Player Matchup

Loki
Loki
Grizzly2704
Loki
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 31L
1,567 Elo+
Party 2
Cthulhu
Cthulhu
MAXimus2017slay
Cthulhu
Level 67
God Stats
5W - 2L
1,777 SR
Queue Stats
35W - 33L
1,534 Elo+
Party 2
Hel
Hel
grandepride88
Hel
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
306W - 312L
1,446 Elo+
Party 2
Team Averages
Level 79
1,592 SR
1,516 Elo+

VS

Team Averages
Level 92
1,623 SR
1,485 Elo+
Izanami
Izanami
SmileNorth
Izanami
Level 84
God Stats
6W - 5L
1,658 SR
Queue Stats
82W - 81L
1,443 Elo+
Solo
Achilles
Achilles
Tru AKI
Achilles
Level 47
God Stats
14W - 14L
1,538 SR
Queue Stats
166W - 163L
1,476 Elo+
Party 1
Baron Samedi
Baron Samedi
TruFreezie
Baron Samedi
Level 145
God Stats
7W - 6L
1,671 SR
Queue Stats
103W - 82L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
7,041
640
5,121
13,835
5,201
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 4 / 0
7,353
668
10,532
13,935
14,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 5 / 2
7,029
639
4,351
9,712
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SmileNorth
Izanami
13
1 / 1 / 10
8,410
765
7,448
9,401
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Tru AKI
Achilles
13
1 / 1 / 10
8,108
737
6,102
11,003
6,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
TruFreezie
Baron Samedi
14
12 / 0 / 2
9,966
906
19,388
7,390
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
14
14
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
2
4
0
0.5
W
Izanami
SmileNorth
Izanami
1
1
10
6
W
Achilles
Tru AKI
Achilles
1
1
10
6
W
Baron Samedi
TruFreezie
Baron Samedi
12
0
2
13
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,004
Damage
32,938
37,482
Taken
27,794
22,892
Mitigated
13,932
9,189
Healing
9,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,121
1,938
85
3,019
13,835
5,201
0
7,543
6,292
0
27,451
L
10,532
582
192
1,368
13,935
14,052
0
7,062
6,873
26,368
0
W
Izanami
SmileNorth
Izanami
7,448
4,433
0
1,100
9,401
3,417
2,079
3,689
5,632
0
42,076
W
Achilles
Tru AKI
Achilles
6,102
2,352
382
2,683
11,003
6,687
469
5,849
4,557
0
17,563
W
Baron Samedi
TruFreezie
Baron Samedi
19,388
2,110
1,691
3,892
7,390
3,828
506
4,295
2,688
46,893
0
L
4,351
246
2,448
2,077
9,712
3,639
0
4,836
4,876
15,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,423
Gold Earned
26,484
103
Minions Killed
142
0
Camps Cleared
0
581,262
Distance Traveled
649,383
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,041
640
48
4
0
201,724
0
L
Cthulhu
7,353
668
32
3
0
193,407
0
W
Izanami
8,410
765
58
5
0
200,363
0
W
Achilles
8,108
737
27
2
0
238,708
1
W
Baron Samedi
9,966
906
57
5
0
210,312
0
L
Hel
7,029
639
23
2
0
186,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role