Player Matchup

Izanami
Izanami
 
Izanami
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
GEORGİE
Merlin
Level 83
God Stats
3W - 3L
1,542 SR
Queue Stats
58W - 53L
1,243 Elo+
Solo
Thor
Thor
YangMaf
Thor
Level 120
God Stats
2W - 3L
1,500 SR
Queue Stats
180W - 198L
1,460 Elo+
Solo
Hun Batz
Hun Batz
borjagartor
Hun Batz
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 37L
1,507 Elo+
Solo
Cerberus
Cerberus
xXdesteny_24
Cerberus
Level 59
God Stats
6W - 3L
1,766 SR
Queue Stats
38W - 53L
1,414 Elo+
Party 2
Team Averages
Level 97
1,562 SR
1,425 Elo+

VS

Team Averages
Level 77
1,514 SR
1,406 Elo+
Bastet
Bastet
AdryK11
Bastet
Level 117
God Stats
6W - 3L
1,718 SR
Queue Stats
271W - 255L
1,406 Elo+
Solo
Anubis
Anubis
Angel107
Anubis
Level 49
God Stats
0W - 1L
1,450 SR
Queue Stats
30W - 32L
1,419 Elo+
Party 1
Chernobog
Chernobog
KongSenpai
Chernobog
Level 56
God Stats
0W - 4L
1,500 SR
Queue Stats
77W - 70L
1,361 Elo+
Solo
Bacchus
Bacchus
Muhterika
Bacchus
Level 41
God Stats
2W - 5L
1,403 SR
Queue Stats
24W - 50L
1,323 Elo+
Solo
Nox
Nox
vicente3408
Nox
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 107L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 0 / 1
7,134
595
6,790
5,976
2,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
GEORGİE
Merlin
11
0 / 2 / 2
6,308
526
4,459
5,262
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
YangMaf
Thor
13
2 / 1 / 1
7,440
620
4,556
8,202
3,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
borjagartor
Hun Batz
12
3 / 0 / 2
7,271
606
4,102
8,813
3,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
xXdesteny_24
Cerberus
10
1 / 0 / 2
6,363
530
2,030
9,963
6,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AdryK11
Bastet
11
1 / 2 / 0
6,072
506
5,546
9,042
3,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Angel107
Anubis
1
0 / 0 / 0
2,274
190
0
0
0
Chernobog
KongSenpai
Chernobog
9
0 / 3 / 0
5,564
464
3,033
6,892
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
Muhterika
Bacchus
8
0 / 0 / 0
5,409
451
3,878
8,761
7,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 3 / 0
7,166
597
7,613
8,375
3,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
8
Kills
3
3
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
1
2.5
L
Bastet
AdryK11
Bastet
1
2
0
0.5
L
Anubis
Angel107
Anubis
0
0
0
0
W
Merlin
GEORGİE
Merlin
0
2
2
0.5
L
Chernobog
KongSenpai
Chernobog
0
3
0
0
L
Bacchus
Muhterika
Bacchus
0
0
0
0
W
Thor
YangMaf
Thor
2
1
1
2.5
W
Hun Batz
borjagartor
Hun Batz
3
0
2
4
L
2
3
0
0.67
W
Cerberus
xXdesteny_24
Cerberus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,937
Damage
20,070
38,216
Taken
33,070
17,205
Mitigated
16,183
13,066
Healing
7,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,790
5,916
0
1,587
5,976
2,110
853
1,132
4,844
0
59,578
L
Bastet
AdryK11
Bastet
5,546
1,237
0
1,645
9,042
3,080
0
0
9,042
0
38,994
L
Anubis
Angel107
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
GEORGİE
Merlin
4,459
443
0
2,000
5,262
1,864
300
2,390
2,771
50,139
0
L
Chernobog
KongSenpai
Chernobog
3,033
1,395
69
1,282
6,892
2,143
72
508
6,384
0
38,861
L
Bacchus
Muhterika
Bacchus
3,878
553
0
3,464
8,761
7,432
0
2,032
6,729
16,802
0
W
Thor
YangMaf
Thor
4,556
1,088
0
720
8,202
3,390
0
48
8,154
0
50,929
W
Hun Batz
borjagartor
Hun Batz
4,102
1,036
0
3,732
8,813
3,614
36
2,407
6,284
0
53,088
L
7,613
1,582
0
875
8,375
3,528
52
3,949
4,426
60,486
0
W
Cerberus
xXdesteny_24
Cerberus
2,030
186
1,259
3,768
9,963
6,227
0
5,155
4,672
18,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,516
Gold Earned
26,485
406
Minions Killed
253
0
Camps Cleared
0
1,187,805
Distance Traveled
926,537
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,134
595
107
9
0
218,060
5
L
Bastet
6,072
506
58
5
0
237,671
0
L
Anubis
2,274
190
0
0
0
0
0
W
Merlin
6,308
526
85
7
0
222,894
2
L
Chernobog
5,564
464
51
4
0
205,867
1
L
Bacchus
5,409
451
23
2
0
255,065
0
W
Thor
7,440
620
90
8
0
232,915
0
W
Hun Batz
7,271
606
99
8
0
294,696
0
L
Nox
7,166
597
121
10
0
227,934
0
W
Cerberus
6,363
530
25
2
0
219,240
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role