Player Matchup

Kuzenbo
Kuzenbo
HazestarFTv
Kuzenbo
Level 52
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 108L
1,465 Elo+
Party 1
Pele
Pele
Vividendi
Pele
Level 69
God Stats
2W - 0L
1,711 SR
Queue Stats
47W - 46L
1,538 Elo+
Solo
Heimdallr
Heimdallr
axkl
Heimdallr
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
168W - 181L
1,427 Elo+
Party 1
Hera
Hera
killerrotze385
Hera
Level 121
God Stats
8W - 3L
1,500 SR
Queue Stats
253W - 268L
1,416 Elo+
Party 1
Amaterasu
Amaterasu
mmmylan
Amaterasu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,580 Elo+
Solo
Team Averages
Level 95
1,542 SR
1,485 Elo+

VS

Team Averages
Level 76
1,630 SR
1,463 Elo+
Sol
Sol
Callit
Sol
Level 86
God Stats
4W - 3L
1,737 SR
Queue Stats
493W - 505L
1,477 Elo+
Solo
Cu Chulainn
Cu Chulainn
Druloq1
Cu Chulainn
Level 87
God Stats
4W - 3L
1,605 SR
Queue Stats
180W - 181L
1,473 Elo+
Solo
Bacchus
Bacchus
Lilygamer1
Bacchus
Level 55
God Stats
1W - 1L
1,586 SR
Queue Stats
47W - 66L
1,363 Elo+
Solo
Hou Yi
Hou Yi
MajorKursula92
Hou Yi
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Apollo
Apollo
eValidNmae
Apollo
Level 39
God Stats
7W - 5L
1,720 SR
Queue Stats
463W - 460L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HazestarFTv
Kuzenbo
14
0 / 2 / 13
8,589
781
3,822
10,201
13,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
16
4 / 5 / 11
9,375
852
12,916
13,815
7,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
axkl
Heimdallr
18
9 / 2 / 5
10,206
928
22,357
13,470
8,219
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 10
9,754
887
12,108
8,849
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
mmmylan
Amaterasu
15
1 / 2 / 15
8,411
765
3,275
10,912
9,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Callit
Sol
16
3 / 3 / 12
9,457
860
13,401
13,900
6,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Druloq1
Cu Chulainn
15
1 / 4 / 11
8,762
797
12,385
15,151
19,460
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Lilygamer1
Bacchus
14
2 / 3 / 11
9,294
845
5,675
13,590
20,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 3 / 10
9,048
823
10,610
10,340
4,937
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
eValidNmae
Apollo
16
5 / 5 / 10
9,787
890
9,814
11,994
5,974
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
69
18
Kills
15
15
Deaths
18
54
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Sol
Callit
Sol
3
3
12
3
L
Cu Chulainn
Druloq1
Cu Chulainn
1
4
11
1.63
W
Kuzenbo
HazestarFTv
Kuzenbo
0
2
13
3.25
L
Bacchus
Lilygamer1
Bacchus
2
3
11
2.5
L
4
3
10
3
W
Pele
4
5
11
1.9
W
Heimdallr
axkl
Heimdallr
9
2
5
5.75
L
Apollo
eValidNmae
Apollo
5
5
10
2
W
4
4
10
2.25
W
Amaterasu
mmmylan
Amaterasu
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,478
Damage
51,885
57,247
Taken
64,975
43,498
Mitigated
58,151
25,373
Healing
25,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Callit
Sol
13,401
2,630
2,645
7,555
13,900
6,791
2,446
2,580
11,320
32,755
0
L
Cu Chulainn
Druloq1
Cu Chulainn
12,385
783
2,153
2,968
15,151
19,460
204
3,736
11,371
495
20,127
W
Kuzenbo
HazestarFTv
Kuzenbo
3,822
1,062
994
2,159
10,201
13,973
386
3,671
6,446
8,477
0
L
Bacchus
Lilygamer1
Bacchus
5,675
164
307
2,865
13,590
20,989
174
2,862
10,542
10,086
0
L
10,610
4,155
960
2,529
10,340
4,937
879
3,758
6,543
0
20,799
W
Pele
12,916
1,805
1,206
3,863
13,815
7,017
472
3,878
9,758
0
23,587
W
Heimdallr
axkl
Heimdallr
22,357
10,687
3,451
6,224
13,470
8,219
1,500
4,358
8,722
0
41,270
L
Apollo
eValidNmae
Apollo
9,814
4,626
1,029
2,185
11,994
5,974
896
2,994
8,900
0
28,704
W
12,108
2,562
2,139
1,628
8,849
4,551
442
3,639
5,033
31,500
0
W
Amaterasu
mmmylan
Amaterasu
3,275
719
1,092
2,617
10,912
9,738
679
3,788
7,031
0
4,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,335
Gold Earned
46,348
133
Minions Killed
139
0
Camps Cleared
0
1,164,118
Distance Traveled
1,151,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,457
860
43
4
0
229,993
0
L
Cu Chulainn
8,762
797
16
1
0
218,343
0
W
Kuzenbo
8,589
781
9
1
0
248,755
0
L
Bacchus
9,294
845
14
1
0
266,257
0
L
Hou Yi
9,048
823
24
2
0
222,989
0
W
Pele
9,375
852
25
2
0
228,172
0
W
Heimdallr
10,206
928
50
5
0
243,121
0
L
Apollo
9,787
890
42
4
0
213,738
0
W
Hera
9,754
887
47
4
0
208,330
0
W
Amaterasu
8,411
765
2
0
0
235,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role