Player Matchup

Atlas
Atlas
Gold III
 
Atlas
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
 
Neith
Gold III
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver I
Arfido2
Nox
Silver I
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,585 MMR
Party 1
Shiva
Shiva
Gold IV
Dexter1841
Shiva
Gold IV
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,560 MMR
Solo
Cliodhna
Cliodhna
Silver I
Vilcan
Cliodhna
Silver I
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 112L
1,585 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,500 SR
1,546 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 73
1,472 SR
1,569 MMR
Surtr
Surtr
Bronze III
Ayriix_Sicilyan
Surtr
Bronze III
Level 69
God Stats
0W - 1L
1,569 SR
Queue Stats
8W - 12L
1,546 MMR
Solo
Bacchus
Bacchus
Silver I
CiernikToSyf
Bacchus
Silver I
Level 34
God Stats
0W - 2L
1,342 SR
Queue Stats
6W - 9L
1,601 MMR
Party 2
Thanatos
Thanatos
Gold III
PizdetsNahui
Thanatos
Gold III
Level 118
God Stats
4W - 7L
1,372 SR
Queue Stats
241W - 259L
1,554 MMR
Solo
Thoth
Thoth
Gold III
SippleNlippage
Thoth
Gold III
Level 110
God Stats
1W - 5L
1,327 SR
Queue Stats
201W - 183L
1,580 MMR
Solo
Rama
Rama
Bronze III
SztywnyCiapraga
Rama
Bronze III
Level 33
God Stats
1W - 1L
1,752 SR
Queue Stats
5W - 9L
1,562 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 1 / 1
6,172
475
5,110
8,673
5,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
 
Neith
10
0 / 2 / 3
5,631
433
5,919
7,173
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nox
14
8 / 1 / 2
8,664
666
7,948
4,941
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
13
1 / 0 / 1
7,351
565
8,132
7,762
8,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cliodhna
Vilcan
Cliodhna
13
3 / 2 / 3
7,387
568
8,301
10,387
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
MercuryThorHe BoNe Zha

VS

Bans
AphroditeMartichorasAo KuangVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,588
507
4,555
13,600
9,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
CiernikToSyf
Bacchus
10
1 / 1 / 1
6,314
486
3,219
9,792
9,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
PizdetsNahui
Thanatos
11
3 / 3 / 0
6,742
519
4,837
13,209
5,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 3
6,828
525
2,626
6,088
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 3 / 1
6,009
462
7,875
9,784
3,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
13
Kills
6
6
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
1
1.5
W
Neith
 
Neith
0
2
3
0.75
W
Nox
8
1
2
9
L
0
2
0
0
L
Bacchus
CiernikToSyf
Bacchus
1
1
1
1.5
W
Shiva
1
0
1
1.5
L
Thanatos
PizdetsNahui
Thanatos
3
3
0
1
L
0
4
3
0.38
L
2
3
1
0.83
W
Cliodhna
Vilcan
Cliodhna
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,410
Damage
23,112
38,936
Taken
52,473
20,917
Mitigated
29,899
13,131
Healing
21,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,110
2,355
1,143
3,170
8,673
5,006
0
2,056
6,617
15,732
0
W
Neith
 
Neith
5,919
1,689
0
1,312
7,173
2,333
54
1,035
6,138
0
42,100
W
Nox
7,948
1,052
0
750
4,941
1,866
0
1,042
3,899
60,381
0
L
4,555
1,705
0
4,334
13,600
9,200
0
1,059
12,541
201
50,111
L
Bacchus
CiernikToSyf
Bacchus
3,219
329
0
2,957
9,792
9,910
0
2,969
6,823
15,293
0
W
Shiva
8,132
1,822
0
1,706
7,762
8,098
0
65
7,697
1,830
64,091
L
Thanatos
PizdetsNahui
Thanatos
4,837
1,354
0
9,887
13,209
5,141
0
3,408
9,801
0
44,908
L
2,626
0
0
750
6,088
2,052
0
1,876
4,212
52,234
0
L
7,875
6,666
0
3,226
9,784
3,596
340
4,596
5,188
0
48,014
W
Cliodhna
Vilcan
Cliodhna
8,301
1,389
0
5,050
10,387
3,614
0
1,712
8,675
0
63,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,205
Gold Earned
32,481
399
Minions Killed
379
0
Camps Cleared
0
1,319,777
Distance Traveled
1,276,806
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,172
475
19
1
0
261,519
6
W
Neith
5,631
433
58
4
0
222,346
4
W
Nox
8,664
666
114
9
0
262,074
2
L
Surtr
6,588
507
96
7
0
240,506
0
L
Bacchus
6,314
486
23
2
0
264,269
2
W
Shiva
7,351
565
119
9
0
269,571
0
L
Thanatos
6,742
519
82
6
0
298,517
0
L
Thoth
6,828
525
96
7
0
239,551
2
L
Rama
6,009
462
82
6
0
233,963
0
W
Cliodhna
7,387
568
89
7
0
304,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role