Player Matchup

He Bo
He Bo
BIGSEXY199157
He Bo
Level 119
God Stats
5W - 6L
1,529 SR
Queue Stats
83W - 92L
1,496 Elo+
Party 3
Ganesha
Ganesha
JIMCHEESE
Ganesha
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,454 Elo+
Party 3
Jing Wei
Jing Wei
UwUFeKK
Jing Wei
Level 33
God Stats
4W - 2L
1,699 SR
Queue Stats
59W - 53L
1,509 Elo+
Party 2
Kumbhakarna
Kumbhakarna
mdkillall
Kumbhakarna
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
shabangshabloom
Ne Zha
Level 159
God Stats
1W - 1L
1,291 SR
Queue Stats
57W - 55L
1,505 Elo+
Party 2
Team Averages
Level 83
1,504 SR
1,493 Elo+

VS

Team Averages
Level 41
1,454 SR
1,300 Elo+
Lancelot
Lancelot
Agent__Octopus
Lancelot
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,136 Elo+
Party 1
Medusa
Medusa
Lennny547
Medusa
Level 45
God Stats
1W - 3L
1,272 SR
Queue Stats
62W - 62L
1,490 Elo+
Solo
Zeus
Zeus
MaskedAnathema
Zeus
Level 71
God Stats
0W - 3L
1,500 SR
Queue Stats
96W - 73L
1,601 Elo+
Solo
Ymir
Ymir
Verosh
Ymir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,136 Elo+
Party 1
Kukulkan
Kukulkan
Zazetsumei
Kukulkan
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 45L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 11
10,986
1,373
17,031
9,904
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
JIMCHEESE
Ganesha
15
0 / 0 / 16
8,748
1,094
9,221
10,619
5,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
UwUFeKK
Jing Wei
14
2 / 2 / 10
8,751
1,094
6,875
12,673
5,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
mdkillall
Kumbhakarna
14
2 / 2 / 9
8,290
1,036
2,559
10,932
11,503
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
10 / 1 / 4
10,656
1,332
15,817
10,069
4,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

311

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
1 / 5 / 6
8,170
1,021
4,427
11,952
4,640
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Lennny547
Medusa
13
0 / 3 / 2
7,533
942
5,197
7,746
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 6 / 5
9,361
1,170
17,923
9,614
3,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ymir
Verosh
Ymir
13
1 / 3 / 5
8,712
1,089
4,777
13,819
14,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Zazetsumei
Kukulkan
13
3 / 5 / 5
8,988
1,124
18,266
10,616
3,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
31
22
Kills
8
8
Deaths
22
50
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
5
6
0.8
W
8
3
11
4.5
W
Ganesha
JIMCHEESE
Ganesha
0
0
16
8
L
Medusa
Lennny547
Medusa
0
3
2
0.33
L
3
6
5
0.92
W
Jing Wei
UwUFeKK
Jing Wei
2
2
10
3.5
L
Ymir
Verosh
Ymir
1
3
5
1.17
L
Kukulkan
Zazetsumei
Kukulkan
3
5
5
1.1
W
Kumbhakarna
mdkillall
Kumbhakarna
2
2
9
3.25
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,503
Damage
50,590
54,197
Taken
53,747
31,409
Mitigated
29,995
7,708
Healing
2,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
4,427
886
0
0
11,952
4,640
0
4,197
7,704
0
10,227
W
17,031
1,303
377
1,321
9,904
4,259
0
8,249
1,655
29,561
0
W
Ganesha
JIMCHEESE
Ganesha
9,221
503
592
1,336
10,619
5,716
0
8,318
2,301
20,304
0
L
Medusa
Lennny547
Medusa
5,197
2,617
0
314
7,746
2,968
0
3,569
4,043
0
19,346
L
17,923
2,806
0
250
9,614
3,761
0
5,556
3,899
39,782
0
W
Jing Wei
UwUFeKK
Jing Wei
6,875
6,209
0
1,829
12,673
5,481
0
9,683
2,990
0
22,885
L
Ymir
Verosh
Ymir
4,777
832
0
1,243
13,819
14,746
0
10,235
3,313
10,399
0
L
Kukulkan
Zazetsumei
Kukulkan
18,266
1,296
326
344
10,616
3,880
0
4,549
5,977
28,817
0
W
Kumbhakarna
mdkillall
Kumbhakarna
2,559
347
0
0
10,932
11,503
0
7,915
3,017
7,347
0
W
15,817
4,095
0
2,253
10,069
4,450
0
6,801
3,268
0
27,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,431
Gold Earned
42,764
144
Minions Killed
135
8
Camps Cleared
4
782,818
Distance Traveled
681,295
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,170
1,021
4
1
1
171,461
0
W
He Bo
10,986
1,373
63
8
2
155,067
0
W
Ganesha
8,748
1,094
1
0
1
164,734
0
L
Medusa
7,533
942
18
2
2
90,871
0
L
Zeus
9,361
1,170
63
8
1
138,296
0
W
Jing Wei
8,751
1,094
45
6
3
169,429
0
L
Ymir
8,712
1,089
12
2
0
139,758
0
L
Kukulkan
8,988
1,124
38
5
0
140,909
0
W
Kumbhakarna
8,290
1,036
7
1
0
123,526
0
W
Ne Zha
10,656
1,332
28
4
2
170,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role