Player Matchup

Hades
Hades
Silver II
BSDGamingTTV
Hades
Silver II
Level 131
God Stats
3W - 0L
1,821 SR
Queue Stats
34W - 40L
1,232 MMR
Solo
Danzaburou
Danzaburou
Gold V
Coltor
Danzaburou
Gold V
Level 107
God Stats
18W - 15L
1,724 SR
Queue Stats
114W - 118L
1,352 MMR
Solo
Geb
Geb
Gold V
Low Fate
Geb
Gold V
Level 135
God Stats
3W - 4L
1,493 SR
Queue Stats
167W - 171L
1,257 MMR
Party 1
Vulcan
Vulcan
Silver V
Qyatt
Vulcan
Silver V
Level 201
God Stats
1W - 0L
1,193 SR
Queue Stats
211W - 227L
1,303 MMR
Solo
Thanatos
Thanatos
Gold II
xIAnimositylx
Thanatos
Gold II
Level 158
God Stats
26W - 21L
1,665 SR
Queue Stats
300W - 295L
1,353 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,579 SR
1,299 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,570 SR
1,302 MMR
Cupid
Cupid
Silver I
Bl3ssin9
Cupid
Silver I
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 57L
1,306 MMR
Solo
Nike
Nike
Bronze IV
BoltEagle91
Nike
Bronze IV
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 62L
1,283 MMR
Solo
Jormungandr
Jormungandr
Silver II
CIearCub
Jormungandr
Silver II
Level 63
God Stats
16W - 12L
1,567 SR
Queue Stats
62W - 61L
1,307 MMR
Solo
Nu Wa
Nu Wa
Silver I
JJDOOM93
Nu Wa
Silver I
Level 125
God Stats
37W - 31L
1,551 SR
Queue Stats
363W - 377L
1,291 MMR
Solo
He Bo
He Bo
Silver I
MauroDelta90
He Bo
Silver I
Level 120
God Stats
1W - 3L
1,732 SR
Queue Stats
340W - 349L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 5
10,741
671
11,963
15,496
12,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Coltor
Danzaburou
16
15 / 1 / 3
11,544
722
20,261
12,655
6,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 9
9,239
577
5,529
18,604
17,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
Qyatt
Vulcan
14
1 / 3 / 11
9,415
588
10,560
11,055
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
xIAnimositylx
Thanatos
15
8 / 2 / 10
10,157
635
12,787
14,679
7,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SusanoRatatoskrAphroditeThor

VS

Bans
ChronosAo KuangBaron SamediIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bl3ssin9
Cupid
13
2 / 7 / 2
8,296
519
6,812
15,045
6,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 3
7,631
477
10,214
21,197
20,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jormungandr
CIearCub
Jormungandr
12
4 / 6 / 2
7,900
494
9,555
18,418
17,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
JJDOOM93
Nu Wa
13
2 / 7 / 3
8,365
523
9,961
14,867
5,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 4 / 1
6,312
395
3,816
9,460
2,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
28
Kills
8
8
Deaths
28
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Cupid
Bl3ssin9
Cupid
2
7
2
0.43
L
0
4
3
0.38
L
Jormungandr
CIearCub
Jormungandr
4
6
2
0.83
W
Danzaburou
Coltor
Danzaburou
15
1
3
16.5
L
Nu Wa
JJDOOM93
Nu Wa
2
7
3
0.5
W
2
1
9
6.5
L
0
4
1
0.13
W
Vulcan
Qyatt
Vulcan
1
3
11
2.17
W
Thanatos
xIAnimositylx
Thanatos
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,100
Damage
40,358
72,489
Taken
78,987
48,218
Mitigated
52,798
35,247
Healing
12,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,963
1,922
100
11,022
15,496
12,044
1,194
3,061
12,435
88,709
0
L
Cupid
Bl3ssin9
Cupid
6,812
3,811
448
3,627
15,045
6,238
432
1,420
13,625
0
49,535
L
10,214
1,944
0
3,194
21,197
20,482
0
10,710
10,487
1,402
60,650
L
Jormungandr
CIearCub
Jormungandr
9,555
2,709
0
1,553
18,418
17,482
66
6,545
11,873
35,807
0
W
Danzaburou
Coltor
Danzaburou
20,261
10,715
0
4,481
12,655
6,296
2,901
3,371
9,284
0
94,566
L
Nu Wa
JJDOOM93
Nu Wa
9,961
2,293
65
1,670
14,867
5,597
0
8,347
6,520
61,044
0
W
5,529
466
2,586
3,612
18,604
17,932
0
6,988
11,616
23,300
0
L
3,816
461
0
1,816
9,460
2,999
42
1,030
8,430
34,878
0
W
Vulcan
Qyatt
Vulcan
10,560
2,214
162
2,824
11,055
4,943
1,689
5,222
5,833
72,796
0
W
Thanatos
xIAnimositylx
Thanatos
12,787
2,140
0
10,460
14,679
7,003
1,232
5,595
9,084
0
73,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,096
Gold Earned
38,504
531
Minions Killed
391
0
Camps Cleared
0
1,660,134
Distance Traveled
1,415,845
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,741
671
171
11
0
276,830
0
L
Cupid
8,296
519
89
6
0
288,560
0
L
Nike
7,631
477
86
5
0
297,152
5
L
Jormungandr
7,900
494
50
3
0
325,054
0
W
Danzaburou
11,544
722
112
7
0
315,969
2
L
Nu Wa
8,365
523
112
7
0
266,800
0
W
Geb
9,239
577
14
1
0
342,711
0
L
He Bo
6,312
395
54
3
0
238,279
2
W
Vulcan
9,415
588
133
8
0
327,802
0
W
Thanatos
10,157
635
101
6
0
396,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role