Player Matchup

Chang'e
Chang'e
AtheistAltarBoy
Chang'e
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 84L
1,416 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Ed Gein8700
Morgan Le Fay
Level 81
God Stats
1W - 2L
1,184 SR
Queue Stats
34W - 38L
1,461 Elo+
Party 1
Ah Puch
Ah Puch
Rohovie91
Ah Puch
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 125L
1,465 Elo+
Party 3
Atlas
Atlas
SkinnyBones456
Atlas
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 98L
1,532 Elo+
Party 1
Sobek
Sobek
goldmandan
Sobek
Level 120
God Stats
2W - 0L
1,715 SR
Queue Stats
5W - 3L
1,578 Elo+
Party 1
Team Averages
Level 102
1,480 SR
1,491 Elo+

VS

Team Averages
Level 136
1,532 SR
1,400 Elo+
Horus
Horus
Dreamkill4life
Horus
Level 147
God Stats
7W - 11L
1,500 SR
Queue Stats
236W - 263L
1,417 Elo+
Party 2
Hercules
Hercules
GoliathW
Hercules
Level 108
God Stats
3W - 6L
1,466 SR
Queue Stats
405W - 397L
1,517 Elo+
Solo
Sobek
Sobek
Handieman94
Sobek
Level 129
God Stats
1W - 2L
1,696 SR
Queue Stats
99W - 118L
1,423 Elo+
Party 2
Janus
Janus
ZeroA J Killer
Janus
Level 158
God Stats
0W - 4L
1,500 SR
Queue Stats
436W - 414L
1,516 Elo+
Party 2
Tiamat
Tiamat
killuall84
Tiamat
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 88L
1,129 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 16
9,088
699
14,739
12,818
6,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
Ed Gein8700
Morgan Le Fay
16
7 / 4 / 9
9,745
750
16,323
13,939
6,966
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
Rohovie91
Ah Puch
17
6 / 1 / 13
9,765
751
20,278
6,856
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 2 / 15
9,735
749
11,119
23,234
31,184
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
17
3 / 1 / 15
9,148
704
6,373
17,908
11,935
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 7
8,063
620
5,488
21,375
21,141
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hercules
GoliathW
Hercules
16
2 / 4 / 6
9,248
711
12,321
17,229
27,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
1 / 7 / 7
8,496
654
4,702
17,176
20,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
4 / 3 / 2
9,791
753
26,080
10,844
5,272
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
killuall84
Tiamat
14
3 / 6 / 6
8,823
679
17,482
12,421
10,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
38
22
Kills
10
10
Deaths
23
68
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
2
16
5.5
L
0
3
7
1.17
W
Morgan Le Fay
Ed Gein8700
Morgan Le Fay
7
4
9
2.88
L
Hercules
GoliathW
Hercules
2
4
6
1.25
L
1
7
7
0.64
W
Ah Puch
Rohovie91
Ah Puch
6
1
13
12.5
W
3
2
15
5.25
L
4
3
2
1.67
W
Sobek
3
1
15
10.5
L
Tiamat
killuall84
Tiamat
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,832
Damage
66,073
74,755
Taken
79,045
59,265
Mitigated
85,182
41,841
Healing
26,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,739
2,647
10,399
5,808
12,818
6,005
0
7,402
5,416
26,611
0
L
5,488
1,428
2,166
9,381
21,375
21,141
0
18,913
2,462
828
6,808
W
Morgan Le Fay
Ed Gein8700
Morgan Le Fay
16,323
2,619
1,736
1,903
13,939
6,966
154
10,012
3,927
28,769
0
L
Hercules
GoliathW
Hercules
12,321
2,161
299
5,653
17,229
27,210
0
13,398
3,831
0
26,640
L
4,702
141
108
1,066
17,176
20,680
0
16,002
1,174
5,372
1,049
W
Ah Puch
Rohovie91
Ah Puch
20,278
260
1,125
2,462
6,856
3,175
145
3,247
3,609
32,878
0
W
11,119
4,120
1,921
6,559
23,234
31,184
0
14,466
8,768
22,707
0
L
26,080
1,178
1,484
3,382
10,844
5,272
0
8,767
2,077
51,390
0
W
Sobek
6,373
51
1,563
8,365
17,908
11,935
0
12,673
5,235
13,444
0
L
Tiamat
killuall84
Tiamat
17,482
517
1,095
1,657
12,421
10,879
0
11,752
669
30,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,481
Gold Earned
44,421
135
Minions Killed
139
0
Camps Cleared
0
1,232,122
Distance Traveled
1,084,756
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,088
699
35
3
0
210,990
0
L
Horus
8,063
620
1
0
0
255,828
0
W
Morgan Le Fay
9,745
750
37
3
0
220,653
0
L
Hercules
9,248
711
27
2
0
211,039
0
L
Sobek
8,496
654
4
0
0
185,799
0
W
Ah Puch
9,765
751
32
2
0
271,945
0
W
Atlas
9,735
749
16
1
0
250,809
0
L
Janus
9,791
753
79
6
0
211,154
0
W
Sobek
9,148
704
15
1
0
277,725
0
L
Tiamat
8,823
679
28
2
0
220,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role