Player Matchup

Izanami
Izanami
ChefKef
Izanami
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Jtepump27
Cthulhu
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Party 2
Hel
Hel
Kingjosh06
Hel
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 2
Team Averages
Level 27
1,500 SR
1,500 Elo+

VS

Team Averages
Level 49
1,435 SR
1,259 Elo+
Hel
Hel
deadtragedy
Hel
Level 66
God Stats
28W - 29L
1,509 SR
Queue Stats
133W - 209L
1,342 Elo+
Solo
Thanatos
Thanatos
micoleaoquadrado
Thanatos
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 28L
1,140 Elo+
Party 1
Ullr
Ullr
vitaraga_
Ullr
Level 78
God Stats
2W - 7L
1,295 SR
Queue Stats
82W - 102L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChefKef
Izanami
15
2 / 4 / 4
9,913
661
9,131
16,258
5,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Jtepump27
Cthulhu
16
6 / 4 / 4
11,357
757
9,549
20,751
26,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 4 / 7
10,623
708
9,266
16,802
7,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 8
10,866
724
15,444
19,920
16,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 7 / 3
10,870
725
16,007
16,979
10,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
6
0 / 0 / 2
7,461
497
0
1,308
464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
11
Kills
10
12
Deaths
11
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
ChefKef
Izanami
2
4
4
1
W
Cthulhu
Jtepump27
Cthulhu
6
4
4
2
W
3
4
7
1.63
L
2
4
8
1.5
L
8
7
3
1.36
L
Ullr
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,946
Damage
31,451
53,811
Taken
38,207
39,502
Mitigated
26,752
24,997
Healing
13,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ChefKef
Izanami
9,131
6,713
0
2,845
16,258
5,757
1,826
4,894
11,031
0
29,427
W
Cthulhu
Jtepump27
Cthulhu
9,549
936
143
1,208
20,751
26,130
578
4,820
15,470
25,952
0
W
9,266
721
11,043
9,758
16,802
7,615
1,318
6,160
10,467
32,910
0
L
15,444
425
1,363
4,750
19,920
16,210
0
8,863
11,057
64,930
0
L
16,007
5,210
0
7,078
16,979
10,078
0
8,857
8,122
604
24,724
L
Ullr
0
0
0
0
1,308
464
0
1,128
180
0
785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,893
Gold Earned
29,197
129
Minions Killed
110
0
Camps Cleared
0
750,615
Distance Traveled
501,194
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,913
661
38
3
0
222,194
0
W
Cthulhu
11,357
757
32
2
0
252,960
0
W
Hel
10,623
708
59
4
0
275,461
0
L
Hel
10,866
724
85
6
0
264,775
0
L
Thanatos
10,870
725
24
2
0
228,423
0
L
Ullr
7,461
497
1
0
0
7,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role