Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
GotEmAgain123
Thor
Level 155
God Stats
42W - 36L
1,913 SR
Queue Stats
268W - 306L
1,541 Elo+
Party 2
King Arthur
King Arthur
MadIguanas
King Arthur
Level 153
God Stats
0W - 3L
1,436 SR
Queue Stats
234W - 258L
1,662 Elo+
Party 2
Hou Yi
Hou Yi
Naarwal
Hou Yi
Level 189
God Stats
7W - 3L
1,702 SR
Queue Stats
567W - 555L
1,570 Elo+
Party 2
Geb
Geb
Zealous0ne
Geb
Level 159
God Stats
9W - 7L
1,578 SR
Queue Stats
496W - 548L
1,597 Elo+
Party 2
Team Averages
Level 165
1,626 SR
1,574 Elo+

VS

Team Averages
Level 180
1,632 SR
1,722 Elo+
Thor
Thor
 
Thor
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Gabeethan
Ra
Level 199
God Stats
13W - 4L
1,585 SR
Queue Stats
150W - 69L
1,730 Elo+
Party 1
Jing Wei
Jing Wei
kendawooda
Jing Wei
Level 187
God Stats
15W - 4L
1,827 SR
Queue Stats
587W - 281L
1,783 Elo+
Party 1
Artio
Artio
stidly
Artio
Level 251
God Stats
2W - 1L
1,358 SR
Queue Stats
534W - 228L
1,829 Elo+
Party 1
Anubis
Anubis
vF7Authentic
Anubis
Level 159
God Stats
63W - 16L
1,888 SR
Queue Stats
92W - 35L
1,767 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
9
0 / 1 / 0
5,275
528
3,105
6,621
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 3 / 0
6,020
602
4,010
9,070
3,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
MadIguanas
King Arthur
10
0 / 2 / 1
4,995
500
3,985
10,099
8,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Naarwal
Hou Yi
10
0 / 2 / 1
5,375
538
3,250
8,522
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 0
4,943
494
4,002
8,941
5,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 1 / 4
6,922
692
5,945
7,323
2,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 0 / 1
6,710
671
4,705
6,033
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
kendawooda
Jing Wei
12
2 / 1 / 1
6,715
672
5,509
5,778
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Artio
stidly
Artio
9
0 / 0 / 1
6,099
610
5,017
9,830
7,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
12
2 / 1 / 0
6,958
696
6,548
6,051
2,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
9
9
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
1
0
0
W
Thor
 
Thor
3
1
4
5
W
2
0
1
2.5
L
2
3
0
0.67
L
King Arthur
MadIguanas
King Arthur
0
2
1
0.25
L
Hou Yi
Naarwal
Hou Yi
0
2
1
0.25
L
0
1
0
0
W
Jing Wei
kendawooda
Jing Wei
2
1
1
2.5
W
Artio
stidly
Artio
0
0
1
0.5
W
Anubis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,352
Damage
27,724
43,253
Taken
35,015
21,234
Mitigated
18,005
11,587
Healing
16,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
3,105
215
0
780
6,621
1,991
0
2,176
4,445
34,344
0
W
Thor
 
Thor
5,945
1,480
0
730
7,323
2,894
0
840
6,425
0
46,164
W
4,705
559
988
1,785
6,033
2,277
0
2,333
3,548
56,444
0
L
4,010
1,380
0
3,626
9,070
3,075
0
2,601
6,469
0
40,475
L
King Arthur
MadIguanas
King Arthur
3,985
401
0
1,818
10,099
8,068
0
6,479
3,620
0
30,014
L
Hou Yi
Naarwal
Hou Yi
3,250
1,445
0
3,020
8,522
3,015
0
1,051
7,471
0
36,467
L
4,002
849
0
2,343
8,941
5,085
0
3,963
4,978
14,645
0
W
Jing Wei
kendawooda
Jing Wei
5,509
4,162
0
3,100
5,778
2,308
354
372
5,406
0
53,273
W
Artio
stidly
Artio
5,017
862
808
5,712
9,830
7,684
0
3,272
6,478
20,414
0
W
Anubis
6,548
904
0
3,056
6,051
2,842
304
0
6,051
54,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,608
Gold Earned
33,404
267
Minions Killed
397
0
Camps Cleared
0
1,090,651
Distance Traveled
1,107,069
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
5,275
528
77
8
0
211,891
0
W
Thor
6,922
692
69
7
0
247,371
0
W
Ra
6,710
671
98
10
0
246,268
3
L
Thor
6,020
602
64
6
0
232,894
1
L
King Arthur
4,995
500
41
4
0
214,720
3
L
Hou Yi
5,375
538
60
6
0
195,894
2
L
Geb
4,943
494
25
3
0
235,252
1
W
Jing Wei
6,715
672
99
10
0
196,750
0
W
Artio
6,099
610
16
2
0
220,058
0
W
Anubis
6,958
696
115
12
0
196,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role