Player Matchup

Chang'e
Chang'e
KitsuneKutter
Chang'e
Level 37
God Stats
5W - 4L
1,704 SR
Queue Stats
48W - 41L
1,539 Elo+
Solo
He Bo
He Bo
Seandiggity12
He Bo
Level 88
God Stats
1W - 3L
1,438 SR
Queue Stats
48W - 47L
1,554 Elo+
Party 2
Yemoja
Yemoja
Synphra
Yemoja
Level 104
God Stats
1W - 2L
1,723 SR
Queue Stats
95W - 103L
1,502 Elo+
Solo
King Arthur
King Arthur
Ur_Not_Funny-_-
King Arthur
Level 67
God Stats
2W - 1L
1,751 SR
Queue Stats
12W - 14L
1,430 Elo+
Party 2
Apollo
Apollo
crittercreature5
Apollo
Level 97
God Stats
2W - 3L
1,563 SR
Queue Stats
21W - 18L
1,561 Elo+
Party 2
Team Averages
Level 79
1,636 SR
1,517 Elo+

VS

Team Averages
Level 136
1,535 SR
1,552 Elo+
Vulcan
Vulcan
Aurange
Vulcan
Level 130
God Stats
27W - 13L
1,657 SR
Queue Stats
239W - 195L
1,552 Elo+
Party 1
He Bo
He Bo
Chrch
He Bo
Level 168
God Stats
4W - 0L
1,480 SR
Queue Stats
42W - 41L
1,619 Elo+
Solo
Hercules
Hercules
Mf Eggshell
Hercules
Level 135
God Stats
4W - 5L
1,507 SR
Queue Stats
373W - 322L
1,522 Elo+
Party 1
Jormungandr
Jormungandr
NS Sephiroth
Jormungandr
Level 114
God Stats
14W - 7L
1,773 SR
Queue Stats
307W - 256L
1,514 Elo+
Party 1
Apollo
Apollo
lb24sir_
Apollo
Level 132
God Stats
15W - 9L
1,256 SR
Queue Stats
382W - 351L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
3 / 4 / 1
7,435
531
7,070
11,984
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 5 / 2
6,989
499
5,442
10,971
4,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Synphra
Yemoja
10
1 / 1 / 6
6,978
498
3,124
11,816
10,583
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
Ur_Not_Funny-_-
King Arthur
12
1 / 6 / 5
7,322
523
9,236
15,997
13,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 2 / 2
7,346
525
6,065
11,756
5,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aurange
Vulcan
13
3 / 3 / 6
7,896
564
15,469
8,112
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
Chrch
He Bo
12
3 / 3 / 4
7,561
540
5,321
9,591
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Mf Eggshell
Hercules
13
8 / 2 / 3
8,717
623
10,085
12,946
8,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
NS Sephiroth
Jormungandr
11
2 / 1 / 10
7,624
545
7,588
11,276
10,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Apollo
lb24sir_
Apollo
14
2 / 1 / 2
8,204
586
7,341
9,730
4,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
43
9
Kills
18
18
Deaths
10
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Aurange
Vulcan
3
3
6
2
W
He Bo
Chrch
He Bo
3
3
4
1.67
L
Chang'e
3
4
1
0.88
W
Hercules
Mf Eggshell
Hercules
8
2
3
4.75
W
Jormungandr
NS Sephiroth
Jormungandr
2
1
10
7
L
2
5
2
0.6
L
Yemoja
Synphra
Yemoja
1
1
6
4
L
King Arthur
Ur_Not_Funny-_-
King Arthur
1
6
5
0.58
L
2
2
2
1.5
W
Apollo
lb24sir_
Apollo
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,937
Damage
45,804
62,524
Taken
51,655
38,222
Mitigated
31,474
16,152
Healing
16,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Aurange
Vulcan
15,469
4,530
0
944
8,112
3,409
248
4,917
3,195
60,522
0
W
He Bo
Chrch
He Bo
5,321
165
0
3,169
9,591
3,525
0
3,446
6,145
47,192
0
L
Chang'e
7,070
279
915
3,219
11,984
4,636
0
6,953
4,757
54,704
0
W
Hercules
Mf Eggshell
Hercules
10,085
2,531
0
4,782
12,946
8,903
121
2,970
9,976
0
47,212
W
Jormungandr
NS Sephiroth
Jormungandr
7,588
3,093
0
2,577
11,276
10,878
138
3,352
7,924
32,110
0
L
5,442
301
0
2,600
10,971
4,324
0
4,566
6,265
50,254
0
L
Yemoja
Synphra
Yemoja
3,124
1,166
3,306
2,946
11,816
10,583
0
7,280
4,352
12,228
0
L
King Arthur
Ur_Not_Funny-_-
King Arthur
9,236
1,497
0
550
15,997
13,654
0
4,405
11,502
0
41,340
L
6,065
3,731
0
2,616
11,756
5,025
0
4,410
7,270
0
50,758
W
Apollo
lb24sir_
Apollo
7,341
5,465
0
5,414
9,730
4,759
592
951
8,779
0
70,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,070
Gold Earned
40,002
336
Minions Killed
398
0
Camps Cleared
0
1,329,801
Distance Traveled
1,434,210
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,896
564
94
7
0
306,894
1
W
He Bo
7,561
540
74
5
0
316,873
0
L
Chang'e
7,435
531
82
6
0
263,691
1
W
Hercules
8,717
623
70
5
0
296,362
0
W
Jormungandr
7,624
545
40
3
0
282,223
0
L
He Bo
6,989
499
84
6
0
269,310
0
L
Yemoja
6,978
498
12
1
0
252,019
2
L
King Arthur
7,322
523
66
5
0
269,092
0
L
Apollo
7,346
525
92
7
0
275,689
0
W
Apollo
8,204
586
120
9
0
231,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role