Player Matchup

Kuzenbo
Kuzenbo
BouncyBiscuit
Kuzenbo
Level 128
God Stats
8W - 2L
1,720 SR
Queue Stats
234W - 44L
1,761 Elo+
Party 2
Heimdallr
Heimdallr
Phaedus
Heimdallr
Level 154
God Stats
5W - 11L
1,500 SR
Queue Stats
310W - 330L
1,472 Elo+
Party 3
Tiamat
Tiamat
Trevwahh
Tiamat
Level 97
God Stats
2W - 1L
1,811 SR
Queue Stats
134W - 21L
1,698 Elo+
Party 2
Jormungandr
Jormungandr
Vera Victus
Jormungandr
Level 141
God Stats
7W - 0L
1,693 SR
Queue Stats
235W - 46L
1,714 Elo+
Party 2
Horus
Horus
oLuaaan
Horus
Level 102
God Stats
9W - 3L
1,428 SR
Queue Stats
149W - 134L
1,449 Elo+
Party 3
Team Averages
Level 124
1,631 SR
1,619 Elo+

VS

Team Averages
Level 111
1,533 SR
1,496 Elo+
Charybdis
Charybdis
AnXietyAttack21
Charybdis
Level 129
God Stats
2W - 5L
1,512 SR
Queue Stats
256W - 262L
1,487 Elo+
Solo
Anhur
Anhur
Doogerly
Anhur
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,488 Elo+
Party 1
Surtr
Surtr
Fricken-Stud-12
Surtr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,576 Elo+
Solo
Horus
Horus
Klirby
Horus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,488 Elo+
Party 1
Jing Wei
Jing Wei
LRFC 02
Jing Wei
Level 84
God Stats
3W - 6L
1,652 SR
Queue Stats
292W - 284L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
4 / 2 / 20
8,963
815
11,577
15,543
25,782
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Phaedus
Heimdallr
16
6 / 1 / 20
9,436
858
13,884
11,803
6,527
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Trevwahh
Tiamat
17
7 / 1 / 14
9,795
890
15,297
6,250
4,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Vera Victus
Jormungandr
16
5 / 2 / 17
9,508
864
17,377
13,496
20,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Horus
oLuaaan
Horus
16
5 / 2 / 18
9,041
822
7,086
19,651
22,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AnXietyAttack21
Charybdis
14
3 / 4 / 3
7,968
724
15,454
11,918
5,843
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
Doogerly
Anhur
12
0 / 6 / 5
6,769
615
5,666
11,977
4,839
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 7 / 3
7,432
676
7,672
18,156
16,604
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
Klirby
Horus
14
2 / 6 / 6
8,592
781
10,264
18,639
23,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
LRFC 02
Jing Wei
15
2 / 4 / 3
8,008
728
10,747
10,221
4,866
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
28
27
Kills
8
8
Deaths
27
89
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AnXietyAttack21
Charybdis
3
4
3
1.13
W
Kuzenbo
4
2
20
7
L
Anhur
Doogerly
Anhur
0
6
5
0.42
L
1
7
3
0.36
L
Horus
Klirby
Horus
2
6
6
0.83
L
Jing Wei
LRFC 02
Jing Wei
2
4
3
0.88
W
Heimdallr
Phaedus
Heimdallr
6
1
20
16
W
Tiamat
Trevwahh
Tiamat
7
1
14
14
W
Jormungandr
Vera Victus
Jormungandr
5
2
17
6.75
W
Horus
oLuaaan
Horus
5
2
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,221
Damage
49,803
66,743
Taken
70,911
79,663
Mitigated
55,395
36,327
Healing
20,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AnXietyAttack21
Charybdis
15,454
7,684
1,161
1,206
11,918
5,843
0
6,987
4,686
0
31,610
W
Kuzenbo
11,577
2,944
734
827
15,543
25,782
291
1,326
14,217
19,904
0
L
Anhur
Doogerly
Anhur
5,666
2,365
676
959
11,977
4,839
0
6,036
5,703
0
9,840
L
7,672
1,869
1,239
3,078
18,156
16,604
0
12,434
5,362
226
13,374
L
Horus
Klirby
Horus
10,264
2,301
5,570
5,938
18,639
23,243
0
10,647
7,712
7,592
8,382
L
Jing Wei
LRFC 02
Jing Wei
10,747
7,695
122
667
10,221
4,866
0
6,747
3,196
0
25,114
W
Heimdallr
Phaedus
Heimdallr
13,884
6,395
1,807
2,382
11,803
6,527
1,811
758
11,045
0
23,236
W
Tiamat
Trevwahh
Tiamat
15,297
1,447
2,270
2,165
6,250
4,291
1,441
867
5,383
33,111
0
W
Jormungandr
Vera Victus
Jormungandr
17,377
2,715
1,975
3,595
13,496
20,270
204
1,278
12,218
34,752
0
W
Horus
oLuaaan
Horus
7,086
3,167
11,070
9,502
19,651
22,793
788
1,647
18,004
0
12,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,743
Gold Earned
38,769
164
Minions Killed
104
0
Camps Cleared
0
1,042,123
Distance Traveled
948,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,968
724
39
4
0
156,833
0
W
Kuzenbo
8,963
815
11
1
0
204,520
0
L
Anhur
6,769
615
8
1
0
171,218
0
L
Surtr
7,432
676
11
1
0
195,916
0
L
Horus
8,592
781
9
1
0
231,616
0
L
Jing Wei
8,008
728
37
3
0
193,411
0
W
Heimdallr
9,436
858
31
3
0
194,561
0
W
Tiamat
9,795
890
59
5
0
201,741
0
W
Jormungandr
9,508
864
55
5
0
196,539
0
W
Horus
9,041
822
8
1
0
244,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role