Player Matchup

Sol
Sol
Platinum IV
Chakou
Sol
Platinum IV
Level 188
God Stats
6W - 8L
1,500 SR
Queue Stats
311W - 291L
1,742 MMR
Solo
Bacchus
Bacchus
Platinum V
ImTerrible123
Bacchus
Platinum V
Level 107
God Stats
4W - 4L
1,857 SR
Queue Stats
287W - 284L
1,715 MMR
Solo
Vulcan
Vulcan
Platinum V
Lawbster
Vulcan
Platinum V
Level 187
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 57L
1,791 MMR
Solo
Cthulhu
Cthulhu
Platinum V
SUPERFLUFF11
Cthulhu
Platinum V
Level 128
God Stats
5W - 3L
1,594 SR
Queue Stats
264W - 248L
1,631 MMR
Party 1
Thor
Thor
Platinum II
pajskalle
Thor
Platinum II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
300W - 285L
1,823 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,590 SR
1,740 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,481 SR
1,742 MMR
Ishtar
Ishtar
Platinum IV
DeadlyDark
Ishtar
Platinum IV
Level 155
God Stats
7W - 6L
1,629 SR
Queue Stats
327W - 330L
1,727 MMR
Solo
Arachne
Arachne
Platinum V
Iňphyy
Arachne
Platinum V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 212L
1,659 MMR
Party 2
Yemoja
Yemoja
Gold I
NBA Nomi
Yemoja
Gold I
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
243W - 235L
1,699 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Soviet1418
Nu Wa
Platinum IV
Level 122
God Stats
30W - 22L
1,652 SR
Queue Stats
88W - 79L
1,818 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
seshful
Morgan Le Fay
Platinum II
Level 154
God Stats
47W - 56L
1,126 SR
Queue Stats
560W - 553L
1,808 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Chakou
Sol
14
5 / 1 / 2
8,557
658
11,894
9,494
3,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
13
3 / 0 / 5
8,100
623
4,162
8,089
6,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Lawbster
Vulcan
15
1 / 0 / 5
8,758
674
8,227
5,137
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SUPERFLUFF11
Cthulhu
13
4 / 1 / 0
8,512
655
7,852
12,522
8,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thor
14
3 / 1 / 4
8,011
616
5,151
10,149
4,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
AtlasMercurySusano

VS

Bans
Ao KuangAphroditeHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DeadlyDark
Ishtar
12
1 / 4 / 0
7,332
564
3,670
9,114
3,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Iňphyy
Arachne
12
2 / 2 / 0
7,339
565
3,678
13,305
4,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
NBA Nomi
Yemoja
9
0 / 3 / 0
6,198
477
964
8,304
5,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
12
0 / 4 / 2
7,281
560
10,117
9,324
3,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
seshful
Morgan Le Fay
12
0 / 3 / 1
6,972
536
4,426
8,533
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
16
Kills
3
3
Deaths
16
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
Chakou
Sol
5
1
2
6
L
Ishtar
DeadlyDark
Ishtar
1
4
0
0.25
W
Bacchus
3
0
5
5.5
L
Arachne
Iňphyy
Arachne
2
2
0
1
W
Vulcan
Lawbster
Vulcan
1
0
5
3.5
L
Yemoja
NBA Nomi
Yemoja
0
3
0
0
W
Cthulhu
SUPERFLUFF11
Cthulhu
4
1
0
4
L
Nu Wa
0
4
2
0.25
W
Thor
3
1
4
5
L
Morgan Le Fay
seshful
Morgan Le Fay
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,286
Damage
22,855
45,391
Taken
48,580
26,141
Mitigated
19,863
15,946
Healing
12,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Chakou
Sol
11,894
5,546
0
5,193
9,494
3,993
3,360
1,195
8,219
87,863
0
L
Ishtar
DeadlyDark
Ishtar
3,670
2,003
0
2,192
9,114
3,350
0
6,351
2,763
0
44,792
W
Bacchus
4,162
777
2,093
2,295
8,089
6,942
120
1,358
6,659
13,999
0
L
Arachne
Iňphyy
Arachne
3,678
2,425
0
4,307
13,305
4,594
0
7,413
5,877
0
44,608
W
Vulcan
Lawbster
Vulcan
8,227
1,963
0
953
5,137
2,146
0
2,346
2,711
97,112
0
L
Yemoja
NBA Nomi
Yemoja
964
318
1,568
2,499
8,304
5,143
0
6,082
2,222
6,988
0
W
Cthulhu
SUPERFLUFF11
Cthulhu
7,852
498
106
3,936
12,522
8,851
0
7,051
5,063
76,319
0
L
Nu Wa
10,117
4,255
0
899
9,324
3,421
0
7,296
1,024
49,832
0
W
Thor
5,151
1,468
0
1,370
10,149
4,209
0
3,428
6,641
0
67,127
L
Morgan Le Fay
seshful
Morgan Le Fay
4,426
76
0
1,083
8,533
3,355
0
3,974
4,559
67,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,938
Gold Earned
35,122
544
Minions Killed
396
0
Camps Cleared
0
1,372,441
Distance Traveled
1,353,600
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,557
658
133
10
0
235,109
0
L
Ishtar
7,332
564
90
7
0
208,031
0
W
Bacchus
8,100
623
21
2
0
293,220
6
L
Arachne
7,339
565
80
6
0
321,042
0
W
Vulcan
8,758
674
171
13
0
302,587
1
L
Yemoja
6,198
477
10
1
0
301,397
0
W
Cthulhu
8,512
655
124
10
0
255,735
3
L
Nu Wa
7,281
560
90
7
0
258,011
5
W
Thor
8,011
616
95
7
0
285,790
6
L
Morgan Le Fay
6,972
536
126
10
0
265,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role