Player Matchup

Surtr
Surtr
BL4CK ZAC
Surtr
Level 164
God Stats
28W - 22L
1,636 SR
Queue Stats
142W - 119L
1,578 Elo+
Solo
Anubis
Anubis
Icebox989
Anubis
Level 24
God Stats
1W - 0L
1,507 SR
Queue Stats
17W - 18L
1,503 Elo+
Party 1
Izanami
Izanami
Laharl1252
Izanami
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
136W - 128L
1,561 Elo+
Party 1
Team Averages
Level 105
1,548 SR
1,547 Elo+

VS

Team Averages
Level 119
1,523 SR
1,521 Elo+
Merlin
Merlin
DJ xN I C E
Merlin
Level 156
God Stats
5W - 5L
1,568 SR
Queue Stats
116W - 121L
1,583 Elo+
Solo
Nemesis
Nemesis
Parzivlu
Nemesis
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 42L
1,555 Elo+
Party 2
Cernunnos
Cernunnos
SLUN4689
Cernunnos
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BL4CK ZAC
Surtr
13
5 / 2 / 3
8,319
756
10,311
12,079
11,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Anubis
Icebox989
Anubis
11
2 / 3 / 4
7,363
669
6,050
7,672
3,454
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
Laharl1252
Izanami
14
2 / 1 / 6
8,079
734
6,660
6,004
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 3 / 3
8,120
738
7,414
6,897
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Parzivlu
Nemesis
12
2 / 3 / 2
7,506
682
4,573
9,928
3,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
SLUN4689
Cernunnos
15
2 / 3 / 4
8,497
772
8,752
10,350
4,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
9
Kills
6
6
Deaths
9
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Surtr
BL4CK ZAC
Surtr
5
2
3
3.25
L
Merlin
2
3
3
1.17
W
Anubis
Icebox989
Anubis
2
3
4
1.33
W
Izanami
Laharl1252
Izanami
2
1
6
5
L
Nemesis
Parzivlu
Nemesis
2
3
2
1
L
Cernunnos
SLUN4689
Cernunnos
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,021
Damage
20,739
25,755
Taken
27,175
17,801
Mitigated
10,458
7,131
Healing
3,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
BL4CK ZAC
Surtr
10,311
3,004
0
2,240
12,079
11,860
67
3,868
8,211
1,337
18,379
L
Merlin
7,414
823
0
1,072
6,897
2,538
52
932
5,965
37,126
0
W
Anubis
Icebox989
Anubis
6,050
0
0
2,605
7,672
3,454
0
1,369
6,303
28,945
0
W
Izanami
Laharl1252
Izanami
6,660
3,470
0
2,286
6,004
2,487
0
2,213
3,791
0
33,119
L
Nemesis
Parzivlu
Nemesis
4,573
1,483
0
542
9,928
3,336
0
3,127
6,801
0
15,747
L
Cernunnos
SLUN4689
Cernunnos
8,752
4,276
0
2,097
10,350
4,584
305
3,202
7,148
0
38,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,761
Gold Earned
24,123
135
Minions Killed
167
0
Camps Cleared
0
619,012
Distance Traveled
550,481
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,319
756
25
2
0
214,216
0
L
Merlin
8,120
738
91
8
0
169,809
0
W
Anubis
7,363
669
47
4
0
195,561
1
W
Izanami
8,079
734
63
6
0
209,235
0
L
Nemesis
7,506
682
21
2
0
188,335
0
L
Cernunnos
8,497
772
55
5
0
192,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role