Player Matchup

Chaac
Chaac
Gold V
Kukamonga G
Chaac
Gold V
Level 197
God Stats
35W - 39L
1,485 SR
Queue Stats
840W - 861L
1,360 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Reloqds
Tsukuyomi
Gold V
Level 104
God Stats
2W - 0L
1,774 SR
Queue Stats
39W - 39L
1,355 MMR
Solo
Yu Huang
Yu Huang
Gold V
V-v_blur_Vv
Yu Huang
Gold V
Level 128
God Stats
8W - 4L
1,710 SR
Queue Stats
387W - 413L
1,415 MMR
Solo
Sylvanus
Sylvanus
Gold IV
WiltidZeus
Sylvanus
Gold IV
Level 108
God Stats
4W - 3L
1,626 SR
Queue Stats
191W - 192L
1,389 MMR
Solo
Chiron
Chiron
Silver II
ja306ck
Chiron
Silver II
Level 126
God Stats
4W - 1L
1,931 SR
Queue Stats
100W - 105L
1,404 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,705 SR
1,385 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,623 SR
1,390 MMR
King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Silver IV
JStager
Rama
Silver IV
Level 105
God Stats
0W - 3L
1,628 SR
Queue Stats
14W - 21L
1,342 MMR
Solo
Raijin
Raijin
Silver II
LionBlazePrime
Raijin
Silver II
Level 149
God Stats
0W - 1L
1,644 SR
Queue Stats
47W - 47L
1,408 MMR
Solo
Ra
Ra
Bronze V
mak1nplayz_-
Ra
Bronze V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,296 MMR
Party 1
Nemesis
Nemesis
Gold V
musxel
Nemesis
Gold V
Level 105
God Stats
30W - 21L
1,845 SR
Queue Stats
206W - 209L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
8,434
562
7,228
12,994
13,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tsukuyomi
Reloqds
Tsukuyomi
15
6 / 1 / 5
9,177
612
9,189
11,375
5,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
V-v_blur_Vv
Yu Huang
13
3 / 3 / 5
8,003
534
9,700
9,483
4,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
WiltidZeus
Sylvanus
13
5 / 1 / 6
8,398
560
5,288
13,425
11,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chiron
ja306ck
Chiron
15
5 / 2 / 4
9,284
619
8,131
9,867
4,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ChronosAo KuangHeraCliodhna

VS

Bans
AgniMerlinZeusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 7 / 0
6,546
436
4,015
12,911
10,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
JStager
Rama
11
1 / 3 / 0
7,029
469
3,915
8,653
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 4 / 0
8,218
548
7,952
11,840
4,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 4 / 2
7,420
495
5,621
11,711
8,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
musxel
Nemesis
14
3 / 4 / 2
8,391
559
7,665
14,168
4,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
22
Kills
8
8
Deaths
22
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
7
0
0.14
L
Rama
JStager
Rama
1
3
0
0.33
W
3
1
4
5
L
3
4
0
0.75
W
Tsukuyomi
Reloqds
Tsukuyomi
6
1
5
8.5
W
Yu Huang
V-v_blur_Vv
Yu Huang
3
3
5
1.83
W
Sylvanus
WiltidZeus
Sylvanus
5
1
6
8
W
Chiron
ja306ck
Chiron
5
2
4
3.5
L
0
4
2
0.25
L
Nemesis
musxel
Nemesis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,536
Damage
29,168
57,144
Taken
59,283
38,811
Mitigated
31,308
18,644
Healing
9,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,015
731
17
481
12,911
10,767
115
3,167
9,510
1,307
20,799
L
Rama
JStager
Rama
3,915
3,446
0
2,005
8,653
3,150
0
1,426
7,159
0
50,357
W
7,228
2,221
0
5,813
12,994
13,670
537
5,001
7,993
85
47,966
L
7,952
469
0
1,603
11,840
4,125
0
6,328
4,942
70,163
0
W
Tsukuyomi
Reloqds
Tsukuyomi
9,189
3,053
0
1,472
11,375
5,175
273
1,496
9,879
0
78,955
W
Yu Huang
V-v_blur_Vv
Yu Huang
9,700
888
66
1,286
9,483
4,024
398
4,105
5,367
59,917
0
W
Sylvanus
WiltidZeus
Sylvanus
5,288
1,063
1,828
4,101
13,425
11,831
189
4,406
9,019
24,233
0
W
Chiron
ja306ck
Chiron
8,131
3,183
442
3,636
9,867
4,111
919
298
9,568
0
67,228
L
5,621
1,105
110
4,158
11,711
8,439
0
0
10,898
48,784
0
L
Nemesis
musxel
Nemesis
7,665
4,089
0
1,336
14,168
4,827
0
3,168
10,729
0
64,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,296
Gold Earned
37,604
412
Minions Killed
426
0
Camps Cleared
0
1,447,741
Distance Traveled
1,302,337
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,546
436
30
2
0
259,686
0
L
Rama
7,029
469
92
6
0
231,199
1
W
Chaac
8,434
562
61
4
0
289,780
3
L
Raijin
8,218
548
128
9
0
258,462
2
W
Tsukuyomi
9,177
612
96
6
0
318,588
0
W
Yu Huang
8,003
534
104
7
0
282,652
0
W
Sylvanus
8,398
560
39
3
0
277,471
4
W
Chiron
9,284
619
112
7
0
279,250
2
L
Ra
7,420
495
80
5
0
232,217
0
L
Nemesis
8,391
559
96
6
0
320,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role