Player Matchup

Cabrakan
Cabrakan
ArmATV
Cabrakan
Level 65
God Stats
1W - 0L
1,351 SR
Queue Stats
32W - 55L
1,386 Elo+
Party 3
Bacchus
Bacchus
Migatte Gohan
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,514 Elo+
Solo
Heimdallr
Heimdallr
Pituerto13
Heimdallr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,410 Elo+
Party 2
Ares
Ares
Tumanos
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 41L
1,254 Elo+
Party 3
Hera
Hera
bmyter990
Hera
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,273 Elo+
Party 2
Team Averages
Level 43
1,470 SR
1,367 Elo+

VS

Team Averages
Level 53
1,498 SR
1,417 Elo+
He Bo
He Bo
AnabtawiGaming
He Bo
Level 66
God Stats
3W - 5L
1,490 SR
Queue Stats
172W - 176L
1,500 Elo+
Solo
Heimdallr
Heimdallr
J--S--H--95
Heimdallr
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 46L
1,458 Elo+
Solo
Amaterasu
Amaterasu
Jataaka
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,353 Elo+
Party 1
Hun Batz
Hun Batz
MikeTheWizard19
Hun Batz
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 62L
1,406 Elo+
Solo
Lancelot
Lancelot
MrBjorn
Lancelot
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ArmATV
Cabrakan
15
2 / 3 / 13
9,540
734
7,899
12,649
19,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
15
3 / 2 / 15
9,831
756
9,475
12,756
17,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Pituerto13
Heimdallr
18
7 / 3 / 16
11,021
848
19,354
13,234
9,845
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
Tumanos
Ares
15
3 / 3 / 14
9,523
733
6,626
13,774
17,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hera
19
8 / 1 / 12
11,193
861
19,726
5,377
3,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 7
10,841
834
14,810
10,857
5,163
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
J--S--H--95
Heimdallr
17
2 / 4 / 9
9,344
719
11,875
10,645
5,445
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
Jataaka
Amaterasu
15
0 / 4 / 8
8,412
647
4,101
16,395
15,092
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
14
1 / 6 / 8
8,594
661
8,869
12,523
5,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Lancelot
MrBjorn
Lancelot
15
4 / 7 / 6
9,469
728
10,402
18,251
12,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
50
23
Kills
12
12
Deaths
23
70
Assists
38
Player
Kills
Deaths
Assists
KDA
L
5
2
7
4.25
W
Cabrakan
ArmATV
Cabrakan
2
3
13
2.83
L
Heimdallr
J--S--H--95
Heimdallr
2
4
9
1.63
L
Amaterasu
Jataaka
Amaterasu
0
4
8
1
W
Bacchus
3
2
15
5.25
L
Hun Batz
1
6
8
0.83
L
Lancelot
MrBjorn
Lancelot
4
7
6
1
W
Heimdallr
Pituerto13
Heimdallr
7
3
16
5
W
Ares
Tumanos
Ares
3
3
14
3.33
W
Hera
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,080
Damage
50,057
57,790
Taken
68,671
67,935
Mitigated
44,274
21,718
Healing
16,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,810
840
2,644
2,945
10,857
5,163
448
6,890
3,967
33,723
0
W
Cabrakan
ArmATV
Cabrakan
7,899
748
562
1,491
12,649
19,142
30
3,859
8,790
9,241
746
L
Heimdallr
J--S--H--95
Heimdallr
11,875
3,522
382
926
10,645
5,445
0
7,128
3,517
0
34,578
L
Amaterasu
Jataaka
Amaterasu
4,101
1,098
1,388
2,745
16,395
15,092
0
10,540
5,855
0
8,748
W
Bacchus
9,475
678
3,856
3,651
12,756
17,586
75
2,327
10,429
16,268
0
L
Hun Batz
8,869
1,134
652
207
12,523
5,895
0
7,089
5,433
0
23,220
L
Lancelot
MrBjorn
Lancelot
10,402
1,780
1,225
3,028
18,251
12,679
823
11,333
6,918
0
22,508
W
Heimdallr
Pituerto13
Heimdallr
19,354
7,547
3,153
4,153
13,234
9,845
408
2,765
10,469
0
46,729
W
Ares
Tumanos
Ares
6,626
649
768
2,035
13,774
17,802
52
4,068
9,706
9,012
0
W
Hera
19,726
4,518
1,393
656
5,377
3,560
69
1,791
3,586
50,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,108
Gold Earned
46,660
154
Minions Killed
142
0
Camps Cleared
0
1,344,237
Distance Traveled
1,436,683
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,841
834
52
4
0
284,569
0
W
Cabrakan
9,540
734
1
0
0
255,450
0
L
Heimdallr
9,344
719
40
3
0
245,628
0
L
Amaterasu
8,412
647
11
1
0
280,887
0
W
Bacchus
9,831
756
13
1
0
309,557
0
L
Hun Batz
8,594
661
13
1
0
289,783
0
L
Lancelot
9,469
728
26
2
0
335,816
0
W
Heimdallr
11,021
848
59
5
0
237,827
0
W
Ares
9,523
733
6
0
0
259,455
0
W
Hera
11,193
861
75
6
0
281,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role