Player Matchup

Mulan
Mulan
Silver I
Dexter1841
Mulan
Silver I
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,594 MMR
Solo
Awilix
Awilix
Gold I
Nickelangelos
Awilix
Gold I
Level 157
God Stats
22W - 24L
1,446 SR
Queue Stats
234W - 228L
1,591 MMR
Solo
Horus
Horus
Gold I
Nyrestein
Horus
Gold I
Level 127
God Stats
4W - 1L
1,855 SR
Queue Stats
167W - 161L
1,566 MMR
Party 2
Aphrodite
Aphrodite
Platinum V
hoggu
Aphrodite
Platinum V
Level 158
God Stats
0W - 1L
1,844 SR
Queue Stats
214W - 205L
1,639 MMR
Party 2
Scylla
Scylla
Gold I
wael__spy
Scylla
Gold I
Level 146
God Stats
3W - 4L
1,442 SR
Queue Stats
225W - 223L
1,614 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,617 SR
1,601 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,638 SR
1,599 MMR
Arachne
Arachne
Gold II
Blackharđt
Arachne
Gold II
Level 153
God Stats
9W - 6L
1,669 SR
Queue Stats
198W - 199L
1,601 MMR
Solo
Cupid
Cupid
Gold I
Kaneki755
Cupid
Gold I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 60L
1,586 MMR
Party 1
Surtr
Surtr
Gold IV
Wishtorm
Surtr
Gold IV
Level 129
God Stats
2W - 1L
1,506 SR
Queue Stats
46W - 37L
1,573 MMR
Solo
Merlin
Merlin
Gold I
pensilvania1
Merlin
Gold I
Level 103
God Stats
15W - 13L
1,737 SR
Queue Stats
731W - 731L
1,625 MMR
Solo
Bacchus
Bacchus
Gold IV
trabucon
Bacchus
Gold IV
Level 154
God Stats
2W - 0L
1,779 SR
Queue Stats
19W - 19L
1,612 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
3 / 5 / 1
10,375
494
8,613
17,427
21,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 5 / 4
10,397
495
7,399
18,922
9,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Nyrestein
Horus
15
3 / 1 / 5
9,627
458
6,024
19,162
27,252
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Aphrodite
hoggu
Aphrodite
18
3 / 5 / 0
11,026
525
11,360
17,467
15,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Scylla
wael__spy
Scylla
17
2 / 5 / 4
10,571
503
12,367
13,295
6,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
SobekIshtarThorMercury

VS

Bans
Ao KuangSusanoFenrirBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blackharđt
Arachne
18
8 / 4 / 4
13,028
620
17,192
22,257
9,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cupid
Kaneki755
Cupid
18
7 / 2 / 2
12,360
589
16,807
14,667
6,259
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Surtr
Wishtorm
Surtr
18
0 / 1 / 5
12,776
608
8,363
20,137
23,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
18
4 / 3 / 6
13,215
629
16,323
11,532
4,474
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
trabucon
Bacchus
17
2 / 2 / 6
12,314
586
8,515
19,473
27,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
12
Kills
21
21
Deaths
12
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
Blackharđt
Arachne
8
4
4
2.5
L
Mulan
3
5
1
0.7
W
Cupid
Kaneki755
Cupid
7
2
2
4
L
1
5
4
0.6
L
Horus
Nyrestein
Horus
3
1
5
5.5
W
Surtr
Wishtorm
Surtr
0
1
5
2.5
L
Aphrodite
hoggu
Aphrodite
3
5
0
0.6
W
Merlin
4
3
6
2.33
W
Bacchus
trabucon
Bacchus
2
2
6
2.5
L
Scylla
wael__spy
Scylla
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,763
Damage
67,200
86,273
Taken
88,066
79,349
Mitigated
70,519
21,025
Healing
33,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Blackharđt
Arachne
17,192
11,676
0
7,136
22,257
9,699
238
6,144
15,847
0
106,904
L
Mulan
8,613
946
0
3,230
17,427
21,032
0
4,594
12,674
1,540
74,625
W
Cupid
Kaneki755
Cupid
16,807
12,159
4,872
8,259
14,667
6,259
13,395
3,560
10,748
0
104,523
L
7,399
2,288
0
1,302
18,922
9,217
0
3,357
15,331
0
95,763
L
Horus
Nyrestein
Horus
6,024
2,303
1,005
4,160
19,162
27,252
0
5,264
13,281
0
29,474
W
Surtr
Wishtorm
Surtr
8,363
2,018
0
5,035
20,137
23,004
585
7,132
12,481
764
89,802
L
Aphrodite
hoggu
Aphrodite
11,360
1,061
1,995
8,833
17,467
15,313
282
3,875
13,187
89,677
0
W
Merlin
16,323
775
436
3,708
11,532
4,474
1,829
4,887
6,464
106,878
0
W
Bacchus
trabucon
Bacchus
8,515
1,251
0
4,286
19,473
27,083
3,474
4,200
14,916
34,952
603
L
Scylla
wael__spy
Scylla
12,367
684
0
500
13,295
6,535
275
5,709
6,726
104,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,996
Gold Earned
63,693
656
Minions Killed
593
0
Camps Cleared
0
1,974,490
Distance Traveled
2,161,061
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,028
620
120
6
0
498,400
2
L
Mulan
10,375
494
124
6
0
394,646
0
W
Cupid
12,360
589
126
6
0
403,952
1
L
Awilix
10,397
495
138
7
0
405,804
0
L
Horus
9,627
458
32
2
0
405,617
5
W
Surtr
12,776
608
151
7
0
425,212
4
L
Aphrodite
11,026
525
180
9
0
389,882
4
W
Merlin
13,215
629
165
8
0
401,416
4
W
Bacchus
12,314
586
31
1
0
432,081
2
L
Scylla
10,571
503
182
9
0
378,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role