Player Matchup

Cliodhna
Cliodhna
Dersingoki
Cliodhna
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 108L
1,584 Elo+
Solo
Neith
Neith
EdwardYfzMex
Neith
Level 112
God Stats
1W - 1L
1,811 SR
Queue Stats
14W - 22L
1,357 Elo+
Solo
Jormungandr
Jormungandr
Mr Vandelay 68
Jormungandr
Level 172
God Stats
9W - 6L
1,638 SR
Queue Stats
499W - 495L
1,433 Elo+
Solo
Mulan
Mulan
TSKimmortep9009
Mulan
Level 134
God Stats
4W - 5L
1,210 SR
Queue Stats
283W - 310L
1,468 Elo+
Solo
Cthulhu
Cthulhu
angelmr7979
Cthulhu
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
219W - 192L
1,400 Elo+
Solo
Team Averages
Level 124
1,532 SR
1,448 Elo+

VS

Team Averages
Level 120
1,393 SR
1,426 Elo+
Poseidon
Poseidon
A_dumb_Gandalf
Poseidon
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 73L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
ELLMO415
Cthulhu
Level 144
God Stats
0W - 2L
1,304 SR
Queue Stats
84W - 100L
1,457 Elo+
Party 1
Xing Tian
Xing Tian
Sticky-Nuggzz420
Xing Tian
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 107L
1,388 Elo+
Solo
Nike
Nike
TJ_OF_JI
Nike
Level 164
God Stats
4W - 2L
1,161 SR
Queue Stats
76W - 84L
1,483 Elo+
Party 1
Loki
Loki
edgar-dwui
Loki
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Dersingoki
Cliodhna
18
8 / 2 / 9
11,585
772
16,599
16,294
8,115
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
5 / 1 / 12
11,081
739
17,271
14,326
6,711
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Mr Vandelay 68
Jormungandr
20
9 / 2 / 11
11,979
799
21,735
12,143
7,609
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
3 / 4 / 17
10,732
715
9,314
16,370
16,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
angelmr7979
Cthulhu
19
1 / 3 / 24
12,017
801
14,127
17,194
23,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
17
3 / 8 / 3
10,380
692
14,985
15,383
6,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
ELLMO415
Cthulhu
17
0 / 4 / 6
9,108
607
9,945
20,176
23,140
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
16
2 / 5 / 3
10,222
681
9,116
17,497
23,382
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nike
18
3 / 4 / 7
10,497
700
18,587
19,238
18,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 5 / 5
11,104
740
9,240
11,884
5,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
36
26
Kills
12
12
Deaths
26
73
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Poseidon
3
8
3
0.56
W
Cliodhna
Dersingoki
Cliodhna
8
2
9
6.25
L
Cthulhu
ELLMO415
Cthulhu
0
4
6
0.75
W
5
1
12
11
W
Jormungandr
Mr Vandelay 68
Jormungandr
9
2
11
7.25
L
Xing Tian
2
5
3
0.7
L
Nike
3
4
7
1.63
W
3
4
17
2.88
W
Cthulhu
angelmr7979
Cthulhu
1
3
24
4.33
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,046
Damage
61,873
76,327
Taken
84,178
63,004
Mitigated
77,004
34,927
Healing
17,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
14,985
1,220
373
374
15,383
6,813
0
5,729
9,654
33,454
0
W
Cliodhna
Dersingoki
Cliodhna
16,599
1,356
1,346
4,302
16,294
8,115
2,496
6,531
9,680
0
30,172
L
Cthulhu
ELLMO415
Cthulhu
9,945
582
2,684
3,896
20,176
23,140
0
10,234
9,942
19,640
0
W
17,271
11,368
1,345
8,339
14,326
6,711
3,612
8,510
5,484
0
37,710
W
Jormungandr
Mr Vandelay 68
Jormungandr
21,735
3,244
1,229
2,066
12,143
7,609
1,283
6,223
5,772
50,518
0
L
Xing Tian
9,116
538
1,852
1,937
17,497
23,382
0
7,082
10,415
13,827
0
L
Nike
18,587
943
1,091
1,538
19,238
18,178
88
9,014
10,224
3,856
24,852
W
9,314
1,147
4,854
3,364
16,370
16,927
448
7,533
8,777
0
18,803
W
Cthulhu
angelmr7979
Cthulhu
14,127
900
3,155
4,927
17,194
23,642
190
7,538
9,232
27,708
0
L
9,240
1,745
1,813
1,872
11,884
5,491
0
3,803
8,081
0
29,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,394
Gold Earned
51,311
171
Minions Killed
145
0
Camps Cleared
0
1,516,001
Distance Traveled
1,323,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,380
692
51
3
0
198,197
0
W
Cliodhna
11,585
772
21
1
0
344,507
0
L
Cthulhu
9,108
607
24
2
0
291,503
0
W
Neith
11,081
739
46
3
0
268,497
0
W
Jormungandr
11,979
799
55
4
0
299,396
0
L
Xing Tian
10,222
681
13
1
0
260,980
0
L
Nike
10,497
700
26
2
0
272,505
0
W
Mulan
10,732
715
26
2
0
283,551
0
W
Cthulhu
12,017
801
23
2
0
320,050
0
L
Loki
11,104
740
31
2
0
300,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role