Player Matchup

Arachne
Arachne
Griimcity
Arachne
Level 83
God Stats
17W - 10L
1,677 SR
Queue Stats
26W - 18L
1,612 Elo+
Party 1
Anubis
Anubis
Jak3iller
Anubis
Level 102
God Stats
3W - 0L
1,426 SR
Queue Stats
21W - 15L
1,626 Elo+
Party 1
Neith
Neith
NotHaymaker
Neith
Level 149
God Stats
2W - 3L
1,668 SR
Queue Stats
65W - 84L
1,427 Elo+
Party 2
Guan Yu
Guan Yu
Proffit-_-
Guan Yu
Level 157
God Stats
3W - 2L
1,574 SR
Queue Stats
100W - 98L
1,542 Elo+
Party 2
Chang'e
Chang'e
ThrowingBleuboy
Chang'e
Level 86
God Stats
6W - 4L
1,500 SR
Queue Stats
235W - 200L
1,475 Elo+
Solo
Team Averages
Level 115
1,569 SR
1,536 Elo+

VS

Team Averages
Level 115
1,540 SR
1,582 Elo+
Hel
Hel
Neeraj23
Hel
Level 107
God Stats
1W - 3L
1,700 SR
Queue Stats
21W - 18L
1,691 Elo+
Solo
Anhur
Anhur
Nightcare
Anhur
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 157L
1,529 Elo+
Solo
Pele
Pele
Taneki
Pele
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,398 Elo+
Solo
Anubis
Anubis
WilliamRXN
Anubis
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,495 Elo+
Solo
Mulan
Mulan
amjjr1993
Mulan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,795 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Griimcity
Arachne
10
5 / 1 / 1
6,729
673
6,077
8,306
2,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
Jak3iller
Anubis
12
5 / 0 / 1
7,598
760
5,453
4,449
1,754
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 0 / 0
6,136
614
6,516
3,755
1,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Guan Yu
Proffit-_-
Guan Yu
9
0 / 1 / 4
5,822
582
3,604
9,569
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
1 / 0 / 3
6,571
657
4,272
5,788
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
5,032
503
2,994
8,608
5,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Nightcare
Anhur
9
1 / 1 / 0
5,191
519
4,033
8,262
2,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Taneki
Pele
10
1 / 2 / 1
5,473
547
2,317
9,181
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
WilliamRXN
Anubis
9
0 / 3 / 1
5,104
510
4,839
6,737
3,079
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
amjjr1993
Mulan
8
0 / 5 / 1
4,776
478
1,404
8,666
3,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
13
Kills
2
2
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
Griimcity
Arachne
5
1
1
5.5
W
Anubis
Jak3iller
Anubis
5
0
1
5.5
L
0
2
1
0.25
L
Anhur
Nightcare
Anhur
1
1
0
1
W
2
0
0
2
W
Guan Yu
Proffit-_-
Guan Yu
0
1
4
2
L
Pele
Taneki
Pele
1
2
1
0.75
W
1
0
3
2.5
L
Anubis
WilliamRXN
Anubis
0
3
1
0.17
L
Mulan
amjjr1993
Mulan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,922
Damage
15,587
31,867
Taken
41,454
13,860
Mitigated
17,352
13,672
Healing
18,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Griimcity
Arachne
6,077
4,212
0
2,666
8,306
2,782
438
1,471
6,835
0
40,668
W
Anubis
Jak3iller
Anubis
5,453
243
0
3,461
4,449
1,754
769
0
4,311
53,133
0
L
2,994
534
3,473
4,648
8,608
5,150
0
654
7,860
18,626
0
L
Anhur
Nightcare
Anhur
4,033
2,749
0
2,593
8,262
2,416
0
0
8,262
0
37,363
W
6,516
2,121
0
1,053
3,755
1,128
0
899
2,856
0
52,809
W
Guan Yu
Proffit-_-
Guan Yu
3,604
170
850
2,951
9,569
6,687
0
3,485
6,084
0
17,534
L
Pele
Taneki
Pele
2,317
372
0
4,155
9,181
2,908
0
1,687
7,462
0
39,041
W
4,272
347
560
2,131
5,788
1,509
0
2,649
3,139
41,564
0
L
Anubis
WilliamRXN
Anubis
4,839
269
0
2,504
6,737
3,079
0
2,577
3,916
40,626
0
L
Mulan
amjjr1993
Mulan
1,404
270
0
1,416
8,666
3,799
0
4,437
4,229
0
22,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,856
Gold Earned
25,576
340
Minions Killed
280
0
Camps Cleared
0
1,029,438
Distance Traveled
987,830
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,729
673
61
6
0
209,787
0
W
Anubis
7,598
760
99
10
0
177,815
4
L
Hel
5,032
503
23
2
0
205,926
1
L
Anhur
5,191
519
83
8
0
183,962
0
W
Neith
6,136
614
79
8
0
202,264
5
W
Guan Yu
5,822
582
21
2
0
220,832
2
L
Pele
5,473
547
82
8
0
232,089
0
W
Chang'e
6,571
657
80
8
0
218,740
4
L
Anubis
5,104
510
49
5
0
180,371
0
L
Mulan
4,776
478
43
4
0
185,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role