3
2.5
W
Danzaburou
 
Danzaburou
2
2
1
1.25
W
Chang'e
DiscelCZ
Chang'e
2
0
5
4.5
W
Bacchus
Gortrax
Bacchus
4
0
7
7.5
L
Horus
IITJBII
Horus
0
2
0
0
W
1
0
3
2.5
L
Ares
0
2
1
0.25
L
Scylla
Strity
Scylla
0
6
1
0.08
L
Awilix
Xentium
Awilix
2
2
1
1.25
L
Jing Wei
zGodzify
Jing Wei
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,433
Damage
30,773
43,312
Taken
41,525
21,924
Mitigated
21,916
8,050
Healing
16,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,218
2,145
0
2,985
9,524
3,460
0
1,000
8,524
0
56,599
W
Danzaburou
 
Danzaburou
5,839
1,989
0
1,262
6,202
2,556
0
413
5,789
0
60,735
W
Chang'e
DiscelCZ
Chang'e
5,478
157
879
3,146
6,606
2,284
0
3,175
3,431
59,866
0
W
Bacchus
Gortrax
Bacchus
9,195
1,481
0
3,100
7,736
6,709
0
1,577
6,082
25,564
0
L
Horus
IITJBII
Horus
3,695
1,397
66
2,461
7,760
6,440
0
1,984
5,776
0
30,938
W
5,043
262
0
5,011
11,457
6,907
0
2,976
7,870
0
47,970
L
Ares
5,168
180
0
1,146
8,048
5,432
0
3,568
4,480
14,432
0
L
Scylla
Strity
Scylla
3,973
1,122
0
664
8,467
2,732
0
4,577
3,890
37,930
0
L
Awilix
Xentium
Awilix
2,126
793
0
628
10,746
4,290
0
2,858
7,888
0
57,583
L
Jing Wei
zGodzify
Jing Wei
2,471
1,881
0
3,085
8,291
3,030
0
1,686
6,605
0
45,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,509
Gold Earned
37,116
307
Minions Killed
405
0
Camps Cleared
0
1,248,041
Distance Traveled
1,383,521
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,552
629
98
8
0
283,643
0
W
Danzaburou
7,488
624
99
8
0
256,964
4
W
Chang'e
7,587
632
98
8
0
284,631
3
W
Bacchus
7,505
625
34
3
0
275,869
0
L
Horus
5,647
471
45
4
0
209,689
4
W
Tyr
6,984
582
76
6
0
282,414
0
L
Ares
5,402
450
13
1
0
265,471
5
L
Scylla
5,614
468
58
5
0
237,793
0
L
Awilix
7,061
588
88
7
0
292,884
0
L
Jing Wei
6,785
565
103
9
0
242,204
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role