Player Matchup

Terra
Terra
 
Terra
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
J1mn3y
Artemis
Level 159
God Stats
0W - 4L
1,182 SR
Queue Stats
196W - 186L
1,612 Elo+
Solo
Thanatos
Thanatos
TopTom38
Thanatos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,474 Elo+
Solo
Freya
Freya
xdNICHOLASst
Freya
Level 154
God Stats
0W - 1L
1,309 SR
Queue Stats
43W - 42L
1,547 Elo+
Party 2
Team Averages
Level 129
1,398 SR
1,527 Elo+

VS

Team Averages
Level 139
1,477 SR
1,538 Elo+
Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Narde
Hou Yi
Level 152
God Stats
3W - 7L
1,337 SR
Queue Stats
527W - 552L
1,628 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Retterkl
Ah Muzen Cab
Level 122
God Stats
2W - 1L
1,549 SR
Queue Stats
42W - 30L
1,555 Elo+
Solo
Horus
Horus
thor0903
Horus
Level 118
God Stats
3W - 2L
1,500 SR
Queue Stats
257W - 220L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 3 / 5
8,467
847
6,711
13,803
16,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Geb
 
Geb
12
0 / 6 / 2
6,968
697
6,084
17,268
19,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
J1mn3y
Artemis
14
2 / 3 / 5
8,316
832
15,956
11,305
6,893
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
TopTom38
Thanatos
15
3 / 5 / 2
8,430
843
11,890
13,638
8,240
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 3 / 2
7,695
770
12,567
12,041
7,360
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 2 / 15
8,737
874
13,436
16,568
18,256
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ao Kuang
 
Ao Kuang
14
5 / 3 / 8
8,671
867
8,801
11,537
5,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
Narde
Hou Yi
16
8 / 3 / 10
9,923
992
16,815
9,685
5,077
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
Retterkl
Ah Muzen Cab
16
3 / 0 / 17
9,386
939
17,123
12,931
7,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
thor0903
Horus
14
1 / 2 / 15
8,904
890
4,407
18,086
16,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
85
7
Kills
20
20
Deaths
10
16
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
3
5
1.17
L
Geb
 
Geb
0
6
2
0.17
W
Chaac
 
Chaac
3
2
15
5.25
W
Ao Kuang
 
Ao Kuang
5
3
8
3
L
Artemis
J1mn3y
Artemis
2
3
5
1.5
W
Hou Yi
Narde
Hou Yi
8
3
10
4.33
W
Ah Muzen Cab
Retterkl
Ah Muzen Cab
3
0
17
11.5
L
Thanatos
TopTom38
Thanatos
3
5
2
0.8
W
Horus
thor0903
Horus
1
2
15
4.25
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,208
Damage
60,582
68,055
Taken
68,807
58,640
Mitigated
53,574
24,633
Healing
38,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,711
302
3,949
3,626
13,803
16,534
296
1,963
11,525
12,566
0
L
Geb
 
Geb
6,084
492
1,046
2,490
17,268
19,613
30
3,178
13,813
9,969
0
W
Chaac
 
Chaac
13,436
1,643
1,946
6,106
16,568
18,256
788
5,275
11,293
252
20,833
W
Ao Kuang
 
Ao Kuang
8,801
1,330
919
1,962
11,537
5,800
766
4,250
7,287
13,853
0
L
Artemis
J1mn3y
Artemis
15,956
6,337
0
2,048
11,305
6,893
1,044
910
10,146
0
28,776
W
Hou Yi
Narde
Hou Yi
16,815
8,599
2,529
904
9,685
5,077
2,090
3,468
6,217
0
25,746
W
Ah Muzen Cab
Retterkl
Ah Muzen Cab
17,123
4,322
537
1,306
12,931
7,467
1,974
6,538
6,393
0
42,168
L
Thanatos
TopTom38
Thanatos
11,890
927
800
6,279
13,638
8,240
246
528
12,832
0
21,161
W
Horus
thor0903
Horus
4,407
1,937
12,237
10,309
18,086
16,974
752
5,831
12,255
0
6,565
L
12,567
3,313
995
3,400
12,041
7,360
484
2,354
9,507
26,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,876
Gold Earned
45,621
121
Minions Killed
117
0
Camps Cleared
0
867,634
Distance Traveled
974,158
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,467
847
14
1
0
178,285
0
L
Geb
6,968
697
8
1
0
161,577
0
W
Chaac
8,737
874
8
1
0
189,218
0
W
Ao Kuang
8,671
867
9
1
0
182,761
0
L
Artemis
8,316
832
43
4
0
173,069
0
W
Hou Yi
9,923
992
34
3
0
176,286
0
W
Ah Muzen Cab
9,386
939
63
6
0
219,340
0
L
Thanatos
8,430
843
34
3
0
187,554
0
W
Horus
8,904
890
3
0
0
206,553
0
L
Freya
7,695
770
22
2
0
167,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role