Player Matchup

Hera
Hera
Gold V
Rєgìs
Hera
Gold V
Level 103
God Stats
28W - 22L
1,550 SR
Queue Stats
170W - 198L
1,418 MMR
Party 1
Apollo
Apollo
Gold III
SmokyDemon
Apollo
Gold III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 43L
1,612 MMR
Party 1
Guan Yu
Guan Yu
Gold I
legrandchaton
Guan Yu
Gold I
Level 168
God Stats
38W - 23L
1,741 SR
Queue Stats
268W - 210L
1,891 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,597 SR
1,640 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 148
1,518 SR
1,517 MMR
Terra
Terra
Silver I
BUITO
Terra
Silver I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,620 MMR
Party 2
Rama
Rama
Silver I
Dömi
Rama
Silver I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,585 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
IlyaFlint
Ah Puch
Bronze III
Level 148
God Stats
1W - 1L
1,555 SR
Queue Stats
1W - 5L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Rєgìs
Hera
17
2 / 1 / 3
10,852
678
12,264
5,092
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
SmokyDemon
Apollo
16
1 / 3 / 4
10,708
669
7,680
10,254
4,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
17
3 / 1 / 3
10,748
672
10,157
18,530
28,177
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasAphroditeBaron SamediChang'eThoth

VS

Bans
AresMorgan Le FayScyllaAnubisPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BUITO
Terra
16
1 / 1 / 4
10,070
629
8,439
12,835
17,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
Dömi
Rama
15
4 / 2 / 1
10,538
659
7,926
12,182
4,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
IlyaFlint
Ah Puch
16
0 / 3 / 5
10,204
638
7,121
9,034
4,128
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
6
Kills
5
5
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Terra
BUITO
Terra
1
1
4
3
L
Rama
Dömi
Rama
4
2
1
2.25
L
Ah Puch
IlyaFlint
Ah Puch
0
3
5
0.83
W
Hera
Rєgìs
Hera
2
1
3
3.5
W
Apollo
SmokyDemon
Apollo
1
3
4
1
W
Guan Yu
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,101
Damage
23,486
33,876
Taken
34,051
35,153
Mitigated
26,347
9,854
Healing
7,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
BUITO
Terra
8,439
776
356
1,055
12,835
17,401
0
5,605
7,230
24,954
0
L
Rama
Dömi
Rama
7,926
6,307
0
3,661
12,182
4,818
0
5,381
6,801
0
44,222
L
Ah Puch
IlyaFlint
Ah Puch
7,121
80
136
1,883
9,034
4,128
0
1,349
7,685
55,776
0
W
Hera
Rєgìs
Hera
12,264
2,458
95
1,344
5,092
2,154
2,102
2,783
2,188
47,340
0
W
Apollo
SmokyDemon
Apollo
7,680
3,474
0
2,449
10,254
4,822
1,225
4,780
5,025
0
73,556
W
Guan Yu
10,157
923
1,525
4,441
18,530
28,177
354
6,981
11,060
0
44,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,308
Gold Earned
30,812
245
Minions Killed
195
0
Camps Cleared
0
915,634
Distance Traveled
930,588
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,070
629
23
1
0
333,107
0
L
Rama
10,538
659
59
4
0
304,999
0
L
Ah Puch
10,204
638
113
7
0
292,482
0
W
Hera
10,852
678
76
5
0
310,885
3
W
Apollo
10,708
669
116
7
0
288,631
0
W
Guan Yu
10,748
672
53
3
0
316,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role