Player Matchup

Hou Yi
Hou Yi
Nomino7884
Hou Yi
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
218W - 214L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
SFCHAPPIE
Baron Samedi
Level 101
God Stats
1W - 1L
1,247 SR
Queue Stats
7W - 8L
1,623 Elo+
Party 2
Bellona
Bellona
sfjebus
Bellona
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 68L
1,579 Elo+
Party 2
Team Averages
Level 67
1,416 SR
1,556 Elo+

VS

Team Averages
Level 90
1,571 SR
1,528 Elo+
Surtr
Surtr
Bizarre Vibes
Surtr
Level 103
God Stats
4W - 6L
1,577 SR
Queue Stats
75W - 72L
1,480 Elo+
Party 1
Anubis
Anubis
G0 For It Ben
Anubis
Level 61
God Stats
3W - 3L
1,483 SR
Queue Stats
100W - 90L
1,564 Elo+
Party 1
Fenrir
Fenrir
Sev5634
Fenrir
Level 107
God Stats
57W - 30L
1,654 SR
Queue Stats
269W - 251L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Nomino7884
Hou Yi
16
3 / 1 / 7
10,798
720
9,366
8,556
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SFCHAPPIE
Baron Samedi
16
0 / 4 / 11
10,373
692
14,347
10,609
5,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
sfjebus
Bellona
18
9 / 1 / 3
11,944
796
15,108
18,707
23,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
9,928
662
7,931
15,495
18,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
0 / 5 / 4
9,547
636
7,795
12,958
8,205
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Sev5634
Fenrir
17
4 / 5 / 2
10,520
701
13,058
16,674
8,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
12
Kills
6
6
Deaths
12
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
L
0
5
4
0.4
W
Hou Yi
Nomino7884
Hou Yi
3
1
7
6.5
W
Baron Samedi
SFCHAPPIE
Baron Samedi
0
4
11
1.38
L
Fenrir
Sev5634
Fenrir
4
5
2
1
W
Bellona
sfjebus
Bellona
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,821
Damage
28,784
37,872
Taken
45,127
31,515
Mitigated
35,844
9,918
Healing
6,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,931
2,131
0
1,388
15,495
18,688
0
5,121
9,879
432
34,507
L
7,795
154
0
3,033
12,958
8,205
0
3,262
9,209
52,296
0
W
Hou Yi
Nomino7884
Hou Yi
9,366
3,270
0
2,001
8,556
3,119
1,420
2,880
5,676
0
43,101
W
Baron Samedi
SFCHAPPIE
Baron Samedi
14,347
1,123
1,967
3,680
10,609
5,025
1,078
745
9,864
56,204
0
L
Fenrir
Sev5634
Fenrir
13,058
2,596
0
1,946
16,674
8,951
1,229
7,005
9,278
0
26,513
W
Bellona
sfjebus
Bellona
15,108
2,729
0
2,270
18,707
23,371
630
4,400
14,307
3,512
33,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,115
Gold Earned
29,995
222
Minions Killed
185
0
Camps Cleared
0
801,339
Distance Traveled
829,314
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,928
662
59
4
0
295,643
0
L
Anubis
9,547
636
89
6
0
248,475
0
W
Hou Yi
10,798
720
87
6
0
263,820
0
W
Baron Samedi
10,373
692
77
5
0
244,444
0
L
Fenrir
10,520
701
37
2
0
285,196
0
W
Bellona
11,944
796
58
4
0
293,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role