Player Matchup

Loki
Loki
 
Loki
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Brinjl
Chang'e
Level 33
God Stats
6W - 6L
1,524 SR
Queue Stats
70W - 67L
1,474 Elo+
Party 2
Surtr
Surtr
GuadGamer
Surtr
Level 105
God Stats
1W - 3L
1,190 SR
Queue Stats
130W - 104L
1,581 Elo+
Solo
Terra
Terra
Lobo_RSA
Terra
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 75L
1,501 Elo+
Party 2
Charybdis
Charybdis
szamaan
Charybdis
Level 31
God Stats
0W - 5L
1,158 SR
Queue Stats
22W - 28L
1,398 Elo+
Solo
Team Averages
Level 56
1,375 SR
1,491 Elo+

VS

Team Averages
Level 112
1,509 SR
1,430 Elo+
Zeus
Zeus
 
Zeus
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SegaLove
Ymir
Level 111
God Stats
7W - 15L
1,446 SR
Queue Stats
74W - 64L
1,255 Elo+
Solo
Susano
Susano
Sp1rker
Susano
Level 182
God Stats
3W - 3L
1,318 SR
Queue Stats
117W - 112L
1,485 Elo+
Party 1
Vamana
Vamana
Speasik
Vamana
Level 55
God Stats
18W - 10L
1,645 SR
Queue Stats
84W - 94L
1,408 Elo+
Solo
Cupid
Cupid
ZeCruelCo0kie
Cupid
Level 155
God Stats
47W - 35L
1,638 SR
Queue Stats
132W - 117L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 4 / 1
7,750
431
4,931
14,222
4,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Brinjl
Chang'e
16
3 / 4 / 1
9,591
533
7,653
14,463
5,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
GuadGamer
Surtr
16
3 / 2 / 1
9,020
501
9,141
16,262
20,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Terra
Lobo_RSA
Terra
11
1 / 3 / 2
7,619
423
1,873
14,624
15,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
szamaan
Charybdis
14
0 / 3 / 3
7,767
432
6,503
13,261
5,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
3 / 2 / 5
10,335
574
6,107
6,275
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
0 / 2 / 7
7,814
434
5,859
11,942
9,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
Sp1rker
Susano
17
8 / 1 / 4
11,269
626
16,867
15,911
6,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
Speasik
Vamana
15
2 / 3 / 3
9,765
543
12,200
15,601
13,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 0 / 3
9,461
526
8,780
7,767
3,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
8
Kills
16
16
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
4
1
0.38
W
Zeus
 
Zeus
3
2
5
2.75
L
Chang'e
Brinjl
Chang'e
3
4
1
0.88
L
Surtr
GuadGamer
Surtr
3
2
1
1.75
L
Terra
Lobo_RSA
Terra
1
3
2
0.67
W
Ymir
0
2
7
1.75
W
Susano
Sp1rker
Susano
8
1
4
10
W
Vamana
Speasik
Vamana
2
3
3
1.17
W
3
0
3
4.5
L
Charybdis
szamaan
Charybdis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,101
Damage
49,813
72,832
Taken
57,496
51,959
Mitigated
36,362
26,183
Healing
15,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,931
1,551
0
4,736
14,222
4,786
0
2,688
11,534
0
59,516
W
Zeus
 
Zeus
6,107
1,106
0
410
6,275
2,334
425
1,299
4,878
71,491
0
L
Chang'e
Brinjl
Chang'e
7,653
301
1,025
6,197
14,463
5,611
0
3,707
10,612
72,202
0
L
Surtr
GuadGamer
Surtr
9,141
1,971
0
5,213
16,262
20,244
0
366
14,905
6,861
43,270
L
Terra
Lobo_RSA
Terra
1,873
758
455
4,489
14,624
15,794
0
3,629
10,943
12,244
0
W
Ymir
5,859
764
253
2,746
11,942
9,909
391
2,264
9,568
30,934
0
W
Susano
Sp1rker
Susano
16,867
3,357
0
3,338
15,911
6,789
100
4,959
10,528
0
101,481
W
Vamana
Speasik
Vamana
12,200
6,558
0
3,307
15,601
13,687
99
2,934
11,693
163
84,244
W
8,780
4,710
635
5,034
7,767
3,643
371
535
7,232
0
87,068
L
Charybdis
szamaan
Charybdis
6,503
3,536
0
4,068
13,261
5,524
0
1,670
11,539
0
68,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,747
Gold Earned
48,644
421
Minions Killed
574
0
Camps Cleared
0
1,692,133
Distance Traveled
1,761,371
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,750
431
88
5
0
348,471
0
W
Zeus
10,335
574
130
7
0
349,254
8
L
Chang'e
9,591
533
146
8
0
339,792
0
L
Surtr
9,020
501
74
4
0
340,856
0
L
Terra
7,619
423
15
1
0
342,799
2
W
Ymir
7,814
434
54
3
0
353,160
8
W
Susano
11,269
626
129
7
0
397,435
1
W
Vamana
9,765
543
132
7
0
340,671
0
W
Cupid
9,461
526
129
7
0
320,851
3
L
Charybdis
7,767
432
98
5
0
320,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role