Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Ermak08
Bakasura
Level 142
God Stats
1W - 2L
1,302 SR
Queue Stats
40W - 65L
1,507 Elo+
Solo
Zeus
Zeus
Vividendi
Zeus
Level 69
God Stats
2W - 0L
1,663 SR
Queue Stats
47W - 46L
1,518 Elo+
Solo
Yemoja
Yemoja
delugedeluxe
Yemoja
Level 147
God Stats
6W - 4L
1,662 SR
Queue Stats
170W - 175L
1,539 Elo+
Party 2
Maui
Maui
scareal-_-
Maui
Level 153
God Stats
6W - 4L
1,309 SR
Queue Stats
152W - 154L
1,487 Elo+
Party 2
Team Averages
Level 112
1,487 SR
1,510 Elo+

VS

Team Averages
Level 117
1,501 SR
1,491 Elo+
Charybdis
Charybdis
Mistiblucue
Charybdis
Level 129
God Stats
6W - 10L
1,318 SR
Queue Stats
477W - 499L
1,469 Elo+
Party 1
Thoth
Thoth
Orkichrist
Thoth
Level 149
God Stats
6W - 4L
1,485 SR
Queue Stats
441W - 458L
1,469 Elo+
Party 1
Yemoja
Yemoja
gabbelita
Yemoja
Level 45
God Stats
6W - 8L
1,500 SR
Queue Stats
1,019W - 1,042L
1,505 Elo+
Solo
Da Ji
Da Ji
itsmevihko
Da Ji
Level 108
God Stats
5W - 3L
1,920 SR
Queue Stats
208W - 206L
1,538 Elo+
Solo
Thanatos
Thanatos
mi13
Thanatos
Level 156
God Stats
1W - 5L
1,285 SR
Queue Stats
198W - 186L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
4 / 2 / 12
8,758
876
13,134
14,799
7,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Ermak08
Bakasura
15
4 / 1 / 11
8,936
894
6,697
14,048
9,965
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
16
9 / 1 / 11
9,938
994
17,917
8,829
4,701
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Yemoja
14
1 / 0 / 16
8,371
837
2,334
5,897
3,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 1 / 16
9,378
938
5,918
17,378
19,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Mistiblucue
Charybdis
14
3 / 3 / 2
7,469
747
7,634
9,074
3,635
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
14
1 / 3 / 2
7,434
743
14,267
6,507
2,676
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
gabbelita
Yemoja
11
0 / 5 / 2
6,547
655
4,008
14,715
12,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
13
1 / 5 / 2
6,642
664
10,994
9,362
4,255
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Thanatos
mi13
Thanatos
10
0 / 5 / 4
6,319
632
6,060
8,990
3,474
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
17
21
Kills
5
5
Deaths
21
66
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
12
5
W
Bakasura
Ermak08
Bakasura
4
1
11
9.5
L
Charybdis
Mistiblucue
Charybdis
3
3
2
1.33
L
Thoth
1
3
2
0.67
W
Zeus
9
1
11
14.5
W
Yemoja
1
0
16
9
L
Yemoja
gabbelita
Yemoja
0
5
2
0.2
L
Da Ji
1
5
2
0.4
L
Thanatos
mi13
Thanatos
0
5
4
0.4
W
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,000
Damage
42,963
60,951
Taken
48,648
45,129
Mitigated
26,170
38,622
Healing
11,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,134
3,967
337
3,005
14,799
7,533
2,237
3,468
11,052
0
34,768
W
Bakasura
Ermak08
Bakasura
6,697
4,556
2,224
4,567
14,048
9,965
1,490
2,949
10,487
0
15,903
L
Charybdis
Mistiblucue
Charybdis
7,634
3,041
731
1,936
9,074
3,635
0
6,005
2,895
0
15,246
L
Thoth
14,267
123
377
78
6,507
2,676
0
3,645
2,792
32,338
0
W
Zeus
17,917
2,301
470
678
8,829
4,701
1,677
3,218
5,330
31,591
0
W
Yemoja
2,334
511
20,699
3,646
5,897
3,609
939
2,605
3,218
6,604
0
L
Yemoja
gabbelita
Yemoja
4,008
246
2,627
1,719
14,715
12,130
0
6,459
7,756
8,147
0
L
Da Ji
10,994
1,679
0
0
9,362
4,255
0
5,261
3,935
0
12,587
L
Thanatos
mi13
Thanatos
6,060
693
650
3,862
8,990
3,474
0
4,799
3,857
0
8,235
W
5,918
826
570
2,426
17,378
19,321
760
4,103
12,589
8,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,381
Gold Earned
34,411
119
Minions Killed
79
0
Camps Cleared
0
970,937
Distance Traveled
841,894
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,758
876
36
4
0
178,359
0
W
Bakasura
8,936
894
45
5
0
236,620
0
L
Charybdis
7,469
747
19
2
0
155,357
0
L
Thoth
7,434
743
44
4
0
153,539
0
W
Zeus
9,938
994
27
3
0
179,189
0
W
Yemoja
8,371
837
9
1
0
163,142
0
L
Yemoja
6,547
655
9
1
0
166,685
0
L
Da Ji
6,642
664
4
0
0
180,437
0
L
Thanatos
6,319
632
3
0
0
185,876
0
W
Maui
9,378
938
2
0
0
213,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role