Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
EliteNoob178
Apollo
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 156L
1,712 Elo+
Solo
Hun Batz
Hun Batz
Ethan_ree
Hun Batz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,478 Elo+
Solo
Ah Puch
Ah Puch
WarmasterJay
Ah Puch
Level 89
God Stats
2W - 2L
1,676 SR
Queue Stats
102W - 118L
1,480 Elo+
Solo
Team Averages
Level 73
1,535 SR
1,534 Elo+

VS

Team Averages
Level 100
1,575 SR
1,417 Elo+
Atlas
Atlas
DENDZHER777
Atlas
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 140L
1,381 Elo+
Solo
Tsukuyomi
Tsukuyomi
Heinzzwei 3
Tsukuyomi
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
216W - 219L
1,379 Elo+
Solo
Da Ji
Da Ji
Scvader
Da Ji
Level 69
God Stats
3W - 3L
1,500 SR
Queue Stats
269W - 266L
1,503 Elo+
Solo
Scylla
Scylla
fomik501693
Scylla
Level 126
God Stats
12W - 3L
1,532 SR
Queue Stats
364W - 369L
1,319 Elo+
Solo
Bellona
Bellona
xDoGKaYx
Bellona
Level 80
God Stats
3W - 0L
1,844 SR
Queue Stats
36W - 36L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
6 / 3 / 6
10,407
801
8,728
9,789
4,458
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
 
Ares
10
1 / 2 / 3
7,564
582
1,893
4,828
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
15
2 / 5 / 4
8,761
674
5,865
11,138
4,605
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
Ethan_ree
Hun Batz
10
0 / 5 / 4
7,364
566
2,280
8,128
3,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
WarmasterJay
Ah Puch
19
4 / 5 / 5
11,054
850
18,877
11,744
4,984
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 13
10,381
799
5,130
13,978
15,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Heinzzwei 3
Tsukuyomi
17
7 / 2 / 9
10,823
833
11,662
10,707
4,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Da Ji
Scvader
Da Ji
16
2 / 3 / 11
9,850
758
5,942
10,735
4,029
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
18
7 / 2 / 11
11,592
892
10,688
9,839
3,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
xDoGKaYx
Bellona
16
3 / 4 / 13
9,913
763
6,861
11,672
13,836
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
77
13
Kills
20
20
Deaths
14
22
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
6
3
6
3
L
Ares
 
Ares
1
2
3
1.25
W
1
3
13
2.5
L
Apollo
2
5
4
0.8
L
Hun Batz
Ethan_ree
Hun Batz
0
5
4
0.4
W
Tsukuyomi
Heinzzwei 3
Tsukuyomi
7
2
9
5.75
W
Da Ji
Scvader
Da Ji
2
3
11
2.5
L
Ah Puch
WarmasterJay
Ah Puch
4
5
5
1.3
W
Scylla
7
2
11
6.25
W
Bellona
xDoGKaYx
Bellona
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,643
Damage
40,283
45,627
Taken
56,931
19,845
Mitigated
41,167
13,049
Healing
17,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
8,728
1,111
633
6,974
9,789
4,458
62
2,310
7,479
0
16,020
L
Ares
 
Ares
1,893
68
308
422
4,828
2,683
0
2,318
2,510
4,126
0
W
5,130
1,239
1,132
2,168
13,978
15,717
114
3,072
10,838
18,508
0
L
Apollo
5,865
2,965
229
1,603
11,138
4,605
892
5,747
5,391
0
20,039
L
Hun Batz
Ethan_ree
Hun Batz
2,280
308
0
38
8,128
3,115
0
2,833
5,295
0
5,290
W
Tsukuyomi
Heinzzwei 3
Tsukuyomi
11,662
1,605
1,951
3,004
10,707
4,328
1,959
4,022
6,685
0
21,131
W
Da Ji
Scvader
Da Ji
5,942
1,184
2,139
2,356
10,735
4,029
1,418
6,299
4,362
0
20,240
L
Ah Puch
WarmasterJay
Ah Puch
18,877
270
633
2,209
11,744
4,984
672
3,201
8,543
42,060
0
W
Scylla
10,688
183
1,691
2,584
9,839
3,257
2,253
2,845
6,994
37,518
0
W
Bellona
xDoGKaYx
Bellona
6,861
652
527
176
11,672
13,836
663
4,320
7,282
1,466
14,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,150
Gold Earned
52,559
101
Minions Killed
178
0
Camps Cleared
0
1,006,545
Distance Traveled
1,195,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,407
801
18
1
0
292,126
0
L
Ares
7,564
582
5
0
0
104,542
0
W
Atlas
10,381
799
22
2
0
243,863
0
L
Apollo
8,761
674
25
2
0
204,893
0
L
Hun Batz
7,364
566
5
0
0
164,416
0
W
Tsukuyomi
10,823
833
30
2
0
278,905
0
W
Da Ji
9,850
758
28
2
0
210,965
0
L
Ah Puch
11,054
850
48
4
0
240,568
0
W
Scylla
11,592
892
72
6
0
249,774
0
W
Bellona
9,913
763
26
2
0
211,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role