Player Matchup

Hun Batz
Hun Batz
BallerDNA
Hun Batz
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cupid
Cupid
EchoSolution
Cupid
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 56L
1,612 Elo+
Solo
Atlas
Atlas
JFANN-
Atlas
Level 212
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 25L
1,495 Elo+
Party 1
Skadi
Skadi
Viridyan
Skadi
Level 69
God Stats
3W - 2L
1,274 SR
Queue Stats
338W - 325L
1,623 Elo+
Party 1
Cabrakan
Cabrakan
YourManTyler
Cabrakan
Level 127
God Stats
6W - 5L
1,722 SR
Queue Stats
353W - 306L
1,645 Elo+
Party 1
Team Averages
Level 130
1,499 SR
1,575 Elo+

VS

Team Averages
Level 139
1,501 SR
1,574 Elo+
Geb
Geb
DeathsRemise
Geb
Level 138
God Stats
1W - 0L
1,322 SR
Queue Stats
110W - 79L
1,609 Elo+
Party 2
Athena
Athena
NdlessNightshade
Athena
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
96W - 74L
1,628 Elo+
Party 2
Gilgamesh
Gilgamesh
WamuelBamuel
Gilgamesh
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 227L
1,514 Elo+
Party 3
Sol
Sol
iEZblutch
Sol
Level 119
God Stats
13W - 6L
1,682 SR
Queue Stats
234W - 226L
1,511 Elo+
Party 3
Olorun
Olorun
v4ni114gori114
Olorun
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 57L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BallerDNA
Hun Batz
15
3 / 3 / 8
8,603
860
11,713
10,291
6,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 3 / 7
8,848
885
11,124
6,841
4,196
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atlas
JFANN-
Atlas
14
1 / 5 / 9
8,349
835
10,749
15,960
16,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
Viridyan
Skadi
16
3 / 3 / 7
9,177
918
14,768
11,058
6,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
YourManTyler
Cabrakan
12
0 / 5 / 7
7,262
726
7,131
14,487
18,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 15
9,133
913
7,735
16,707
20,067
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

16
1 / 2 / 13
9,142
914
5,553
16,044
19,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
WamuelBamuel
Gilgamesh
15
4 / 4 / 12
9,018
902
13,690
16,459
20,189
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 0 / 10
8,928
893
6,010
4,421
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
10 / 2 / 8
10,292
1,029
16,570
12,044
8,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
77
11
Kills
19
19
Deaths
11
38
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BallerDNA
Hun Batz
3
3
8
2.33
W
1
3
15
2.83
L
4
3
7
2.5
L
Atlas
JFANN-
Atlas
1
5
9
1.1
W
1
2
13
3.75
L
Skadi
Viridyan
Skadi
3
3
7
2.17
W
Gilgamesh
WamuelBamuel
Gilgamesh
4
4
12
2.5
L
Cabrakan
YourManTyler
Cabrakan
0
5
7
0.7
W
3
0
10
8
W
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,485
Damage
49,558
58,637
Taken
65,675
52,231
Mitigated
70,566
14,388
Healing
25,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BallerDNA
Hun Batz
11,713
986
356
814
10,291
6,492
0
5,474
4,766
0
26,626
W
7,735
320
2,383
2,316
16,707
20,067
356
3,571
13,104
20,091
0
L
11,124
5,862
3,429
905
6,841
4,196
529
5,040
1,704
0
16,221
L
Atlas
JFANN-
Atlas
10,749
3,836
1,970
2,073
15,960
16,861
0
9,476
6,436
17,279
678
W
5,553
844
2,648
4,405
16,044
19,633
502
2,908
12,994
10,527
0
L
Skadi
Viridyan
Skadi
14,768
7,262
634
2,478
11,058
6,372
1,106
6,694
4,270
0
35,517
W
Gilgamesh
WamuelBamuel
Gilgamesh
13,690
1,025
527
1,416
16,459
20,189
570
4,581
11,640
0
20,843
L
Cabrakan
YourManTyler
Cabrakan
7,131
647
484
1,245
14,487
18,310
0
9,184
5,113
10,498
0
W
6,010
2,191
470
2,014
4,421
2,603
3,041
2,272
2,047
18,197
0
W
16,570
6,831
5,062
4,397
12,044
8,074
3,376
3,310
8,688
43,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,239
Gold Earned
46,513
121
Minions Killed
123
0
Camps Cleared
0
887,344
Distance Traveled
902,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,603
860
26
3
0
203,159
0
W
Geb
9,133
913
16
2
0
199,902
0
L
Cupid
8,848
885
14
1
0
178,360
0
L
Atlas
8,349
835
10
1
0
160,699
0
W
Athena
9,142
914
14
1
0
227,077
0
L
Skadi
9,177
918
59
6
0
182,062
0
W
Gilgamesh
9,018
902
20
2
0
185,109
0
L
Cabrakan
7,262
726
12
1
0
163,064
0
W
Sol
8,928
893
22
2
0
103,840
0
W
Olorun
10,292
1,029
51
5
0
186,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role