Player Matchup

Kuzenbo
Kuzenbo
A Dank Soul
Kuzenbo
Level 123
God Stats
3W - 6L
1,452 SR
Queue Stats
32W - 51L
1,287 Elo+
Party 1
Sol
Sol
EnglishMuffn29
Sol
Level 23
God Stats
17W - 24L
1,279 SR
Queue Stats
20W - 43L
1,149 Elo+
Party 1
Fenrir
Fenrir
SadPlagueBoi
Fenrir
Level 7
God Stats
0W - 2L
1,285 SR
Queue Stats
6W - 18L
1,181 Elo+
Party 1
Team Averages
Level 51
1,339 SR
1,205 Elo+

VS

Team Averages
Level 96
1,500 SR
1,626 Elo+
Chaac
Chaac
ABC BOOMER
Chaac
Level 137
God Stats
2W - 4L
1,500 SR
Queue Stats
58W - 62L
1,500 Elo+
Party 2
Sobek
Sobek
HAZE DIAMOND
Sobek
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,654 Elo+
Party 2
Tiamat
Tiamat
Itz Bugebug
Tiamat
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 7L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
A Dank Soul
Kuzenbo
13
0 / 0 / 3
7,907
659
5,953
12,415
15,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 1
7,864
655
6,858
9,236
3,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
12
1 / 4 / 2
7,272
606
3,887
8,165
4,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
5 / 0 / 1
9,299
775
11,539
10,005
9,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 2 / 5
8,716
726
3,130
10,182
9,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
13
1 / 1 / 5
8,452
704
9,102
9,579
7,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
3
Kills
6
6
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
A Dank Soul
Kuzenbo
0
0
3
1.5
W
Chaac
5
0
1
5.5
L
2
2
1
1.25
W
0
2
5
1.25
W
Tiamat
1
1
5
3.5
L
Fenrir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,698
Damage
23,771
29,816
Taken
29,766
23,612
Mitigated
25,620
6,646
Healing
14,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
A Dank Soul
Kuzenbo
5,953
2,524
2,062
2,602
12,415
15,029
0
5,573
6,264
19,352
0
W
Chaac
11,539
2,420
209
6,031
10,005
9,306
551
3,132
6,873
161
46,586
L
6,858
2,331
0
1,900
9,236
3,833
0
2,857
6,075
34,187
0
W
3,130
698
2,637
2,602
10,182
9,189
14
4,653
5,529
11,361
0
W
Tiamat
9,102
1,118
0
2,931
9,579
7,125
189
5,124
4,455
41,014
0
L
Fenrir
3,887
1,259
0
82
8,165
4,750
0
3,626
4,166
0
7,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,043
Gold Earned
26,467
91
Minions Killed
166
0
Camps Cleared
0
689,689
Distance Traveled
700,757
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,907
659
25
2
0
251,195
2
W
Chaac
9,299
775
81
7
0
243,012
0
L
Sol
7,864
655
60
5
0
212,157
0
W
Sobek
8,716
726
20
2
0
247,169
0
W
Tiamat
8,452
704
65
5
0
210,576
0
L
Fenrir
7,272
606
6
1
0
226,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role