Player Matchup

Anubis
Anubis
CelianGAME
Anubis
Level 97
God Stats
46W - 35L
1,350 SR
Queue Stats
250W - 240L
1,472 Elo+
Party 2
Chang'e
Chang'e
Edelectix
Chang'e
Level 70
God Stats
2W - 4L
1,274 SR
Queue Stats
472W - 459L
1,472 Elo+
Solo
Pele
Pele
HybrisTheGod
Pele
Level 45
God Stats
2W - 4L
1,303 SR
Queue Stats
111W - 138L
1,403 Elo+
Party 2
Kuzenbo
Kuzenbo
Raph26
Kuzenbo
Level 103
God Stats
16W - 14L
1,802 SR
Queue Stats
203W - 207L
1,461 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
archiemas
Ah Muzen Cab
Level 79
God Stats
7W - 1L
1,946 SR
Queue Stats
203W - 196L
1,451 Elo+
Solo
Team Averages
Level 79
1,535 SR
1,452 Elo+

VS

Team Averages
Level 81
1,477 SR
1,419 Elo+
Ullr
Ullr
Letsmakeithot
Ullr
Level 100
God Stats
32W - 45L
1,520 SR
Queue Stats
401W - 364L
1,499 Elo+
Solo
Cthulhu
Cthulhu
Muwsie
Cthulhu
Level 56
God Stats
3W - 4L
1,669 SR
Queue Stats
157W - 159L
1,471 Elo+
Solo
Nemesis
Nemesis
OllieJ98
Nemesis
Level 121
God Stats
12W - 14L
1,468 SR
Queue Stats
135W - 156L
1,443 Elo+
Party 1
Cu Chulainn
Cu Chulainn
OpsIRektU
Cu Chulainn
Level 34
God Stats
0W - 3L
1,114 SR
Queue Stats
5W - 6L
1,202 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TurtleChub
Morgan Le Fay
Level 95
God Stats
1W - 2L
1,612 SR
Queue Stats
143W - 155L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CelianGAME
Anubis
16
5 / 1 / 3
10,701
669
10,660
7,994
4,561
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
Edelectix
Chang'e
13
2 / 8 / 3
8,405
525
7,316
15,856
6,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 6 / 5
8,328
521
8,962
16,046
6,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Raph26
Kuzenbo
12
2 / 2 / 7
8,458
529
6,032
12,219
15,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
archiemas
Ah Muzen Cab
14
2 / 2 / 2
8,336
521
8,981
9,576
3,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
5,689
356
2,065
4,120
1,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Muwsie
Cthulhu
12
0 / 4 / 3
7,388
462
4,614
14,651
12,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
OllieJ98
Nemesis
16
11 / 2 / 4
10,100
631
20,711
15,888
6,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
OpsIRektU
Cu Chulainn
12
0 / 3 / 1
6,754
422
3,574
12,064
8,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
TurtleChub
Morgan Le Fay
15
7 / 4 / 6
9,613
601
10,832
12,900
5,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
34
14
Kills
19
19
Deaths
14
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
CelianGAME
Anubis
5
1
3
6.5
W
Chang'e
Edelectix
Chang'e
2
8
3
0.44
W
3
6
5
0.92
L
1
1
1
1.5
L
Cthulhu
Muwsie
Cthulhu
0
4
3
0.38
L
Nemesis
OllieJ98
Nemesis
11
2
4
6.5
L
Cu Chulainn
OpsIRektU
Cu Chulainn
0
3
1
0.17
W
Kuzenbo
Raph26
Kuzenbo
2
2
7
2.75
L
Morgan Le Fay
TurtleChub
Morgan Le Fay
7
4
6
2.5
W
Ah Muzen Cab
archiemas
Ah Muzen Cab
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,951
Damage
41,796
61,691
Taken
59,623
36,401
Mitigated
33,134
16,997
Healing
10,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CelianGAME
Anubis
10,660
764
0
4,824
7,994
4,561
1,969
357
7,637
88,717
0
W
Chang'e
Edelectix
Chang'e
7,316
582
1,088
3,641
15,856
6,001
419
4,643
11,213
55,857
0
W
8,962
2,998
0
2,236
16,046
6,328
0
3,153
12,893
0
58,224
L
2,065
975
0
1,098
4,120
1,253
0
424
3,696
0
18,733
L
Cthulhu
Muwsie
Cthulhu
4,614
503
226
2,491
14,651
12,059
0
3,689
10,962
38,797
0
L
Nemesis
OllieJ98
Nemesis
20,711
12,320
0
4,067
15,888
6,301
0
7,527
8,361
0
92,028
L
Cu Chulainn
OpsIRektU
Cu Chulainn
3,574
273
0
1,060
12,064
8,074
356
6,349
5,715
0
41,257
W
Kuzenbo
Raph26
Kuzenbo
6,032
2,006
0
2,483
12,219
15,868
184
4,214
8,005
15,618
0
L
Morgan Le Fay
TurtleChub
Morgan Le Fay
10,832
1,395
0
1,679
12,900
5,447
590
6,019
6,881
70,623
0
W
Ah Muzen Cab
archiemas
Ah Muzen Cab
8,981
4,566
0
2,725
9,576
3,643
862
3,079
6,497
0
66,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,228
Gold Earned
39,544
429
Minions Killed
453
0
Camps Cleared
0
1,552,390
Distance Traveled
1,362,404
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,701
669
143
9
0
275,589
4
W
Chang'e
8,405
525
91
6
0
299,484
1
W
Pele
8,328
521
73
5
0
345,163
0
L
Ullr
5,689
356
42
3
0
109,784
0
L
Cthulhu
7,388
462
87
5
0
315,765
6
L
Nemesis
10,100
631
131
8
0
359,070
0
L
Cu Chulainn
6,754
422
70
4
0
292,870
0
W
Kuzenbo
8,458
529
18
1
0
337,892
4
L
Morgan Le Fay
9,613
601
123
8
0
284,915
1
W
Ah Muzen Cab
8,336
521
104
7
0
294,262
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role