Player Matchup

Ra
Ra
 
Ra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
ADIdBLUr22
Bakasura
Level 97
God Stats
3W - 1L
1,680 SR
Queue Stats
288W - 254L
1,502 Elo+
Party 3
Nox
Nox
RaidHell
Nox
Level 87
God Stats
2W - 1L
1,800 SR
Queue Stats
11W - 11L
1,539 Elo+
Party 2
Zhong Kui
Zhong Kui
Rasalhaghe
Zhong Kui
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,526 Elo+
Party 2
Cerberus
Cerberus
goughbey
Cerberus
Level 104
God Stats
4W - 7L
1,279 SR
Queue Stats
393W - 365L
1,508 Elo+
Party 3
Team Averages
Level 115
1,552 SR
1,515 Elo+

VS

Team Averages
Level 125
1,582 SR
1,620 Elo+
Hercules
Hercules
Alleistyr0
Hercules
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,678 Elo+
Party 1
Cerberus
Cerberus
D0m1nat0r456
Cerberus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,678 Elo+
Party 1
Chronos
Chronos
FaithfulDoll
Chronos
Level 157
God Stats
9W - 9L
1,450 SR
Queue Stats
377W - 369L
1,520 Elo+
Solo
Ra
Ra
bluedelil9
Ra
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,761 Elo+
Party 1
Fenrir
Fenrir
ki11er1egend
Fenrir
Level 159
God Stats
14W - 6L
1,959 SR
Queue Stats
771W - 790L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 3 / 10
9,684
807
16,224
7,981
5,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
ADIdBLUr22
Bakasura
16
6 / 3 / 6
9,792
816
11,826
11,894
13,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 6
8,108
676
6,997
8,400
5,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Rasalhaghe
Zhong Kui
15
3 / 4 / 7
8,693
724
17,948
12,164
14,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
goughbey
Cerberus
15
1 / 4 / 11
8,432
703
9,739
23,197
29,172
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alleistyr0
Hercules
17
6 / 2 / 9
9,534
795
10,316
16,735
11,819
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
D0m1nat0r456
Cerberus
16
1 / 3 / 15
8,932
744
5,232
24,167
19,339
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
FaithfulDoll
Chronos
18
5 / 2 / 11
10,029
836
15,240
12,049
5,547
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 2 / 14
9,908
826
15,750
6,756
3,744
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
15
5 / 5 / 7
9,375
781
7,748
12,132
9,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
75
14
Kills
19
19
Deaths
14
40
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
3
10
2.67
L
Bakasura
ADIdBLUr22
Bakasura
6
3
6
3
W
Hercules
Alleistyr0
Hercules
6
2
9
5.25
W
Cerberus
D0m1nat0r456
Cerberus
1
3
15
2.83
W
Chronos
FaithfulDoll
Chronos
5
2
11
5.25
L
1
5
6
0.8
L
Zhong Kui
Rasalhaghe
Zhong Kui
3
4
7
1.63
W
2
2
14
4.5
L
Cerberus
goughbey
Cerberus
1
4
11
1.63
W
Fenrir
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,734
Damage
54,286
63,636
Taken
71,839
67,488
Mitigated
50,321
24,176
Healing
32,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
16,224
2,292
4,081
2,424
7,981
5,035
673
3,978
3,842
37,395
0
L
Bakasura
ADIdBLUr22
Bakasura
11,826
6,982
1,261
2,337
11,894
13,291
783
7,871
4,023
0
10,739
W
Hercules
Alleistyr0
Hercules
10,316
2,229
1,234
7,956
16,735
11,819
444
12,717
3,236
0
15,564
W
Cerberus
D0m1nat0r456
Cerberus
5,232
362
526
8,684
24,167
19,339
120
18,275
4,660
10,060
0
W
Chronos
FaithfulDoll
Chronos
15,240
4,654
1,608
1,854
12,049
5,547
541
9,399
2,484
36,909
0
L
6,997
1,055
0
0
8,400
5,222
318
4,851
3,476
13,033
0
L
Zhong Kui
Rasalhaghe
Zhong Kui
17,948
3,881
261
1,472
12,164
14,768
531
5,659
6,505
28,917
0
W
15,750
1,469
6,088
2,340
6,756
3,744
174
4,394
2,215
46,563
0
L
Cerberus
goughbey
Cerberus
9,739
865
962
11,378
23,197
29,172
0
13,433
9,568
19,669
0
W
Fenrir
7,748
2,445
0
1,858
12,132
9,872
439
5,586
4,733
0
10,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,709
Gold Earned
47,778
146
Minions Killed
164
0
Camps Cleared
0
1,065,653
Distance Traveled
1,166,443
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,684
807
56
5
0
227,376
0
L
Bakasura
9,792
816
22
2
0
224,098
0
W
Hercules
9,534
795
12
1
0
247,582
0
W
Cerberus
8,932
744
20
2
0
232,029
0
W
Chronos
10,029
836
54
5
0
208,121
0
L
Nox
8,108
676
16
1
0
170,276
0
L
Zhong Kui
8,693
724
27
2
0
210,957
0
W
Ra
9,908
826
74
6
0
261,962
0
L
Cerberus
8,432
703
25
2
0
232,946
0
W
Fenrir
9,375
781
4
0
0
216,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role