Player Matchup

Fenrir
Fenrir
CptnInk
Fenrir
Level 104
God Stats
7W - 6L
1,311 SR
Queue Stats
735W - 625L
1,483 Elo+
Party 2
Sol
Sol
DaT Kid Reek
Sol
Level 157
God Stats
2W - 2L
1,786 SR
Queue Stats
49W - 47L
1,475 Elo+
Party 1
Aphrodite
Aphrodite
Final789X
Aphrodite
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
52W - 52L
1,474 Elo+
Party 1
Anhur
Anhur
sieIoo
Anhur
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,400 Elo+
Solo
Ymir
Ymir
slappyjackey
Ymir
Level 92
God Stats
3W - 2L
1,344 SR
Queue Stats
645W - 534L
1,483 Elo+
Party 2
Team Averages
Level 120
1,488 SR
1,463 Elo+

VS

Team Averages
Level 83
1,614 SR
1,467 Elo+
Atlas
Atlas
No_Vaseline04
Atlas
Level 57
God Stats
1W - 1L
1,681 SR
Queue Stats
46W - 75L
1,211 Elo+
Party 3
Thanatos
Thanatos
Qokedealer
Thanatos
Level 107
God Stats
43W - 45L
1,540 SR
Queue Stats
299W - 275L
1,537 Elo+
Solo
Achilles
Achilles
VileBlessing
Achilles
Level 121
God Stats
3W - 1L
1,847 SR
Queue Stats
222W - 185L
1,579 Elo+
Solo
Hades
Hades
WyfySauceWest
Hades
Level 18
God Stats
10W - 11L
1,500 SR
Queue Stats
20W - 35L
1,500 Elo+
Party 3
Martichoras
Martichoras
jowens24
Martichoras
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 66L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CptnInk
Fenrir
14
8 / 1 / 5
8,969
561
10,863
10,906
5,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
6 / 0 / 4
10,520
658
11,387
7,726
3,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
Final789X
Aphrodite
12
1 / 1 / 8
7,945
497
6,450
9,914
6,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
sieIoo
Anhur
15
2 / 1 / 2
8,447
528
8,237
12,315
6,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
6 / 2 / 2
9,551
597
8,017
15,221
14,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
7,101
444
4,756
8,258
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
Qokedealer
Thanatos
12
2 / 4 / 0
7,517
470
5,944
15,704
7,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
VileBlessing
Achilles
13
2 / 7 / 1
8,102
506
9,749
16,227
9,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 7 / 0
7,236
452
7,207
14,708
7,849
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
jowens24
Martichoras
12
0 / 4 / 1
7,325
458
4,789
10,881
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
23
Kills
5
5
Deaths
23
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CptnInk
Fenrir
8
1
5
10.5
W
6
0
4
8
W
Aphrodite
Final789X
Aphrodite
1
1
8
5
L
0
1
1
0.5
L
Thanatos
Qokedealer
Thanatos
2
4
0
0.5
L
Achilles
VileBlessing
Achilles
2
7
1
0.36
L
1
7
0
0.14
L
Martichoras
jowens24
Martichoras
0
4
1
0.13
W
Anhur
sieIoo
Anhur
2
1
2
3
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,954
Damage
32,445
56,082
Taken
65,778
35,090
Mitigated
34,325
22,580
Healing
18,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CptnInk
Fenrir
10,863
3,725
0
1,741
10,906
5,102
0
1,664
9,242
0
63,984
W
11,387
4,516
0
3,765
7,726
3,019
948
4,394
3,332
97,106
0
W
Aphrodite
Final789X
Aphrodite
6,450
1,083
4,105
5,481
9,914
6,226
0
3,641
6,273
32,967
0
L
4,756
2,178
0
1,224
8,258
6,654
0
3,791
4,467
21,793
0
L
Thanatos
Qokedealer
Thanatos
5,944
1,929
0
8,208
15,704
7,073
0
4,683
11,021
0
52,719
L
Achilles
VileBlessing
Achilles
9,749
4,353
0
2,812
16,227
9,136
0
7,174
9,053
0
56,676
L
7,207
1,123
43
3,099
14,708
7,849
184
8,534
6,174
51,889
0
L
Martichoras
jowens24
Martichoras
4,789
1,618
0
2,816
10,881
3,613
0
1,431
9,450
0
54,509
W
Anhur
sieIoo
Anhur
8,237
3,574
0
4,760
12,315
6,286
842
2,264
10,051
0
78,221
W
8,017
1,611
54
2,674
15,221
14,457
0
0
15,221
64,069
241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,432
Gold Earned
37,281
561
Minions Killed
372
0
Camps Cleared
0
1,492,402
Distance Traveled
1,404,586
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,969
561
90
6
0
370,127
0
W
Sol
10,520
658
170
11
0
268,668
0
W
Aphrodite
7,945
497
53
3
0
271,220
2
L
Atlas
7,101
444
25
2
0
306,449
0
L
Thanatos
7,517
470
89
6
0
322,488
0
L
Achilles
8,102
506
77
5
0
225,280
0
L
Hades
7,236
452
76
5
0
244,974
0
L
Martichoras
7,325
458
105
7
0
305,395
0
W
Anhur
8,447
528
128
8
0
284,526
0
W
Ymir
9,551
597
120
8
0
297,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role