Player Matchup

Baron Samedi
Baron Samedi
BooBomb79
Baron Samedi
Level 156
God Stats
7W - 1L
1,480 SR
Queue Stats
376W - 379L
1,536 Elo+
Party 1
Ares
Ares
Revloxia
Ares
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,561 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SparringGold
Tsukuyomi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,594 Elo+
Party 1
Medusa
Medusa
blindsmoke52
Medusa
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,672 Elo+
Party 1
Thor
Thor
mudworker92
Thor
Level 88
God Stats
3W - 1L
1,813 SR
Queue Stats
130W - 157L
1,490 Elo+
Party 1
Team Averages
Level 111
1,558 SR
1,571 Elo+

VS

Team Averages
Level 142
1,442 SR
1,427 Elo+
Shiva
Shiva
Banjos_
Shiva
Level 124
God Stats
9W - 9L
1,277 SR
Queue Stats
595W - 608L
1,546 Elo+
Party 2
King Arthur
King Arthur
BoudinBandit
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,161 Elo+
Solo
Nike
Nike
MoneyManLex
Nike
Level 128
God Stats
3W - 4L
1,427 SR
Queue Stats
425W - 479L
1,419 Elo+
Solo
Maui
Maui
TubeSocksOnly
Maui
Level 154
God Stats
4W - 9L
1,561 SR
Queue Stats
503W - 482L
1,507 Elo+
Party 2
Thor
Thor
xMr614DagreeZx
Thor
Level 177
God Stats
14W - 16L
1,446 SR
Queue Stats
719W - 745L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BooBomb79
Baron Samedi
13
1 / 2 / 7
7,126
1,018
8,165
5,781
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
12
3 / 3 / 8
7,490
1,070
7,148
9,925
11,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tsukuyomi
SparringGold
Tsukuyomi
13
5 / 1 / 5
7,351
1,050
6,783
5,995
2,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Medusa
12
2 / 1 / 7
7,327
1,047
5,468
5,582
2,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 1 / 9
6,556
937
3,146
5,984
2,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Banjos_
Shiva
12
1 / 3 / 3
5,997
857
9,640
10,081
10,403
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
BoudinBandit
King Arthur
10
1 / 4 / 2
5,574
796
5,132
9,323
8,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
1,684
241
0
0
0
14
4 / 1 / 4
6,913
988
3,513
8,192
7,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 3 / 4
5,750
821
4,596
6,403
3,131
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
11
Kills
7
8
Deaths
11
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Shiva
Banjos_
Shiva
1
3
3
0.83
W
Baron Samedi
BooBomb79
Baron Samedi
1
2
7
2.25
L
King Arthur
BoudinBandit
King Arthur
1
4
2
0.5
L
0
0
0
0
W
Ares
3
3
8
2.33
W
Tsukuyomi
SparringGold
Tsukuyomi
5
1
5
7.5
L
4
1
4
6
W
Medusa
2
1
7
5.5
W
0
1
9
4.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,710
Damage
22,881
33,267
Taken
33,999
21,916
Mitigated
28,764
13,983
Healing
7,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Banjos_
Shiva
9,640
643
744
1,161
10,081
10,403
0
4,944
5,137
971
17,315
W
Baron Samedi
BooBomb79
Baron Samedi
8,165
350
4,650
2,450
5,781
3,178
557
835
4,946
17,200
0
L
King Arthur
BoudinBandit
King Arthur
5,132
293
624
252
9,323
8,125
0
4,020
5,303
0
11,697
L
0
0
0
0
0
0
0
0
0
0
0
W
Ares
7,148
460
818
1,205
9,925
11,280
355
1,583
8,342
9,383
0
W
Tsukuyomi
SparringGold
Tsukuyomi
6,783
1,180
529
1,941
5,995
2,460
1,117
572
5,423
0
13,077
L
3,513
336
921
2,849
8,192
7,105
0
4,333
3,859
4,735
0
W
Medusa
5,468
2,692
505
1,863
5,582
2,270
1,688
644
4,938
0
9,104
W
3,146
133
0
22
5,984
2,728
275
479
5,505
0
11,268
L
4,596
686
323
504
6,403
3,131
0
2,016
4,387
0
8,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,850
Gold Earned
25,918
67
Minions Killed
38
0
Camps Cleared
0
704,375
Distance Traveled
483,080
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,997
857
15
2
0
126,640
0
W
Baron Samedi
7,126
1,018
19
3
0
133,194
0
L
King Arthur
5,574
796
10
1
0
131,062
0
L
Nike
1,684
241
0
0
0
0
0
W
Ares
7,490
1,070
2
0
0
129,764
0
W
Tsukuyomi
7,351
1,050
15
2
0
161,480
0
L
Maui
6,913
988
3
0
0
131,739
0
W
Medusa
7,327
1,047
13
2
0
145,539
0
W
Thor
6,556
937
18
3
0
134,398
0
L
Thor
5,750
821
10
1
0
93,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role