Player Matchup

Chronos
Chronos
AwesomeAloha27
Chronos
Level 27
God Stats
0W - 2L
1,207 SR
Queue Stats
12W - 16L
1,406 Elo+
Party 2
Achilles
Achilles
SomeHornet16590
Achilles
Level 75
God Stats
12W - 7L
1,588 SR
Queue Stats
78W - 75L
1,542 Elo+
Party 2
Ullr
Ullr
That6YearOld963
Ullr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,382 Elo+
Party 2
Team Averages
Level 54
1,431 SR
1,443 Elo+

VS

Team Averages
Level 99
1,755 SR
1,455 Elo+
Mulan
Mulan
BookedBread2811
Mulan
Level 142
God Stats
21W - 17L
1,579 SR
Queue Stats
359W - 359L
1,485 Elo+
Party 1
Anubis
Anubis
Jolly Justin II
Anubis
Level 118
God Stats
3W - 2L
1,771 SR
Queue Stats
17W - 16L
1,491 Elo+
Party 1
Bacchus
Bacchus
WhyWeaky
Bacchus
Level 38
God Stats
10W - 2L
1,915 SR
Queue Stats
52W - 55L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,809
681
6,793
7,840
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
9
0 / 2 / 0
5,931
593
6,875
11,747
8,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 0
6,696
670
3,127
9,093
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 3
8,813
881
8,506
8,459
8,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 0 / 10
7,441
744
11,241
7,628
4,066
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
WhyWeaky
Bacchus
11
2 / 1 / 7
7,611
761
4,875
7,399
8,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
11
11
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
8
0
3
9.5
W
1
0
10
6
L
Achilles
0
2
0
0
L
1
5
0
0.2
W
Bacchus
WhyWeaky
Bacchus
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,795
Damage
24,622
28,680
Taken
23,486
13,749
Mitigated
20,904
2,991
Healing
13,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,793
996
0
1,029
7,840
2,794
462
4,828
2,786
25,486
0
W
8,506
553
296
4,545
8,459
8,561
0
2,569
5,491
0
28,017
W
11,241
587
0
5,504
7,628
4,066
343
2,845
4,586
37,524
0
L
Achilles
6,875
1,369
0
1,724
11,747
8,263
161
5,948
5,343
0
17,909
L
3,127
1,844
0
238
9,093
2,692
0
5,452
3,415
0
21,634
W
Bacchus
WhyWeaky
Bacchus
4,875
312
220
3,095
7,399
8,277
102
1,769
5,381
12,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,436
Gold Earned
23,865
94
Minions Killed
115
0
Camps Cleared
0
479,843
Distance Traveled
548,579
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,809
681
37
4
0
166,892
0
W
Mulan
8,813
881
59
6
0
196,981
1
W
Anubis
7,441
744
44
4
0
163,107
0
L
Achilles
5,931
593
21
2
0
185,461
0
L
Ullr
6,696
670
36
4
0
127,490
0
W
Bacchus
7,611
761
12
1
0
188,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role