Player Matchup

Ne Zha
Ne Zha
Dextrot666
Ne Zha
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 117L
1,397 Elo+
Party 2
Cthulhu
Cthulhu
Georgeilocks
Cthulhu
Level 82
God Stats
5W - 1L
1,759 SR
Queue Stats
34W - 36L
1,469 Elo+
Solo
Hera
Hera
OBackGin
Hera
Level 62
God Stats
13W - 20L
1,407 SR
Queue Stats
182W - 168L
1,399 Elo+
Party 2
Cernunnos
Cernunnos
The_Game_923
Cernunnos
Level 62
God Stats
10W - 9L
1,457 SR
Queue Stats
164W - 146L
1,392 Elo+
Party 2
Fenrir
Fenrir
kinghatem
Fenrir
Level 120
God Stats
6W - 1L
1,678 SR
Queue Stats
58W - 68L
1,389 Elo+
Solo
Team Averages
Level 75
1,560 SR
1,409 Elo+

VS

Team Averages
Level 75
1,461 SR
1,423 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
MasherSC
Thor
Level 38
God Stats
6W - 8L
1,445 SR
Queue Stats
190W - 196L
1,439 Elo+
Party 1
Anhur
Anhur
ScheißSmite
Anhur
Level 66
God Stats
12W - 21L
1,446 SR
Queue Stats
18W - 35L
1,357 Elo+
Party 3
Maui
Maui
V0Itek
Maui
Level 63
God Stats
4W - 6L
1,412 SR
Queue Stats
15W - 19L
1,352 Elo+
Party 1
Guan Yu
Guan Yu
rayou-LeMaJoR
Guan Yu
Level 83
God Stats
9W - 7L
1,500 SR
Queue Stats
134W - 135L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dextrot666
Ne Zha
17
13 / 4 / 7
11,149
587
17,549
17,893
8,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Georgeilocks
Cthulhu
16
4 / 0 / 6
10,175
536
12,858
11,596
16,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hera
14
2 / 2 / 11
9,312
490
11,281
11,139
4,530
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
The_Game_923
Cernunnos
14
3 / 0 / 8
8,960
472
9,961
12,055
5,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
kinghatem
Fenrir
13
1 / 1 / 10
9,022
475
5,701
14,944
15,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
12
3 / 5 / 0
8,463
445
9,456
12,067
4,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
13
0 / 6 / 2
8,207
432
7,063
17,415
6,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 4 / 2
7,502
395
7,103
11,036
2,984
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Maui
V0Itek
Maui
10
2 / 4 / 2
7,408
390
5,786
16,239
16,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
12
0 / 6 / 2
7,626
401
5,046
21,966
16,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
23
Kills
6
7
Deaths
25
42
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
3
5
0
0.6
W
Ne Zha
Dextrot666
Ne Zha
13
4
7
4.13
W
Cthulhu
Georgeilocks
Cthulhu
4
0
6
7
L
Thor
0
6
2
0.17
W
Hera
2
2
11
3.75
L
1
4
2
0.5
W
Cernunnos
The_Game_923
Cernunnos
3
0
8
7
L
Maui
V0Itek
Maui
2
4
2
0.75
W
Fenrir
kinghatem
Fenrir
1
1
10
6
L
Guan Yu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,350
Damage
34,454
67,627
Taken
78,723
49,800
Mitigated
47,745
18,511
Healing
15,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
9,456
269
143
4,447
12,067
4,654
782
4,393
7,636
43,934
0
W
Ne Zha
Dextrot666
Ne Zha
17,549
6,698
0
2,206
17,893
8,029
1,809
3,218
14,533
0
71,532
W
Cthulhu
Georgeilocks
Cthulhu
12,858
1,309
372
3,204
11,596
16,700
1,560
743
10,320
62,489
0
L
Thor
7,063
1,783
0
549
17,415
6,562
392
1,932
15,340
0
66,866
W
Hera
11,281
4,118
474
2,826
11,139
4,530
3,560
5,691
5,401
68,920
0
L
7,103
3,692
0
4,180
11,036
2,984
0
1,098
9,938
0
29,114
W
Cernunnos
The_Game_923
Cernunnos
9,961
5,082
0
6,032
12,055
5,119
1,928
2,451
9,509
0
60,148
L
Maui
V0Itek
Maui
5,786
1,095
99
1,346
16,239
16,652
207
5,358
10,688
16,661
0
W
Fenrir
kinghatem
Fenrir
5,701
996
0
3,397
14,944
15,422
865
3,223
11,676
0
23,389
L
Guan Yu
5,046
767
848
3,579
21,966
16,893
0
9,902
10,890
0
37,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,618
Gold Earned
39,206
390
Minions Killed
266
0
Camps Cleared
0
1,902,683
Distance Traveled
1,636,345
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,463
445
64
3
0
235,862
0
W
Ne Zha
11,149
587
83
4
0
390,338
0
W
Cthulhu
10,175
536
109
6
0
367,551
3
L
Thor
8,207
432
93
5
0
373,606
3
W
Hera
9,312
490
105
6
0
353,732
0
L
Anhur
7,502
395
38
2
0
299,404
0
W
Cernunnos
8,960
472
72
4
0
369,615
0
L
Maui
7,408
390
16
1
0
354,188
10
W
Fenrir
9,022
475
21
1
0
421,447
3
L
Guan Yu
7,626
401
55
3
0
373,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role