Player Matchup

Freya
Freya
Faceme80
Freya
Level 128
God Stats
1W - 1L
1,700 SR
Queue Stats
104W - 100L
1,489 Elo+
Party 2
Ne Zha
Ne Zha
elpapiMiller
Ne Zha
Level 126
God Stats
3W - 3L
1,733 SR
Queue Stats
120W - 130L
1,469 Elo+
Solo
Tiamat
Tiamat
kokoliuyt
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,686 Elo+
Solo
Hun Batz
Hun Batz
takeya69
Hun Batz
Level 155
God Stats
0W - 2L
1,199 SR
Queue Stats
137W - 138L
1,439 Elo+
Solo
Cerberus
Cerberus
wipo20
Cerberus
Level 155
God Stats
6W - 3L
1,837 SR
Queue Stats
368W - 352L
1,486 Elo+
Party 2
Team Averages
Level 118
1,594 SR
1,514 Elo+

VS

Team Averages
Level 120
1,665 SR
1,488 Elo+
Discordia
Discordia
BakinBoy
Discordia
Level 127
God Stats
3W - 1L
1,757 SR
Queue Stats
159W - 159L
1,542 Elo+
Party 1
Nu Wa
Nu Wa
MeleNotMelee
Nu Wa
Level 109
God Stats
1W - 0L
1,553 SR
Queue Stats
117W - 106L
1,434 Elo+
Party 3
Ne Zha
Ne Zha
Munchies4ever
Ne Zha
Level 113
God Stats
3W - 3L
1,526 SR
Queue Stats
129W - 124L
1,495 Elo+
Party 1
Hercules
Hercules
TightP
Hercules
Level 107
God Stats
10W - 5L
1,708 SR
Queue Stats
565W - 548L
1,481 Elo+
Party 1
Raijin
Raijin
VelvetMonkey
Raijin
Level 145
God Stats
1W - 1L
1,781 SR
Queue Stats
115W - 102L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Faceme80
Freya
12
0 / 3 / 5
6,562
656
3,870
7,833
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
14
4 / 3 / 2
7,404
740
4,986
9,156
3,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
kokoliuyt
Tiamat
13
0 / 5 / 4
6,666
667
4,793
7,991
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
takeya69
Hun Batz
13
1 / 2 / 5
7,205
721
6,356
7,374
3,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
wipo20
Cerberus
13
3 / 5 / 4
7,956
796
7,538
13,351
6,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BakinBoy
Discordia
15
6 / 1 / 9
8,990
899
12,402
4,454
1,548
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 3 / 9
7,676
768
7,062
8,270
2,781
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
9 / 1 / 5
9,959
996
12,959
6,324
2,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
TightP
Hercules
14
1 / 1 / 10
7,871
787
6,071
10,679
10,677
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
15
2 / 2 / 5
8,578
858
3,284
6,023
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
8
Kills
18
18
Deaths
8
20
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Discordia
BakinBoy
Discordia
6
1
9
10.5
L
Freya
Faceme80
Freya
0
3
5
0.83
W
0
3
9
1.5
W
9
1
5
11.5
W
Hercules
TightP
Hercules
1
1
10
6
W
Raijin
2
2
5
2.25
L
Ne Zha
4
3
2
1.67
L
Tiamat
kokoliuyt
Tiamat
0
5
4
0.4
L
Hun Batz
takeya69
Hun Batz
1
2
5
1.75
L
Cerberus
wipo20
Cerberus
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,543
Damage
41,778
45,705
Taken
35,750
20,898
Mitigated
19,384
10,814
Healing
14,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
BakinBoy
Discordia
12,402
135
1,234
1,289
4,454
1,548
499
2,123
2,255
15,758
0
L
Freya
Faceme80
Freya
3,870
706
146
901
7,833
3,191
22
3,050
4,481
10,628
0
W
7,062
1,498
253
1,920
8,270
2,781
410
4,282
3,910
15,377
0
W
12,959
1,606
1,171
839
6,324
2,455
2,481
3,008
3,302
0
30,488
W
Hercules
TightP
Hercules
6,071
1,053
1,534
5,052
10,679
10,677
196
4,026
6,395
0
7,316
W
Raijin
3,284
215
205
803
6,023
1,923
399
2,282
3,687
15,758
0
L
Ne Zha
4,986
293
433
1,646
9,156
3,874
0
4,629
4,195
0
18,785
L
Tiamat
kokoliuyt
Tiamat
4,793
98
264
790
7,991
3,963
0
4,908
2,587
12,092
0
L
Hun Batz
takeya69
Hun Batz
6,356
164
701
1,844
7,374
3,676
0
2,619
4,577
0
17,042
L
Cerberus
wipo20
Cerberus
7,538
45
1,082
3,007
13,351
6,194
0
5,785
7,117
13,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,793
Gold Earned
43,074
118
Minions Killed
114
0
Camps Cleared
0
796,043
Distance Traveled
1,024,419
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,990
899
12
1
0
206,054
0
L
Freya
6,562
656
30
3
0
134,802
0
W
Nu Wa
7,676
768
25
3
0
189,370
0
W
Ne Zha
9,959
996
36
4
0
210,253
0
W
Hercules
7,871
787
1
0
0
244,714
0
W
Raijin
8,578
858
40
4
0
174,028
0
L
Ne Zha
7,404
740
16
2
0
174,964
0
L
Tiamat
6,666
667
12
1
0
173,303
0
L
Hun Batz
7,205
721
18
2
0
156,803
0
L
Cerberus
7,956
796
42
4
0
156,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role