Player Matchup

Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
G_hanoi_G
Pele
Level 87
God Stats
1W - 5L
1,500 SR
Queue Stats
476W - 482L
1,358 Elo+
Solo
Hera
Hera
Orlandoscovitch
Hera
Level 109
God Stats
5W - 10L
1,482 SR
Queue Stats
166W - 187L
1,442 Elo+
Party 1
Team Averages
Level 108
1,494 SR
1,434 Elo+

VS

Team Averages
Level 101
1,462 SR
1,377 Elo+
Ah Puch
Ah Puch
DuckyPanther137
Ah Puch
Level 88
God Stats
4W - 3L
1,749 SR
Queue Stats
106W - 104L
1,428 Elo+
Party 2
Odin
Odin
Elrrom
Odin
Level 126
God Stats
7W - 6L
1,237 SR
Queue Stats
61W - 69L
1,303 Elo+
Solo
Charybdis
Charybdis
Stealthy Hands
Charybdis
Level 88
God Stats
4W - 6L
1,399 SR
Queue Stats
70W - 87L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 0 / 1
7,168
717
3,713
7,309
7,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
10
1 / 3 / 0
6,349
635
4,995
9,177
3,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 2
6,075
608
5,164
5,557
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
7,216
722
12,680
7,633
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
Elrrom
Odin
11
0 / 1 / 2
6,287
629
1,202
6,101
4,012
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Stealthy Hands
Charybdis
12
1 / 0 / 1
6,795
680
4,166
5,915
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
2
Kills
3
3
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
0
1
1.5
W
2
1
1
2.5
W
Odin
Elrrom
Odin
0
1
2
1
L
Pele
1
3
0
0.33
L
0
0
2
1
W
Charybdis
Stealthy Hands
Charybdis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,872
Damage
18,048
22,043
Taken
19,649
13,521
Mitigated
8,633
3,448
Healing
9,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,713
120
0
1,602
7,309
7,556
0
3,358
3,951
0
14,872
W
12,680
328
451
3,621
7,633
2,576
151
1,256
6,377
32,569
0
W
Odin
Elrrom
Odin
1,202
73
235
2,223
6,101
4,012
240
1,666
4,435
0
11,664
L
Pele
4,995
1,130
0
1,370
9,177
3,550
0
4,737
4,440
0
24,380
L
5,164
486
0
476
5,557
2,415
0
4,616
941
20,761
0
W
Charybdis
Stealthy Hands
Charybdis
4,166
2,213
337
2,583
5,915
2,045
2,427
2,265
3,650
0
22,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,592
Gold Earned
20,298
128
Minions Killed
111
0
Camps Cleared
0
560,631
Distance Traveled
539,794
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,168
717
27
3
0
202,237
0
W
Ah Puch
7,216
722
47
5
0
190,969
3
W
Odin
6,287
629
15
2
0
170,698
0
L
Pele
6,349
635
54
5
0
187,823
0
L
Hera
6,075
608
47
5
0
170,571
0
W
Charybdis
6,795
680
49
5
0
178,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role