Player Matchup

Ne Zha
Ne Zha
Action5044
Ne Zha
Level 25
God Stats
0W - 1L
1,549 SR
Queue Stats
26W - 48L
1,347 Elo+
Party 2
Merlin
Merlin
CalebWidowgast
Merlin
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 11L
1,586 Elo+
Party 2
Cthulhu
Cthulhu
CensingRelic341
Cthulhu
Level 106
God Stats
8W - 6L
1,636 SR
Queue Stats
489W - 443L
1,573 Elo+
Party 2
Surtr
Surtr
Draco-Slay3r-05
Surtr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,489 Elo+
Party 2
Skadi
Skadi
Smacky-Mc-Nut
Skadi
Level 88
God Stats
2W - 4L
1,504 SR
Queue Stats
16W - 23L
1,516 Elo+
Party 2
Team Averages
Level 77
1,538 SR
1,502 Elo+

VS

Team Averages
Level 103
1,543 SR
1,501 Elo+
Arachne
Arachne
BeforeAmyre
Arachne
Level 102
God Stats
5W - 2L
1,595 SR
Queue Stats
59W - 45L
1,535 Elo+
Solo
Shiva
Shiva
Ismith93
Shiva
Level 63
God Stats
26W - 27L
1,425 SR
Queue Stats
335W - 311L
1,519 Elo+
Party 1
Chernobog
Chernobog
KlNGAHSAN
Chernobog
Level 120
God Stats
11W - 7L
1,784 SR
Queue Stats
167W - 175L
1,550 Elo+
Party 1
Kuzenbo
Kuzenbo
N1CE2WIN
Kuzenbo
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
97W - 109L
1,356 Elo+
Party 3
Anubis
Anubis
Skelonius
Anubis
Level 105
God Stats
41W - 36L
1,411 SR
Queue Stats
205W - 182L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Action5044
Ne Zha
9
1 / 1 / 1
5,440
495
2,067
6,262
1,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 5 / 1
5,404
491
4,212
6,952
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 5 / 1
5,285
480
5,744
11,533
8,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 0
5,690
517
3,819
11,157
4,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 0
5,148
468
5,632
6,100
2,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BeforeAmyre
Arachne
12
5 / 1 / 2
7,005
637
5,276
8,920
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
Ismith93
Shiva
10
1 / 1 / 5
5,698
518
5,798
8,124
5,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
KlNGAHSAN
Chernobog
11
3 / 1 / 3
6,574
598
5,832
9,445
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
N1CE2WIN
Kuzenbo
11
4 / 1 / 0
7,009
637
5,047
8,190
5,179
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Skelonius
Anubis
12
3 / 1 / 2
7,324
666
6,584
5,822
2,714
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
16
16
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Action5044
Ne Zha
1
1
1
1.5
W
Arachne
BeforeAmyre
Arachne
5
1
2
6
L
1
5
1
0.3
L
1
5
1
0.3
L
1
4
0
0.25
W
Shiva
Ismith93
Shiva
1
1
5
3.5
W
Chernobog
KlNGAHSAN
Chernobog
3
1
3
4.5
W
Kuzenbo
N1CE2WIN
Kuzenbo
4
1
0
4
W
Anubis
Skelonius
Anubis
3
1
2
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,474
Damage
28,537
42,004
Taken
40,501
19,790
Mitigated
20,915
7,399
Healing
18,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Action5044
Ne Zha
2,067
805
0
250
6,262
1,993
0
553
5,709
0
24,969
W
Arachne
BeforeAmyre
Arachne
5,276
3,322
0
4,192
8,920
4,165
28
1,167
7,711
0
44,816
L
4,212
161
0
51
6,952
2,327
0
3,841
3,111
26,405
0
L
5,744
439
491
2,626
11,533
8,907
0
1,419
10,114
25,235
0
L
3,819
1,566
0
3,209
11,157
4,451
0
6,059
5,098
246
31,512
W
Shiva
Ismith93
Shiva
5,798
906
426
1,067
8,124
5,152
174
3,117
4,720
622
25,548
W
Chernobog
KlNGAHSAN
Chernobog
5,832
3,802
0
5,487
9,445
3,705
207
2,092
7,069
0
46,198
W
Kuzenbo
N1CE2WIN
Kuzenbo
5,047
1,231
78
3,673
8,190
5,179
645
2,796
5,387
41,414
0
W
Anubis
Skelonius
Anubis
6,584
353
0
3,768
5,822
2,714
350
250
5,572
63,100
0
L
5,632
1,892
418
354
6,100
2,112
0
144
5,956
0
38,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,967
Gold Earned
33,610
264
Minions Killed
357
0
Camps Cleared
0
1,097,726
Distance Traveled
1,090,165
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,440
495
40
4
0
256,512
0
W
Arachne
7,005
637
63
6
0
245,575
0
L
Merlin
5,404
491
53
5
0
177,850
0
L
Cthulhu
5,285
480
39
4
0
216,102
0
L
Surtr
5,690
517
64
6
0
227,750
0
W
Shiva
5,698
518
38
3
0
240,809
0
W
Chernobog
6,574
598
75
7
0
215,798
1
W
Kuzenbo
7,009
637
65
6
0
216,401
0
W
Anubis
7,324
666
116
11
0
171,582
0
L
Skadi
5,148
468
68
6
0
219,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role