Player Matchup

Izanami
Izanami
ARCmonke
Izanami
Level 68
God Stats
3W - 1L
1,874 SR
Queue Stats
92W - 80L
1,523 Elo+
Party 2
Discordia
Discordia
Jungho
Discordia
Level 74
God Stats
1W - 3L
1,376 SR
Queue Stats
63W - 62L
1,497 Elo+
Party 3
Khepri
Khepri
PsychDeception
Khepri
Level 125
God Stats
4W - 2L
1,789 SR
Queue Stats
153W - 143L
1,525 Elo+
Party 2
Hou Yi
Hou Yi
ShifterLMV
Hou Yi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,496 Elo+
Party 3
Loki
Loki
TheRiverStryx
Loki
Level 105
God Stats
18W - 20L
1,657 SR
Queue Stats
613W - 614L
1,491 Elo+
Solo
Team Averages
Level 98
1,639 SR
1,507 Elo+

VS

Team Averages
Level 61
1,536 SR
1,472 Elo+
Xing Tian
Xing Tian
Didsterson
Xing Tian
Level 16
God Stats
1W - 0L
1,242 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
StrigaKrow
Mulan
Level 109
God Stats
1W - 0L
1,676 SR
Queue Stats
17W - 20L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
kadas19
Nu Wa
Level 88
God Stats
6W - 5L
1,408 SR
Queue Stats
243W - 209L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
venvenena
Sun Wukong
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,465 Elo+
Party 1
Scylla
Scylla
verbalarium
Scylla
Level 27
God Stats
5W - 4L
1,852 SR
Queue Stats
187W - 200L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ARCmonke
Izanami
17
3 / 5 / 10
10,003
715
18,700
16,316
10,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Jungho
Discordia
18
6 / 5 / 11
10,511
751
21,005
14,750
9,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 3 / 14
10,888
778
7,907
18,785
28,139
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
ShifterLMV
Hou Yi
16
6 / 8 / 8
10,009
715
16,749
20,049
12,730
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 8 / 7
9,457
676
11,612
15,125
6,515
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Didsterson
Xing Tian
19
5 / 5 / 18
12,033
860
7,259
18,837
28,320
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
18
6 / 6 / 12
11,542
824
13,142
25,147
25,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
kadas19
Nu Wa
20
6 / 1 / 19
11,805
843
25,842
12,594
6,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
venvenena
Sun Wukong
20
10 / 4 / 17
13,018
930
18,799
21,737
28,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
15
2 / 8 / 13
10,297
736
14,357
15,575
7,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
108
24
Kills
29
29
Deaths
24
50
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Izanami
ARCmonke
Izanami
3
5
10
1.6
W
Xing Tian
Didsterson
Xing Tian
5
5
18
2.8
L
Discordia
Jungho
Discordia
6
5
11
2.3
L
4
3
14
3.67
L
Hou Yi
ShifterLMV
Hou Yi
6
8
8
1.25
W
Mulan
6
6
12
2
L
5
8
7
1.06
W
Nu Wa
kadas19
Nu Wa
6
1
19
15.5
W
Sun Wukong
venvenena
Sun Wukong
10
4
17
4.63
W
Scylla
2
8
13
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,973
Damage
79,399
85,025
Taken
93,890
67,766
Mitigated
95,204
26,605
Healing
38,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ARCmonke
Izanami
18,700
12,498
1,256
3,170
16,316
10,967
618
9,034
7,282
0
44,602
W
Xing Tian
Didsterson
Xing Tian
7,259
642
1,424
2,547
18,837
28,320
725
5,503
13,334
14,519
0
L
Discordia
Jungho
Discordia
21,005
969
2,478
2,877
14,750
9,415
335
8,597
6,153
37,256
0
L
7,907
539
3,608
3,480
18,785
28,139
88
9,984
8,801
15,358
0
L
Hou Yi
ShifterLMV
Hou Yi
16,749
6,244
2,236
4,808
20,049
12,730
0
11,390
8,659
0
30,696
W
Mulan
13,142
1,988
3,937
7,862
25,147
25,302
886
8,460
16,687
0
27,852
L
11,612
749
874
1,818
15,125
6,515
0
8,453
6,672
0
27,089
W
Nu Wa
kadas19
Nu Wa
25,842
3,939
4,861
5,729
12,594
6,358
2,189
3,948
8,646
49,397
0
W
Sun Wukong
venvenena
Sun Wukong
18,799
3,676
1,830
6,797
21,737
28,054
2,205
5,816
15,921
0
39,569
W
Scylla
14,357
705
1,522
2,314
15,575
7,170
1,547
5,185
10,390
25,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,868
Gold Earned
58,695
165
Minions Killed
161
0
Camps Cleared
0
1,191,901
Distance Traveled
1,353,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,003
715
52
4
0
231,042
0
W
Xing Tian
12,033
860
10
1
0
252,301
0
L
Discordia
10,511
751
49
4
0
255,817
0
L
Khepri
10,888
778
13
1
0
260,301
0
L
Hou Yi
10,009
715
35
3
0
220,066
0
W
Mulan
11,542
824
40
3
0
257,659
0
L
Loki
9,457
676
16
1
0
224,675
0
W
Nu Wa
11,805
843
29
2
0
285,456
0
W
Sun Wukong
13,018
930
58
4
0
311,238
0
W
Scylla
10,297
736
24
2
0
247,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role