Player Matchup

Chernobog
Chernobog
AWildGemini
Chernobog
Level 81
God Stats
9W - 8L
1,417 SR
Queue Stats
322W - 351L
1,488 Elo+
Party 2
Ullr
Ullr
IAm006ruler
Ullr
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
254W - 264L
1,459 Elo+
Party 2
Terra
Terra
Reidmaster
Terra
Level 67
God Stats
4W - 6L
1,432 SR
Queue Stats
291W - 283L
1,458 Elo+
Party 2
Sol
Sol
firelordtazula
Sol
Level 69
God Stats
2W - 3L
1,504 SR
Queue Stats
229W - 289L
1,439 Elo+
Party 2
Geb
Geb
ruppinator
Geb
Level 57
God Stats
6W - 2L
1,603 SR
Queue Stats
187W - 214L
1,413 Elo+
Party 2
Team Averages
Level 78
1,491 SR
1,451 Elo+

VS

Team Averages
Level 113
1,518 SR
1,528 Elo+
Gilgamesh
Gilgamesh
Bawlsaack
Gilgamesh
Level 118
God Stats
3W - 5L
1,702 SR
Queue Stats
410W - 401L
1,450 Elo+
Solo
Chang'e
Chang'e
Corneilius17
Chang'e
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,732 Elo+
Party 3
Discordia
Discordia
Klown Demon
Discordia
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,732 Elo+
Party 3
Surtr
Surtr
Shyguy343
Surtr
Level 109
God Stats
1W - 2L
1,388 SR
Queue Stats
65W - 71L
1,355 Elo+
Party 1
Janus
Janus
ThesixthDearman
Janus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 221L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AWildGemini
Chernobog
11
0 / 7 / 4
6,733
612
9,127
13,646
7,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
4 / 5 / 3
8,103
737
12,010
14,765
8,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
16
3 / 2 / 4
9,399
854
8,259
16,836
14,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 3 / 4
7,046
641
12,567
11,201
5,809
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 5
7,167
652
7,136
17,887
16,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bawlsaack
Gilgamesh
16
5 / 2 / 11
9,083
826
13,642
17,074
17,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Corneilius17
Chang'e
15
1 / 0 / 16
8,647
786
8,569
12,963
5,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
Klown Demon
Discordia
16
5 / 1 / 12
9,702
882
18,424
9,569
4,149
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
Shyguy343
Surtr
15
4 / 2 / 15
9,184
835
10,574
18,992
22,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 2 / 10
10,053
914
18,265
13,383
6,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
86
7
Kills
22
23
Deaths
7
20
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Chernobog
AWildGemini
Chernobog
0
7
4
0.29
W
Gilgamesh
Bawlsaack
Gilgamesh
5
2
11
5.25
W
Chang'e
Corneilius17
Chang'e
1
0
16
9
L
4
5
3
1.1
W
Discordia
Klown Demon
Discordia
5
1
12
11
L
Terra
3
2
4
2.5
W
Surtr
Shyguy343
Surtr
4
2
15
5.75
W
7
2
10
6
L
0
3
4
0.67
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,099
Damage
69,474
74,335
Taken
71,981
51,985
Mitigated
56,440
27,240
Healing
46,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
AWildGemini
Chernobog
9,127
2,782
1,434
1,709
13,646
7,411
80
9,321
4,062
0
18,825
W
Gilgamesh
Bawlsaack
Gilgamesh
13,642
2,198
610
1,462
17,074
17,624
650
6,540
10,534
4,615
23,399
W
Chang'e
Corneilius17
Chang'e
8,569
324
15,807
8,183
12,963
5,487
657
4,382
8,581
14,664
0
L
12,010
6,408
1,327
2,851
14,765
8,334
87
10,080
4,640
0
25,508
W
Discordia
Klown Demon
Discordia
18,424
687
2,798
3,363
9,569
4,149
1,224
4,131
5,438
28,966
0
L
Terra
8,259
363
5,719
6,234
16,836
14,370
54
11,634
4,813
12,826
0
W
Surtr
Shyguy343
Surtr
10,574
1,929
2,919
4,882
18,992
22,959
804
8,274
10,718
3,223
15,828
W
18,265
208
2,849
3,331
13,383
6,221
643
4,635
8,748
31,640
0
L
12,567
1,227
1,040
3,390
11,201
5,809
96
7,658
3,450
26,008
0
L
7,136
232
1,976
1,560
17,887
16,061
60
12,300
5,329
13,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,448
Gold Earned
46,669
100
Minions Killed
127
0
Camps Cleared
0
897,192
Distance Traveled
1,044,053
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,733
612
28
3
0
175,775
0
W
Gilgamesh
9,083
826
22
2
0
178,503
0
W
Chang'e
8,647
786
15
1
0
235,983
0
L
Ullr
8,103
737
26
2
0
162,854
0
W
Discordia
9,702
882
25
2
0
205,454
0
L
Terra
9,399
854
5
0
0
203,109
0
W
Surtr
9,184
835
17
2
0
200,108
0
W
Janus
10,053
914
48
4
0
224,005
0
L
Sol
7,046
641
32
3
0
190,673
0
L
Geb
7,167
652
9
1
0
164,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role