Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
IAN AUSTIN
Zhong Kui
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 98L
1,470 Elo+
Party 1
Hel
Hel
legrosmitch
Hel
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,718 Elo+
Party 3
Ares
Ares
limmeget69
Ares
Level 94
God Stats
4W - 2L
1,494 SR
Queue Stats
93W - 98L
1,575 Elo+
Party 1
Fenrir
Fenrir
samouraidubong
Fenrir
Level 48
God Stats
0W - 1L
1,788 SR
Queue Stats
1W - 3L
1,718 Elo+
Party 3
Team Averages
Level 75
1,556 SR
1,596 Elo+

VS

Team Averages
Level 71
1,582 SR
1,570 Elo+
Hel
Hel
Caal
Hel
Level 105
God Stats
5W - 6L
1,424 SR
Queue Stats
222W - 213L
1,559 Elo+
Party 2
Anubis
Anubis
DanoKrum
Anubis
Level 95
God Stats
4W - 4L
1,796 SR
Queue Stats
419W - 448L
1,582 Elo+
Solo
Odin
Odin
Zephnar
Odin
Level 62
God Stats
3W - 5L
1,388 SR
Queue Stats
235W - 207L
1,562 Elo+
Party 2
Kukulkan
Kukulkan
Zurask
Kukulkan
Level 65
God Stats
6W - 4L
1,802 SR
Queue Stats
172W - 146L
1,603 Elo+
Party 2
Ah Puch
Ah Puch
fr4ctul
Ah Puch
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 142L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
2 / 4 / 2
6,970
697
11,535
10,512
4,756
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
IAN AUSTIN
Zhong Kui
14
2 / 5 / 1
7,601
760
6,699
11,361
9,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 5 / 2
7,043
704
2,861
11,008
7,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 5 / 3
6,556
656
3,003
14,695
19,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 6 / 3
6,954
695
4,064
15,624
7,378
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Caal
Hel
16
6 / 1 / 14
9,081
908
7,871
9,021
5,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
DanoKrum
Anubis
14
3 / 3 / 14
8,654
865
9,723
8,351
4,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
Zephnar
Odin
17
11 / 1 / 10
9,922
992
9,930
18,353
12,543
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Zurask
Kukulkan
15
4 / 2 / 16
8,902
890
13,120
6,323
3,178
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
fr4ctul
Ah Puch
15
1 / 1 / 21
8,466
847
13,621
4,611
2,262
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
100
6
Kills
25
25
Deaths
8
11
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
2
0.75
W
Hel
Caal
Hel
6
1
14
13
W
Anubis
DanoKrum
Anubis
3
3
14
3.33
L
Zhong Kui
IAN AUSTIN
Zhong Kui
2
5
1
0.5
W
Odin
Zephnar
Odin
11
1
10
16
W
Kukulkan
Zurask
Kukulkan
4
2
16
6
W
Ah Puch
fr4ctul
Ah Puch
1
1
21
11.5
L
1
5
2
0.4
L
0
5
3
0.3
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,162
Damage
54,265
63,200
Taken
46,659
48,459
Mitigated
28,203
19,998
Healing
25,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
11,535
1,177
401
4,057
10,512
4,756
0
6,838
3,674
0
18,379
W
Hel
Caal
Hel
7,871
1,022
8,811
6,011
9,021
5,675
382
2,883
6,138
13,521
0
W
Anubis
DanoKrum
Anubis
9,723
192
219
1,075
8,351
4,545
1,800
2,522
5,829
22,486
0
L
Zhong Kui
IAN AUSTIN
Zhong Kui
6,699
401
65
2,157
11,361
9,102
0
9,380
1,981
18,748
0
W
Odin
Zephnar
Odin
9,930
2,724
1,240
6,045
18,353
12,543
391
5,664
12,689
0
14,588
W
Kukulkan
Zurask
Kukulkan
13,120
2,535
0
577
6,323
3,178
1,486
1,176
5,147
26,044
0
W
Ah Puch
fr4ctul
Ah Puch
13,621
796
732
694
4,611
2,262
1,284
318
4,293
23,150
0
L
2,861
388
6,205
3,139
11,008
7,284
186
7,635
3,373
7,460
0
L
3,003
71
297
1,070
14,695
19,939
100
9,394
5,301
4,455
0
L
4,064
739
174
2,433
15,624
7,378
0
11,088
4,536
0
8,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,124
Gold Earned
45,025
91
Minions Killed
104
0
Camps Cleared
0
874,523
Distance Traveled
1,037,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,970
697
20
2
0
201,882
0
W
Hel
9,081
908
16
2
0
216,934
0
W
Anubis
8,654
865
21
2
0
187,238
0
L
Zhong Kui
7,601
760
35
4
0
155,948
0
W
Odin
9,922
992
10
1
0
229,272
0
W
Kukulkan
8,902
890
37
4
0
192,783
0
W
Ah Puch
8,466
847
20
2
0
211,108
0
L
Hel
7,043
704
15
2
0
190,872
0
L
Ares
6,556
656
3
0
0
164,350
0
L
Fenrir
6,954
695
18
2
0
161,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role