Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
BlxckViking
Janus
Gold V
Level 141
God Stats
0W - 2L
1,227 SR
Queue Stats
18W - 19L
1,649 MMR
Party 2
Chaac
Chaac
Gold V
LecheVaquera
Chaac
Gold V
Level 143
God Stats
2W - 1L
1,682 SR
Queue Stats
9W - 6L
1,692 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,470 SR
1,614 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 168
1,697 SR
1,653 MMR
Chiron
Chiron
Platinum IV
Krotis
Chiron
Platinum IV
Level 181
God Stats
12W - 13L
1,794 SR
Queue Stats
298W - 346L
1,735 MMR
Party 1
Sobek
Sobek
Gold IV
LSmokeOGsteezgod
Sobek
Gold IV
Level 175
God Stats
4W - 3L
1,500 SR
Queue Stats
357W - 398L
1,559 MMR
Solo
Agni
Agni
Gold V
Snailbert
Agni
Gold V
Level 149
God Stats
3W - 2L
1,797 SR
Queue Stats
69W - 73L
1,664 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
4 / 0 / 3
9,243
711
10,737
14,210
17,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 4 / 5
9,302
716
11,378
10,390
4,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 1 / 7
8,645
665
7,692
10,726
11,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SurtrAphroditeHeraAchillesBacchus

VS

Bans
Ne ZhaArtioAo KuangShivaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Krotis
Chiron
16
3 / 1 / 1
9,965
767
14,093
9,616
4,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 5 / 3
8,361
643
5,915
17,227
18,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
15
1 / 2 / 3
9,057
697
7,733
9,485
3,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
8
Kills
5
5
Deaths
8
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
0
3
5.5
L
3
4
5
1.38
W
Chiron
Krotis
Chiron
3
1
1
3.5
W
1
5
3
0.5
L
1
1
7
4.5
W
Agni
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,807
Damage
27,741
35,326
Taken
36,328
33,744
Mitigated
26,907
9,803
Healing
7,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
10,737
2,751
0
4,716
14,210
17,690
125
5,109
9,101
0
25,962
L
11,378
1,277
0
1,688
10,390
4,901
914
4,515
5,875
46,694
0
W
Chiron
Krotis
Chiron
14,093
5,425
778
3,152
9,616
4,236
2,521
1,955
7,262
0
58,148
W
5,915
749
0
1,458
17,227
18,863
140
6,972
9,139
10,768
0
L
7,692
1,519
0
3,399
10,726
11,153
493
4,064
6,662
0
25,135
W
Agni
7,733
210
0
2,604
9,485
3,808
49
2,545
6,494
41,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,190
Gold Earned
27,383
144
Minions Killed
171
0
Camps Cleared
0
750,369
Distance Traveled
744,962
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,243
711
15
1
0
286,156
0
L
Janus
9,302
716
96
7
0
243,859
1
W
Chiron
9,965
767
89
7
0
253,197
0
W
Sobek
8,361
643
11
1
0
229,390
1
L
Chaac
8,645
665
33
3
0
220,354
0
W
Agni
9,057
697
71
5
0
262,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role