Player Matchup

Anubis
Anubis
XMSCrossW01F
Anubis
Level 86
God Stats
4W - 8L
1,414 SR
Queue Stats
75W - 74L
1,492 Elo+
Party 2
Horus
Horus
ZyenaHyena
Horus
Level 69
God Stats
49W - 44L
1,715 SR
Queue Stats
247W - 142L
1,489 Elo+
Party 2
Izanami
Izanami
jeffta33
Izanami
Level 129
God Stats
2W - 4L
1,323 SR
Queue Stats
155W - 170L
1,486 Elo+
Solo
Team Averages
Level 95
1,484 SR
1,489 Elo+

VS

Team Averages
Level 87
1,567 SR
1,338 Elo+
Hera
Hera
RedDream_Qc
Hera
Level 100
God Stats
3W - 2L
1,500 SR
Queue Stats
128W - 133L
1,281 Elo+
Party 1
Nemesis
Nemesis
TheGoooat-
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,281 Elo+
Party 1
Atlas
Atlas
UnwishingLion01
Atlas
Level 157
God Stats
3W - 2L
1,701 SR
Queue Stats
230W - 233L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
2 / 4 / 5
11,462
674
11,864
14,266
7,130
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
16
2 / 3 / 5
10,802
635
5,862
17,960
15,365
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
jeffta33
Izanami
17
5 / 3 / 2
12,164
716
11,327
22,129
7,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 3
12,472
734
20,781
11,798
5,094
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nemesis
TheGoooat-
Nemesis
16
3 / 4 / 2
11,029
649
12,383
13,738
6,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
2 / 2 / 7
11,238
661
7,907
12,268
13,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
9
Kills
10
10
Deaths
9
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
3
3
2.17
W
Nemesis
TheGoooat-
Nemesis
3
4
2
1
W
2
2
7
2.75
L
Anubis
2
4
5
1.13
L
Horus
2
3
5
1.5
L
Izanami
jeffta33
Izanami
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,053
Damage
41,071
54,355
Taken
37,804
30,480
Mitigated
25,226
19,406
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,781
5,924
0
2,751
11,798
5,094
1,128
3,757
8,041
69,715
0
W
Nemesis
TheGoooat-
Nemesis
12,383
3,269
0
1,518
13,738
6,609
1,440
5,275
8,463
0
27,312
W
7,907
2,579
0
604
12,268
13,523
607
3,389
8,879
25,720
0
L
Anubis
11,864
275
0
5,030
14,266
7,130
237
8,266
5,949
63,539
0
L
Horus
5,862
2,625
2,094
4,632
17,960
15,365
140
7,767
9,996
979
15,481
L
Izanami
jeffta33
Izanami
11,327
7,319
0
7,650
22,129
7,985
1,880
12,737
9,147
0
76,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,428
Gold Earned
34,739
224
Minions Killed
164
0
Camps Cleared
0
869,535
Distance Traveled
885,817
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,472
734
113
7
0
303,212
0
W
Nemesis
11,029
649
27
2
0
301,699
0
W
Atlas
11,238
661
24
1
0
280,906
0
L
Anubis
11,462
674
91
5
0
272,437
1
L
Horus
10,802
635
16
1
0
328,655
0
L
Izanami
12,164
716
117
7
0
268,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role