Player Matchup

Cernunnos
Cernunnos
AllawiJCakes
Cernunnos
Level 128
God Stats
8W - 6L
1,500 SR
Queue Stats
119W - 170L
1,419 Elo+
Party 2
Erlang Shen
Erlang Shen
BENDOGXOO
Erlang Shen
Level 138
God Stats
1W - 3L
1,223 SR
Queue Stats
21W - 39L
1,415 Elo+
Party 2
Yemoja
Yemoja
Fat Chibi
Yemoja
Level 74
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 12L
1,458 Elo+
Party 2
Hera
Hera
Hatoboreika
Hera
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 49L
1,478 Elo+
Party 2
Tyr
Tyr
Zoro XF
Tyr
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
193W - 230L
1,497 Elo+
Party 2
Team Averages
Level 118
1,445 SR
1,453 Elo+

VS

Team Averages
Level 55
1,367 SR
1,355 Elo+
Bacchus
Bacchus
ALPHA_Simo22
Bacchus
Level 65
God Stats
2W - 3L
1,662 SR
Queue Stats
90W - 103L
1,385 Elo+
Party 3
Danzaburou
Danzaburou
Andresira
Danzaburou
Level 87
God Stats
19W - 21L
1,197 SR
Queue Stats
202W - 238L
1,344 Elo+
Party 1
Merlin
Merlin
GTrothmans98
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,387 Elo+
Party 3
Odin
Odin
MatishBlood
Odin
Level 29
God Stats
0W - 2L
1,341 SR
Queue Stats
54W - 81L
1,340 Elo+
Party 1
Susano
Susano
Theo_ShakuXXIII
Susano
Level 80
God Stats
2W - 6L
1,133 SR
Queue Stats
137W - 154L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AllawiJCakes
Cernunnos
13
3 / 1 / 4
7,904
565
6,751
7,594
2,862
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
BENDOGXOO
Erlang Shen
12
7 / 1 / 9
8,001
572
9,849
12,697
7,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Fat Chibi
Yemoja
11
0 / 1 / 13
7,163
512
2,098
9,158
5,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
8 / 2 / 4
8,638
617
12,349
8,095
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
13
6 / 0 / 6
8,471
605
10,632
14,653
13,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ALPHA_Simo22
Bacchus
10
0 / 3 / 1
6,272
448
5,293
11,919
11,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Andresira
Danzaburou
9
0 / 3 / 0
5,684
406
3,768
7,691
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
10
1 / 6 / 0
5,687
406
2,388
8,389
3,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 7 / 0
6,209
444
5,219
15,757
15,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 7 / 0
6,212
444
6,372
15,334
6,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
24
Kills
4
5
Deaths
26
36
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ALPHA_Simo22
Bacchus
0
3
1
0.17
W
Cernunnos
AllawiJCakes
Cernunnos
3
1
4
5
L
Danzaburou
Andresira
Danzaburou
0
3
0
0
W
Erlang Shen
BENDOGXOO
Erlang Shen
7
1
9
11.5
W
Yemoja
Fat Chibi
Yemoja
0
1
13
6.5
L
Merlin
1
6
0
0.17
W
8
2
4
5
L
1
7
0
0.14
L
2
7
0
0.29
W
Tyr
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,679
Damage
23,040
52,197
Taken
59,090
32,285
Mitigated
39,930
19,923
Healing
12,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ALPHA_Simo22
Bacchus
5,293
608
88
3,435
11,919
11,150
0
3,684
8,235
22,351
0
W
Cernunnos
AllawiJCakes
Cernunnos
6,751
3,557
0
3,548
7,594
2,862
1,216
1,527
6,067
0
65,866
L
Danzaburou
Andresira
Danzaburou
3,768
1,042
168
2,432
7,691
3,063
0
3,230
4,461
0
27,395
W
Erlang Shen
BENDOGXOO
Erlang Shen
9,849
5,172
0
4,766
12,697
7,006
0
581
12,001
0
47,606
W
Yemoja
Fat Chibi
Yemoja
2,098
540
2,648
3,453
9,158
5,419
44
2,446
6,668
11,576
0
L
Merlin
2,388
608
0
0
8,389
3,511
0
4,048
4,341
26,776
0
W
12,349
3,264
240
1,328
8,095
3,251
677
3,055
5,040
71,385
0
L
5,219
1,307
0
3,502
15,757
15,869
0
908
14,849
0
23,614
L
6,372
1,255
0
2,601
15,334
6,337
0
2,603
12,731
0
36,234
W
Tyr
10,632
1,551
0
3,940
14,653
13,747
27
72
13,710
44
49,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,177
Gold Earned
30,064
390
Minions Killed
207
0
Camps Cleared
0
1,376,902
Distance Traveled
1,238,644
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,272
448
19
1
0
273,482
0
W
Cernunnos
7,904
565
109
8
0
259,231
2
L
Danzaburou
5,684
406
59
4
0
239,665
0
W
Erlang Shen
8,001
572
78
6
0
289,075
5
W
Yemoja
7,163
512
20
1
0
261,719
3
L
Merlin
5,687
406
31
2
0
227,476
0
W
Hera
8,638
617
116
8
0
281,345
0
L
Odin
6,209
444
40
3
0
223,621
0
L
Susano
6,212
444
58
4
0
274,400
1
W
Tyr
8,471
605
67
5
0
285,532
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role