Player Matchup

Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
HighDevante
Chaac
Silver II
Level 146
God Stats
5W - 8L
1,464 SR
Queue Stats
8W - 18L
1,371 MMR
Party 3
Thanatos
Thanatos
Gold IV
filthytrap
Thanatos
Gold IV
Level 131
God Stats
5W - 5L
1,542 SR
Queue Stats
480W - 491L
1,280 MMR
Party 3
Scylla
Scylla
Gold III
l D a a x
Scylla
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 183L
1,365 MMR
Party 1
Rama
Rama
Gold V
l J u x y
Rama
Gold V
Level 155
God Stats
21W - 25L
1,404 SR
Queue Stats
306W - 308L
1,313 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,482 SR
1,366 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,619 SR
1,345 MMR
Ah Puch
Ah Puch
Silver I
MadeUnique
Ah Puch
Silver I
Level 130
God Stats
3W - 2L
1,559 SR
Queue Stats
43W - 47L
1,368 MMR
Solo
Ares
Ares
Gold III
MuRDeRo
Ares
Gold III
Level 158
God Stats
27W - 27L
1,614 SR
Queue Stats
514W - 511L
1,338 MMR
Solo
Hun Batz
Hun Batz
Gold V
PedroTutivenG97
Hun Batz
Gold V
Level 159
God Stats
17W - 10L
1,650 SR
Queue Stats
408W - 407L
1,111 MMR
Party 2
Cupid
Cupid
Gold IV
beazy55
Cupid
Gold IV
Level 130
God Stats
6W - 3L
1,532 SR
Queue Stats
677W - 698L
1,339 MMR
Solo
Artio
Artio
Silver I
rafa16-3-5
Artio
Silver I
Level 119
God Stats
3W - 0L
1,741 SR
Queue Stats
7W - 2L
1,571 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 2 / 1
6,950
463
5,642
8,882
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 1
7,184
479
7,426
14,780
14,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
filthytrap
Thanatos
12
2 / 4 / 1
7,189
479
4,731
12,273
4,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
l D a a x
Scylla
13
1 / 1 / 0
7,520
501
4,413
5,592
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
13
0 / 3 / 2
7,628
509
7,185
13,134
5,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
MercuryAphroditeMartichorasThor

VS

Bans
Ao KuangSusanoSurtrMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MadeUnique
Ah Puch
13
5 / 1 / 0
8,285
552
7,863
7,075
3,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
MuRDeRo
Ares
13
1 / 1 / 6
8,050
537
5,104
11,863
12,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
15
3 / 1 / 1
8,434
562
3,382
11,013
4,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
beazy55
Cupid
13
2 / 1 / 4
7,920
528
6,217
10,200
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
14
1 / 1 / 3
8,070
538
8,237
14,881
12,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
12
14
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
1
0.75
L
1
4
1
0.38
W
Ah Puch
MadeUnique
Ah Puch
5
1
0
5
W
Ares
MuRDeRo
Ares
1
1
6
4
W
Hun Batz
3
1
1
3.5
W
Cupid
beazy55
Cupid
2
1
4
4
L
Thanatos
filthytrap
Thanatos
2
4
1
0.63
L
Scylla
l D a a x
Scylla
1
1
0
1
L
Rama
0
3
2
0.33
W
Artio
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,397
Damage
30,803
54,661
Taken
55,032
33,548
Mitigated
35,945
20,635
Healing
26,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,642
598
0
3,239
8,882
7,644
0
3,088
5,794
22,628
0
L
7,426
874
0
2,959
14,780
14,007
0
6,840
6,266
0
52,508
W
Ah Puch
MadeUnique
Ah Puch
7,863
358
0
3,090
7,075
3,252
58
3,682
3,257
60,098
0
W
Ares
MuRDeRo
Ares
5,104
366
0
4,501
11,863
12,141
144
2,500
9,255
29,030
0
W
Hun Batz
3,382
187
0
5,527
11,013
4,317
960
1,352
9,559
0
77,575
W
Cupid
beazy55
Cupid
6,217
3,529
602
6,249
10,200
4,162
660
1,710
8,450
0
53,920
L
Thanatos
filthytrap
Thanatos
4,731
779
0
7,173
12,273
4,466
16
3,172
8,710
0
48,225
L
Scylla
l D a a x
Scylla
4,413
437
0
734
5,592
2,067
0
3,909
1,683
56,853
0
L
Rama
7,185
6,176
0
6,530
13,134
5,364
200
2,130
11,004
0
62,449
W
Artio
8,237
604
70
6,410
14,881
12,073
0
399
14,456
54,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,471
Gold Earned
40,759
412
Minions Killed
438
0
Camps Cleared
0
1,442,291
Distance Traveled
1,501,355
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,950
463
15
1
0
321,819
5
L
Chaac
7,184
479
79
5
0
285,931
5
W
Ah Puch
8,285
552
105
7
0
283,760
5
W
Ares
8,050
537
26
2
0
304,091
8
W
Hun Batz
8,434
562
122
8
0
328,681
0
W
Cupid
7,920
528
90
6
0
287,013
0
L
Thanatos
7,189
479
80
5
0
328,355
0
L
Scylla
7,520
501
133
9
0
269,516
4
L
Rama
7,628
509
105
7
0
236,670
4
W
Artio
8,070
538
95
6
0
297,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role